i'm lost. sackboy in mk or sackboy as in littlebigplanet? i want to play LBP3. looks fun. On Fri, Jun 13, 2014 at 6:52 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > *facepalm* > > I see that the ZA PSN has another week of nothing special at all. > They must think E3 trailers equate to good deals...because you > know...they're free and all. > On 13 Jun 2014 17:44, "Di Lhong" <numotd@xxxxxxxxx> wrote: > >> Who's Sackboy? >> >> >> On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> Nooooo Sackboy >>> On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote: >>> >>>> Sackboy? you mean Ferra? >>>> >>>> >>>> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>>> I like the Jojo approach for some characters in dashing and running. >>>>> double tap does dash, holding 2nd tap does run. I wonder if it'll be >>>>> the same in MK. >>>>> ...about the interview, anyone see the Sackboy walking on the side? >>>>> Do want that costume! >>>>> >>>>> I also bought all the jojo dlc. >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel < >>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>> >>>>>> deathfist is super important. >>>>>> I would say it is responsible for most of my defense in tekken. >>>>>> >>>>>> just play a df happy stu and level up. >>>>>> >>>>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx < >>>>>> greattekkenmaster@xxxxxxxxx> wrote: >>>>>> > He has a death fist that rapes your life bar in 1 shot,, and its >>>>>> hard to >>>>>> > punish and paul sounds like his taking a crap every second,, Law >>>>>> needs to >>>>>> > nerfed to shit also,, the deathfist of paul is all that needs >>>>>> nerfing 40% >>>>>> > less damage >>>>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>>>> > >>>>>> > -----Original Message----- >>>>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>>> > Date: Fri, 13 Jun 2014 10:02:01 >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > Subject: RE: USF4 changes! >>>>>> > >>>>>> > Nah, Paul doesn’t need any changes. >>>>>> > >>>>>> > He’s been happily mid-tier for most Tekken games. Since BR, and in >>>>>> TTT2, >>>>>> > it’s arguable that he’s in the higher part of the mid-tier group. >>>>>> > >>>>>> > I have no complaints about Paul. I mean, it would be nice to have >>>>>> better >>>>>> > tracking, or a few more plus frame options, but that’s more on the >>>>>> ‘really >>>>>> > nice to have’, rather than ‘needs this to be playable’. >>>>>> > His combo damage is solid – not top tier, but fine from all angles. >>>>>> His >>>>>> > punishment game is excellent. His wall damage is good. His pokes >>>>>> are average >>>>>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA >>>>>> are very >>>>>> > nice. His lows aren’t that amazing, but he has enough other tools >>>>>> to make >>>>>> > him viable. >>>>>> > >>>>>> > >>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On >>>>>> > Behalf Of greattekkenmaster@xxxxxxxxx >>>>>> > Sent: 13 June 2014 11:55 AM >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > Subject: Re: USF4 changes! >>>>>> > >>>>>> > I have complaints about Paul and his move set >>>>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>>>> > ________________________________ >>>>>> > From: "Donaldson, Alasdair" >>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>>>>> >> >>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>>>> > To: >>>>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>> >>>>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: RE: USF4 changes! >>>>>> > >>>>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a >>>>>> sentence >>>>>> > together. >>>>>> > >>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong >>>>>> > Sent: 13 June 2014 11:48 AM >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: Re: USF4 changes! >>>>>> > >>>>>> > The story is pretty good for a fighting game. Tekken's storyline is >>>>>> so >>>>>> > bad...if you're not part of the mishimas...you're just there...i >>>>>> mean look >>>>>> > at christie, she's been after Eddy since T4. And her speech...Eddy! >>>>>> Eddy! >>>>>> > wtf. >>>>>> > >>>>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>>>>> >> >>>>>> > wrote: >>>>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>>>>> didn’t look >>>>>> > to be ‘res-able’ for Quan’s zombie army. >>>>>> > >>>>>> > Not sure what they’re doing with the storyline though. >>>>>> > >>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>> > On Behalf Of Di Lhong >>>>>> > Sent: 13 June 2014 11:29 AM >>>>>> > >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: Re: USF4 changes! >>>>>> > >>>>>> > Same. Even if