Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 25 Jul 2014 16:48:07 +0200

The game just has too many situations to learn man.
I enjoyed the last time I played.

Paas is too good and Di is a slut.
I can teach you all the Lee stuff and you can show me how to use it.

Bastard game tekken.

On 25/07/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> Well i'm sure they are some unusual BS crushing moments. But those unsual
> crushing moments is and always has been the same since T5 or BR...just
> because you do a linear mid, doesn't mean that move should beat a low or
> what not...just registering that your hopkick is a mid is wrong. You must
> also consider the ACTUAL hitbox of the move...Zaf going under hopkicks
> makes sense because she's literally crawling while hopkick is pretty up in
> the air even tho it's a mid.
>
> The few moves that needs bug fixing is Bruce's and Law's fff+3 hitting
> characters even tho they jumped across someone already...but these stuff
> might be hard to fix...not sure how their rigging works (but considering
> some characters still have animations from T3...capos...i'd say it's
> hard)...hopefully they'll revamp the whole movelist in T7. Capos animation
> is so bad lolz
>
> Tracking is pretty ok. Only some roundhouse move needs better tracking
> (Drag's uf+4, Eddy's uf+4, etc being sidesteppable is weird...not easy to
> ss but still, not fun when your opponent is a ss bastard)
>
> Every character have moves to deal with crushing moves...Paul's d+1 is one
> of the best, Lee's df+4, etc. Some are very generic and
> non-flashy/rewarding...but it's better than eating Lili's d+3+4...
>
> My only complaint is Lars df+2 recovering super fast on wiff / hitting
> airborne opponent...that move is true BS...also have weird crushing
> property...along with his df+1 going under second hit of Tsunami's lolz
> Otherwise, i have no issue with any move or the game at all. :)
>
>
> On Fri, Jul 25, 2014 at 4:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> Nah bra, not bs is bs.
>> Not all glitches are bs as some where beneficial to the overall meta
>> game.
>> Cross ups, links, cancels and not in SF4 p-linking or plinking are some
>> of
>> the positive glitches that were discovered and left by devs. Negative
>> glitches like handcuffs infinities or abnormal damage output due to
>> scaling
>> which all of which can lead to death combos etc are what is bs.
>>  On 25 Jul 2014 16:06, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> wrote:
>>
>>> Every fighting game has its bs.
>>> If it wasn't for fighting game bs, we wouldn't have had combos for as
>>> long as we do. Lol.
>>> I just hope to see some serious "flash" from the new Tekken game.
>>> On 25 Jul 2014 15:55, "Donaldson, Alasdair" <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>>  There is lots of BS in the Tekken games - Aking or Julia's sweeps
>>>> going under hopkicks... Bob's uppercut going under demo man...Paul's
>>>> shoulder going through moves...
>>>> I love the tekken games, but there is random crap.
>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>>>> *Sent*: Friday, July 25, 2014 03:43 PM South Africa Standard Time
>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> *Subject*: Re: USF4 changes!
>>>>
>>>>  The ones that people have issues to punish is the super strict -10
>>>> frames moves with weird block recovery/stun...eg. Nina's uf+3...you used
>>>> to
>>>> be able to jab her once she lands on her feet...now you have to
>>>> punisher
>>>> her mid air but with the weird block recovery or frame lag...she's
>>>> considered grounded already...Steve's b+2, Hworang's uf+3+4, etc. all
>>>> the
>>>> same...Jack's df+2 is not part of the brokeness of the game...it's been
>>>> the
>>>> same since BR...luckily he got nerfed badly in TTT2 and most people
>>>> learn
>>>> how to fight against him that he's not a threat like before...
>>>>
>>>>  Stuff that suddenly goes thru or weird crush system is the same as BR.
>>>> Zaf's b+1+2 going thru or under low mids is common in BR. It's not a