Mileena is bottom tier, i'll still play her. :) >>>>>> > >>>>>> > Hopefully she'll return, she didn't die in mk9 did she? but with >>>>>> D'Vorah, >>>>>> > i'm not sure they'll have another "monster" chick in the series. >>>>>> D'Vorah so >>>>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they >>>>>> implemented the >>>>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to >>>>>> see some >>>>>> > of the original cast, but i welcome the new ones :) >>>>>> > >>>>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>>>>> >> >>>>>> > wrote: >>>>>> > Well I’d rather just play the characters that I like. For MK it was >>>>>> always >>>>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also >>>>>> wanted her >>>>>> > to be a lot faster than she was. Actually I like most of the MK >>>>>> cast… >>>>>> > >>>>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>>>>> > unplayable and they never fixed that. Next closest option was >>>>>> Bladam. Too >>>>>> > bad these turned out the really bad match-ups for Grundy… >>>>>> > >>>>>> > >>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>> > On Behalf Of Di Lhong >>>>>> > Sent: 13 June 2014 11:05 AM >>>>>> > >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: Re: USF4 changes! >>>>>> > >>>>>> > True. But also it depends on who they hired i guess. I doubt they >>>>>> hired >>>>>> > anyone in the Sindel community to balance her out. Some people are >>>>>> just out >>>>>> > to balance their own character, while some gets forgotten entirely. >>>>>> The >>>>>> > worst are those who can't see why their character is broken and >>>>>> flip out >>>>>> > completely when they want to nerf something of their character...i >>>>>> rather >>>>>> > win with my own skills than rely on OP characters. >>>>>> > >>>>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx >>>>>> >> >>>>>> > wrote: >>>>>> > Yeah, I often wonder what the hell goes through the developer's >>>>>> heads. NRS >>>>>> > specifically went out of their way to hire people (gamers) to help >>>>>> them >>>>>> > balance the game. Then it got released and had to be patched almost >>>>>> > immediately. Now I can understand that without a large scale beta >>>>>> test, you >>>>>> > will not know about every little broken thing, but a lot of the >>>>>> issues >>>>>> > really should've been found by the testers. >>>>>> > >>>>>> > I don't understand why NRS didn't just patch MK9 one more time. >>>>>> Cyrax, >>>>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were >>>>>> a joke >>>>>> > from the release, all the way though the patches. How friggin' hard >>>>>> is it to >>>>>> > listen to the comments from the serious fans? >>>>>> > >>>>>> > It's just shoddy quality control. >>>>>> > >>>>>> > Similarly Blizzard has admitted that none of the developers or >>>>>> testers for >>>>>> > RoS bothered to play the Monk. That's why the class is such a joke >>>>>> compared >>>>>> > to all the rest. I mean seriously? They couldn't be bothered to >>>>>> test one of >>>>>> > the classes? There are only 6 classes FFS. >>>>>> > >>>>>> > In one day you can read through all the posts on the Diablo >>>>>> character class >>>>>> > forums for the past month. That's enough to get a feel for what the >>>>>> real >>>>>> > problems are and who is just a butthurt troll complaining. Then >>>>>> patch that >>>>>> > shit. >>>>>> > No one cares that you are patching the conversations of NPCs. Fix >>>>>> the core >>>>>> > problems you retards... >>>>>> > >>>>>> > -----Original Message----- >>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>> > On Behalf Of Stephen Scheidel >>>>>> > Sent: 13 June 2014 10:40 AM >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: Re: USF4 changes! >>>>>> > >>>>>> > Well if they just resist the tendency to be utter fucktards and >>>>>> keep broken >>>>>> > shit like kabal out of the game there won't be any need for baby >>>>>> game >>>>>> > mechanics to try and hide their shoddy balancing. >>>>>> > >>>>>> > We as a group could balance games better than nrs. >>>>>> > >>>>>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>> wrote: >>>>>> >> Not sure how much it'll nulify. But at least they're trying to get >>>>>> rid >>>>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>>>>> >> >>>>>> >> >>>>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>>>> >> wrote: >>>>>> >> >>>>>> >>> So they are just giving noobs a chance to escape. >>>>>> >>> Devs are really trying to make games purely a rock paper scissor >>>>>> thing. >>>>>> >>> >>>>>> >>> What's the point of a tough situation if you can just nullify it >>>>>> with >>>>>> >>> some noob feature. >>>>>> >>> >>>>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx >>>>>> >> >>>>>> >>> wrote: >>>>>> >>> > Let's put it this way. The movement is basically the same as >>>>>> MK9. >>>>>> >>> > But now they added a new metere called "agility bar" where you >>>>>> can >>>>>> >>> > use it to do full/half screen run and do an evasive spacing >>>>>> >>> > backdash (i'm not sure if normal backdashing will consume such >>>>>> >>> > meter/bar...) So if you had 0 >>>>>> >>> problem >>>>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any >>>>>> >>> > trouble for your own movement. I see it as an escape mechanism >>>>>> more >>>>>> >>> > than offensive. >>>>>> >>> > because you need agility meter to use interactables and >>>>>> "evasive" >>>>>> >>> backdash. >>>>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD >>>>>> cause >>>>>> >>> > bar. >>>>>> >>> if >>>>>> >>> > the normal backdash already does that, then no need to use >>>>>> agility >>>>>> >>> > bar. >>>>>> >>> > >>>>>> >>> > It doesn't take away anything. It's adding more escape mechanism >>>>>> >>> > for >>>>>> >>> people >>>>>> >>> > who have a tough time with rushdown characters up on their >>>>>> face... >>>>>> >>> > >>>>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>>>>> bars? >>>>>> >>> dunno >>>>>> >>> > will check again...might be faster)...so it's not like you'll >>>>>> not >>>>>> >>> > be able to use it every now and then. But if you abuse the >>>>>> >>> > meter...then you'll >>>>>> >>> pay >>>>>> >>> > for it when you really need it. The bars are there so you don't >>>>>> >>> > just >>>>>> >>> abuse >>>>>> >>> > the agility bar backdash and jump off walls all the time with no >>>>>> >>> > consequences. >>>>>> >>> > >>>>>> >>> > We don't know how's the recovery on the agility bar either. If >>>>>> it's >>>>>> >>> > good then it should cost bars...if it's crap then no. >>>>>> >>> > >>>>>> >>> > >>>>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >>>>>> >>> > wrote: >>>>>> >>> > >>>>>> >>> >> I used the run button all the time. >>>>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>> >>> >> wrote: >>>>>> >>> >> >>>>>> >>> >>> Did you ever use the run button in MK3? I think I used it >>>>>> when >>>>>> >>> trolling >>>>>> >>> >>> with Cyrax and his grab into stuff, or with one of old >>>>>> SubZero’s >>>>>> >>> combos… >>>>>> >>> >>> not much else. >>>>>> >>> >>> >>>>>> >>> >>> It will be interesting seeing how this changes the oki game. >>>>>> >>> >>> >>>>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for >>>>>> >>> >>> general >>>>>> >>> play >>>>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> >>> >>> *From:* >>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir >>>>>> >>> >>> *Sent:* 12 June 2014 4:32 PM >>>>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> >>> >>> *Subject:* RE: USF4 changes! >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last >>>>>> >>> >>> dich when I use it. >>>>>> >>> >>> >>>>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>>>> alasdair.donaldson@xxxxxxxxxx>> >>>>>> >>> >>> wrote: >>>>>> >>> >>> >>>>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I >>>>>> >>> >>> mean the rolls? >>>>>> >>> >>> Who knows how this is going to work? I presume the backdashing >>>>>> >>> >>> will be enough to clear the space and either give you the >>>>>> >>> >>> opportunity to whiff punish or set up some zoning stuff. >>>>>> >>> >>> This is MK... they've never had proper backdashes before. >>>>>> They're >>>>>> >>> >>> now adding new movement and people are still complaining that >>>>>> >>> >>> this will reduce their ability to play the game? How? >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> >>> >>> -----Original Message----- >>>>>> >>> >>> From: >>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> >>> >>> [mailto: >>>>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>>>>> >] >>>>>> >>> >>> On Behalf Of Manase Zote >>>>>> >>> >>> Sent: 12 June 2014 4:22 PM >>>>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> >>> >>> Subject: Re: USF4 changes! >>>>>> >>> >>> >>>>>> >>> >>> In other games we can backlash until the cows come home and >>>>>> there >>>>>> >>> >>> is no meter for that and the game is still fair nothing broken >>>>>> >>> >>> about the mechanic. lol In street fighter if you backdash non >>>>>> >>> >>> stop you corner yourself and that alone is bad so I still >>>>>> don't >>>>>> >>> >>> understand why you >>>>>> >>> would >>>>>> >>> >>> need meter in helping with your suicide(cornering yourself). >>>>>> >>> >>> My suggestion is just balance the back