>>>> new
>>>> broken thing that comes in TTT2...or Feng's qcf+1.
>>>>
>>>>
>>>> On Fri, Jul 25, 2014 at 3:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>>> That Blanka representation...
>>>>> One game is not enough.
>>>>>  On 25 Jul 2014 15:32, "Sean Carrington" <theseancarrington@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Got this from BoyX2121 this morning.
>>>>>> Anyone interested here?
>>>>>> On 25 Jul 2014 15:01, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>>>  It will depend greatly on the range it used and the other
>>>>>>> characters punishment options.
>>>>>>>
>>>>>>> There are plenty of legit reasons why it could go unpunished if used
>>>>>>> at the correct range.
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> Date: Fri, 25 Jul 2014 12:57:28 +0000
>>>>>>>
>>>>>>> Yup, -14. Even with that people aren't punishing. Sad.
>>>>>>>  *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>>>>>>> *Sent*: Friday, July 25, 2014 02:51 PM South Africa Standard Time
>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> *Subject*: RE: USF4 changes!
>>>>>>>
>>>>>>>  Jacks df+2 is bloody -14
>>>>>>>
>>>>>>> Depending on the character(mostly range issues) its not hard to
>>>>>>> punish.
>>>>>>>
>>>>>>> Cant blame the game if they are asleep.
>>>>>>>
>>>>>>> They only reason I can see them being hesitant to punish is due to
>>>>>>> range.
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> Date: Fri, 25 Jul 2014 12:34:13 +0000
>>>>>>>
>>>>>>> Strict? Just crappy. Did you watch the Evo finals? If JDCR can't
>>>>>>> punish properly, how are the rest of us expected to?
>>>>>>> Watch the top8 and take a shot everytime you see a Jack df+2 go
>>>>>>> unpunished. You'll be under the table in no time at all.
>>>>>>>
>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>>>>>>> *Sent*: Friday, July 25, 2014 02:19 PM South Africa Standard Time
>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> *Subject*: Re: USF4 changes!
>>>>>>>
>>>>>>>  Yeah the punishment is much more strict than it was...due to the
>>>>>>> weird recovery frame.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 25, 2014 at 1:53 PM, Ryan Williams
>>>>>>> <ryan820509@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Shit that is punishable one minute and not the next, wonky axis
>>>>>>> issues, etc.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 25, 2014 at 1:50 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>> What bug? the basics is still the same :)
>>>>>>>
>>>>>>>
>>>>>>>  On Fri, Jul 25, 2014 at 1:48 PM, Donaldson, Alasdair <
>>>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>  TTT2 is buggy as all hell. DR and BR were good. Tag2 is not.
>>>>>>>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
>>>>>>> *Sent*: Friday, July 25, 2014 01:46 PM South Africa Standard Time
>>>>>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> *Subject*: Re: USF4 changes!
>>>>>>>
>>>>>>>   TTT2 IS good :) but solo would be cool too. so we can go back to
>>>>>>> our mains...
>>>>>>>
>>>>>>>  now i just have to find my true main...hmmm maybe it's time for
>>>>>>> Lee.
>>>>>>>
>>>>>>>  Poor Harada, being swarmed with the same questions by fans lolz.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 25, 2014 at 1:35 PM, Wynand-Ben
>>>>>>> <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  FU
>>>>>>>
>>>>>>> TTT2 is good lol
>>>>>>>
>>>>>>>  ------------------------------
>>>>>>> Date: Fri, 25 Jul 2014 13:27:07 +0200
>>>>>>> Subject: Re: USF4 changes!
>>>>>>> From: gieroadsteve@xxxxxxxxx
>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>
>>>>>>>
>>>>>>> I hope it feels like an old Tekken game made for old people like me
>>>>>>> :/
>>>>>>>
>>>>>>>
>>>>>>> On 25 July 2014 13:20, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>
>>>>>>> http://www.gamenguide.com/articles/12175/20140723/tekken-7-release-date-unsure-pc-version-confirmed-jun-kazama.htm
>>>>>>>
>>>>>>>
>>>>>>>
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