dash so that it's not >>>>>> >>> >>> OP(like in SF, KOF and other 2D fighters). >>>>>> >>> >>> >>>>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>>>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: >>>>>> >>> >>> > The "agility bar" backdash covers much more distance than >>>>>> that >>>>>> >>> >>> > i think. >>>>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and >>>>>> >>> >>> > strings...rushdown/pressure characters will have problem, >>>>>> >>> >>> > because they'll just backdash and avoid everything all the >>>>>> time. >>>>>> >>> >>> > >>>>>> >>> >>> > Unless they make backdashing more technical like Tekken. I >>>>>> >>> >>> > think the agility bar is fair. It doesn't limit anything at >>>>>> >>> >>> > all. It helps with tough situation. >>>>>> >>> >>> > >>>>>> >>> >>> > >>>>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>> >>> >>> > wrote: >>>>>> >>> >>> >> >>>>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just >>>>>> fine so >>>>>> >>> >>> >> what was wrong with that? >>>>>> >>> >>> >> >>>>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>>>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>> >>> >>> >> wrote: >>>>>> >>> >>> >> > The movement and pace of the game seems to be the same as >>>>>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility >>>>>> bar >>>>>> >>> >>> >> > enhances that a lot more for >>>>>> >>> >>> >> > 1-2 >>>>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement >>>>>> of >>>>>> >>> >>> >> > game at >>>>>> >>> >>> all. >>>>>> >>> >>> >> > Eg. >>>>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>>>>> >>> >>> >> > agility >>>>>> >>> bar >>>>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of >>>>>> >>> >>> >> > Nina's >>>>>> >>> df+1 >>>>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's >>>>>> df+1 >>>>>> >>> >>> >> > ss+1 >>>>>> >>> >>> >> > pressure by using stage interactables and jump away. Not >>>>>> >>> >>> >> > sure if you're invincible or not during the jump...What >>>>>> was >>>>>> >>> >>> >> > injustice >>>>>> >>> like? >>>>>> >>> >>> >> > >>>>>> >>> >>> >> > So the basic movements is there. No limitation at all. >>>>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement >>>>>> >>> >>> >> > gameplay. >>>>>> >>> >>> >> > >>>>>> >>> >>> >> > >>>>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>> >>> >>> wrote: >>>>>> >>> >>> >> >> >>>>>> >>> >>> >> >> At this point no one knows how all of the above system >>>>>> >>> >>> >> >> mechanics are going to turn out. >>>>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting >>>>>> game >>>>>> >>> because >>>>>> >>> >>> >> >> you need movement for everything you do in a fighting >>>>>> game. >>>>>> >>> >>> >> >> It also affects the pacing of the overall match. So >>>>>> for me >>>>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only >>>>>> give >>>>>> >>> players >>>>>> >>> >>> >> >> more problems rather than assisting them in a match. >>>>>> >>> >>> >> >> I still don't see how styles can solve bad match ups, >>>>>> zoner >>>>>> >>> >>> >> >> will always have an advantage from range, rushdown owns >>>>>> >>> >>> >> >> up-close... >>>>>> >>> >>> >> >> >>>>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>> >>> >>> >> >> wrote: >>>>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with >>>>>> EX bar. >>>>>> >>> >>> >> >> > It >>>>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>>>>> >>> >>> >> >> > perform >>>>>> >>> run >>>>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this >>>>>> is >>>>>> >>> >>> >> >> > fair. >>>>>> >>> It >>>>>> >>> >>> >> >> > fills up fast enough to use it every now and then. But >>>>>> >>> >>> >> >> > not enough to just spam nonstop. You use >>>>>> >>> >>> >> >> > 2 to >>>>>> >>> >>> >> >> > use stage interactables. So it's not a stage >>>>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if >>>>>> >>> >>> >> >> > it'll be worth it to use interactables or to just >>>>>> dash up >>>>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning. >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides >>>>>> to do >>>>>> >>> >>> rushdown. >>>>>> >>> >>> >> >> > And >>>>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground >>>>>> grab >>>>>> >>> thingy >>>>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw >>>>>> slash >>>>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>>>> >>> >>> >> >> > character variation is NOT going to be >>>>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>>>>> >>> >>> >> >> > match up, but still at the end of the day...it's what >>>>>> you >>>>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >>>>>> air >>>>>> >>> fireball >>>>>> >>> >>> >> >> > like a noob and know some combos and it'll already be >>>>>> >>> >>> >> >> > hard to win against kabal without having to learn his >>>>>> >>> >>> >> >> > advance nomad >>>>>> >>> dash >>>>>> >>> >>> >> >> > cancels if you play someone who has trouble with >>>>>> zoning. >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> > so instead of choosing a variation and giving you >>>>>> instant >>>>>> >>> >>> >> >> > win (because you only keep a few moveset between >>>>>> >>> >>> >> >> > variations). i'm hoping variation helps with really >>>>>> bad >>>>>> >>> >>> >> >> > match ups like 9-1 or >>>>>> >>> 8-2 >>>>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>>>> >>> >>> >> >> > fighting games should be about what you can do as a >>>>>> player. >>>>>> >>> >>> >> >> > just because i know stupid spamming basic kabal >>>>>> shouldn't >>>>>> >>> >>> >> >> > give me instant advantage over someone who's really >>>>>> good >>>>>> >>> >>> >> >> > with >>>>>> >>> sheeva, >>>>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have >>>>>> >>> >>> >> >> > issue with zoning in mk9...) >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>> >>> >>> >> >> > wrote: >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> SAP just told me that you need meter to run? >>>>>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having >>>>>> a >>>>>> >>> >>> >> >> >> meter for running)? >>>>>> >>> >>> >> >> >> Who said running was broken? >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> *Sigh* >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>>>>> combos >>>>>> >>> >>> >> >> >> so no meter no chain combos no running around :( >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto: >>>>>> paashaasggx@xxxxxxxxxxx>> >>>>>> >>> >>> >> >> >> wrote: >>>>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>>>> >>> >>> >> >> >> > >>>>>> >>> >>> >> >> >> > Picking a different version of the same character >>>>>> or a >>>>>> >>> >>> >> >> >> > different character all together between matches >>>>>> would >>>>>> >>> >>> >> >> >> > be just like it was now. >>>>>> >>> >>> >> >> >> > >>>>>> >>> >>> >> >> >> > Counterpicking etc. >>>>>> >>> >>> >> >> >> > >>>>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes! >>>>>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> >>>>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>> >>> >>> >> >> >> > >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>>>> >>> >>> >> >> >> >> character selection? >>>>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>>>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will >>>>>> still >>>>>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>>>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly >>>>>> the >>>>>> >>> >>> >> >> >> >> skill level and execution will be the deciding >>>>>> >>> >>> >> >> >> >> factor. >>>>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is >>>>>> to >>>>>> >>> >>> >> >> >> >> make every character the same... >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> wrote: >>>>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>>>>> >>> >>> >> >> >> >> > bad >>>>>> >>> match >>>>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be >>>>>> fun >>>>>> >>> >>> >> >> >> >> > and challenging in another level when your >>>>>> opponent >>>>>> >>> >>> >> >> >> >> > knows >>>>>> >>> what >>>>>> >>> >>> >> >> >> >> > your character can do. >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character >>>>>> knowledge >>>>>> >>> >>> >> >> >> >> > in fighting games. >>>>>> >>> >>> >> >> >> >> > but >>>>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>>>>> you're >>>>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to >>>>>> deal >>>>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another >>>>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>>>> >>> >>> >> >> >> >> > you >>>>>> >>> >>> >> >> >> >> > can play bears and still win against top tier >>>>>> >>> >>> >> >> >> >> > character because you the player are just >>>>>> better. >>>>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >>>>>> fight >>>>>> >>> >>> >> >> >> >> > situation. >>>>>> >>> >>> >> >> >> >> > should >>>>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a >>>>>> >>> >>> >> >> >> >> > slightly >>>>>> >>> blunt >>>>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>>>>> knife". >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> > wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of >>>>>> >>> >>> >> >> >> >> >> dice to me. >>>>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a >>>>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on >>>>>> lack >>>>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill. >>>>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an >>>>>> example >>>>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>>>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>>>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks >>>>>> like >>>>>> >>> >>> >> >> >> >> >> and how many moves will change between 3 >>>>>> >>> >>> >> >> >> >> >> variations of a character. >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> wrote: >>>>>> >>> >>> >> >> >> >> >> > 11.59? XD >>>>>> >>> >>> >> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be >>>>>> some >>>>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>>>>> >>> >>> >> >> >> >> >> > they'll balance >>>>>> >>> it >>>>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>>>>> counter >>>>>> >>> >>> >> >> >> >> >> > to another characters variation completely. >>>>>> If >>>>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>>>>> >>> >>> >> >> >> >> >> > hopefully the variations will >>>>>> >>> make >>>>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but >>>>>> not >>>>>> >>> >>> >> >> >> >> >> > a complete >>>>>> >>> lose >>>>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>>>> >>> >>> >> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>>>>> Williams >>>>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto: >>>>>> ryan820509@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> > wrote: >>>>>> >>> >>> >> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>>>> >>> >>> >> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: >>>>>> greattekkenmaster@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >> wrote: >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time >>>>>> as >>>>>> >>> >>> >> >> >> >> >> >>> much >>>>>> >>> as >>>>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>>>>> >>> >>> >> >> >> >> >> >>> let your email find you! >>>>>> >>> >>> >> >> >> >> >> >>> ________________________________ >>>>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams >>>>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: >>>>>> ryan820509@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>> Sender: >>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>>>> >>> >>> >> >> >> >> >> >>> To: >>>>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc@xxxxxxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>> ReplyTo: >>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>>>>> sessions >>>>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>>>>> fine >>>>>> >>> >>> >> >> >> >> >> >>> as >>>>>> >>> well. >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>>>> >>> >>> >> >> >> >> >> >>> Barendse >>>>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: >>>>>> ashraf.barendse@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She >>>>>> was >>>>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>>>>> >>> >>> >> >> >> >> >> >>>> computer" >>>>>> >>> >>> >> >> >> >> >> >>>> and >>>>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>>>> >>> >>> >> >> >> >> >> >>>> and >>>>>> >>> >>> >> >> >> >> >> >>>> she >>>>>> >>> >>> >> >> >> >> >> >>>> was >>>>>> >>> >>> >> >> >> >> >> >>>> like >>>>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye" >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir >>>>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto: >>>>>> nicmuir@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> I love those. >>>>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have one" >>>>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either" >>>>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser" >>>>>> >>> >>> >> >> >> >> >> >>>>> "mkay" >>>>>> >>> >>> >> >> >> >> >> >>>>> "install this app" >>>>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>>>> >>> >>> >> >> >> >> >> >>>>> "huh?" >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> good times. >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>>>>> >>> >>> >> >> >> >> >> >>>>> Barendse >>>>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: >>>>>> ashraf.barendse@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>>>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>>>> >>> >>> >> >> >> >> >> >>>>>> Department" >>>>>> >>> >>> >> >> >> >> >> >>>>>> How about no. >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>>>> >>> >>> >> >> >> >> >> >>>>>> Williams >>>>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: >>>>>> ryan820509@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>>>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>>>>> please?" >>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>>>>> age. >>>>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>>>>> Nicholas >>>>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir >>>>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto: >>>>>> nicmuir@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting >>>>>> >>> >>> games. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> The >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> update >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>>>>> Update >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> later. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>>>>> there's a >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>>>>> ...and I >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>>>>> makes >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> it. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: >>>>>> paashaasggx@xxxxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >>>>>> new >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>>>>> with >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>>>>> +0200 >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: >>>>>> gieroadsteve@xxxxxxxxx> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: >>>>>> cpt-fgc@xxxxxxxxxxxxx> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: >>>>>> ilitirit@xxxxxxxxx>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> ============================================= >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You >>>>>> are >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>>>>> Fighting >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>>>> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>>>>> >>> >>> >> >> >> >> >> >>>>> >>>>>> >>> >>> >> >> >> >> >> >>>> >>>>>> >>> >>> >> >> >> >> >> >>> >>>>>> >>> >>> >> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> ========================================================= >>>>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape >>>>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>>>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> > >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> >>>>>> >>> ============================================================ >>>>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town >>>>>> >>> >>> >> >> >> >> Fighting Game Community mailing list. >>>>>> >>> >>> >> >> >> >> >>>>>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> >>>>>> >>> =============================================================== >>>>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town >>>>>> Fighting >>>>>> >>> >>> >> >> >> Game Community mailing list. >>>>>> >>> >>> >> >> >> >>>>>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> > >>>>>> >>> >>> >> >> >>>>>> >>> >>> >> >> >>>>>> >>> ================================================================== >>>>>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting >>>>>> Game >>>>>> >>> >>> >> >> Community mailing list. >>>>>> >>> >>> >> >> >>>>>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >> > >>>>>> >>> >>> >> > >>>>>> >>> >>> >> >>>>>> >>> >>>>>> ===================================================================== >>>>>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game >>>>>> >>> >>> >> Community mailing list. >>>>>> >>> >>> >> >>>>>> >>> >>> >> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> > >>>>>> >>> >>> > >>>>>> >>> >>> >>>>>> >>> >>>>>> ===================================================================== >>>>>> >>> ==== >>>>>> >>> >>> You are subscribed to the Cape Town Fighting Game Community >>>>>> >>> >>> mailing list. >>>>>> >>> >>> >>>>>> >>> >>> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>> >>>>>> >>> >>> >>>>>> ***************************************************************** >>>>>> >>> >>> ***** The information in this e-mail is confidential and may >>>>>> be >>>>>> >>> >>> legally privileged. It is intended solely for the addressee. >>>>>> >>> >>> Access to this e-mail by anyone else is unauthorized. If you >>>>>> have >>>>>> >>> >>> received this communication in error, please address with the >>>>>> >>> >>> subject heading "Received in error," >>>>>> >>> send >>>>>> >>> >>> to >>>>>> >>> >>> the original sender, then delete the e-mail and destroy any >>>>>> >>> >>> copies of it. >>>>>> >>> >>> If you are not the intended recipient, any disclosure, >>>>>> copying, >>>>>> >>> >>> distribution or any action taken or omitted to be taken in >>>>>> >>> >>> reliance on it, is prohibited and may be unlawful. Any >>>>>> opinions >>>>>> >>> >>> or advice contained in this e-mail are subject to the terms >>>>>> and >>>>>> >>> >>> conditions expressed in the governing KPMG client engagement >>>>>> >>> >>> letter. Opinions, conclusions and other information in this >>>>>> >>> >>> e-mail and any attachments that do not relate to the official >>>>>> >>> >>> business of the firm are neither given nor endorsed by it. >>>>>> >>> >>> >>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>>>>> >>> >>> error-free, as information could be intercepted, corrupted, >>>>>> >>> >>> amended, lost, destroyed, arrive late or incomplete, or >>>>>> contain >>>>>> >>> >>> viruses. >>>>>> >>> >>> >>>>>> >>> >>> This email is being sent out by KPMG International Cooperative >>>>>> >>> >>> ("KPMG >>>>>> >>> >>> International") on behalf of the local KPMG member firm >>>>>> providing >>>>>> >>> >>> services to you. KPMG International Cooperative ("KPMG >>>>>> >>> >>> International") is a Swiss entity that serves as a >>>>>> coordinating >>>>>> >>> >>> entity for a network of >>>>>> >>> independent >>>>>> >>> >>> firms operating under the KPMG name. KPMG International >>>>>> provides >>>>>> >>> >>> no services to clients. Each member firm of KPMG >>>>>> International is >>>>>> >>> >>> a >>>>>> >>> legally >>>>>> >>> >>> distinct and separate entity and each describes itself as >>>>>> such. >>>>>> >>> >>> Information about the structure and jurisdiction of your >>>>>> local >>>>>> >>> >>> KPMG member firm can be obtained from your KPMG >>>>>> representative. >>>>>> >>> >>> >>>>>> >>> >>> This footnote also confirms that this e-mail message has been >>>>>> >>> >>> swept by AntiVirus software. >>>>>> >>> >>> >>>>>> >>> >>> ------------------------------ >>>>>> >>> >>> The information in this e-mail is confidential and may be >>>>>> legally >>>>>> >>> >>> privileged. It is intended solely for the addressee. Access to >>>>>> >>> >>> this e-mail by anyone else is unauthorized. If you have >>>>>> received >>>>>> >>> >>> this communication in error, please address with the subject >>>>>> >>> >>> heading "Received in error," >>>>>> >>> send >>>>>> >>> >>> to >>>>>> >>> >>> the original sender, then delete the e-mail and destroy any >>>>>> copies >>>>>> >>> >>> of >>>>>> >>> >>> it. >>>>>> >>> >>> If you are not the intended recipient, any disclosure, >>>>>> copying, >>>>>> >>> >>> distribution or any action taken or omitted to be taken in >>>>>> reliance >>>>>> >>> >>> on >>>>>> >>> >>> it, >>>>>> >>> >>> is prohibited and may be unlawful. Any opinions or advice >>>>>> contained >>>>>> >>> >>> in >>>>>> >>> >>> this >>>>>> >>> >>> e-mail are subject to the terms and conditions expressed in >>>>>> the >>>>>> >>> >>> governing >>>>>> >>> >>> KPMG client engagement letter. Opinions, conclusions and other >>>>>> >>> >>> information >>>>>> >>> >>> in this e-mail and any attachments that do not relate to the >>>>>> >>> >>> official >>>>>> >>> >>> business of the firm are neither given nor endorsed by it. >>>>>> >>> >>> >>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>>>>> >>> >>> error-free, as information could be intercepted, corrupted, >>>>>> amended, >>>>>> >>> >>> lost, >>>>>> >>> >>> destroyed, arrive late or incomplete, or contain viruses. >>>>>> >>> >>> >>>>>> >>> >>> This email is being sent out by KPMG International Cooperative >>>>>> >>> >>> ("KPMG >>>>>> >>> >>> International") on behalf of the local KPMG member firm >>>>>> providing >>>>>> >>> >>> services >>>>>> >>> >>> to you. KPMG International Cooperative ("KPMG International") >>>>>> is a >>>>>> >>> Swiss >>>>>> >>> >>> entity that serves as a coordinating entity for a network of >>>>>> >>> independent >>>>>> >>> >>> firms operating under the KPMG name. KPMG International >>>>>> provides no >>>>>> >>> >>> services to clients. Each member firm of KPMG International >>>>>> is a >>>>>> >>> legally >>>>>> >>> >>> distinct and separate entity and each describes itself as >>>>>> such. >>>>>> >>> >>> Information >>>>>> >>> >>> about the structure and jurisdiction of your local KPMG >>>>>> member firm >>>>>> >>> >>> can >>>>>> >>> >>> be >>>>>> >>> >>> obtained from your KPMG representative. >>>>>> >>> >>> >>>>>> >>> >>> This footnote also confirms that this e-mail message has been >>>>>> swept >>>>>> >>> >>> by >>>>>> >>> >>> AntiVirus software. >>>>>> >>> >>> >>>>>> >>> >> >>>>>> >>> > >>>>>> >>> You are subscribed to the Cape Town Fighting Game Community >>>>>> mailing >>>>>> >>> list. >>>>>> >>> >>>>>> >>> //www.freelists.org/list/cpt-fgc >>>>>> >>> >>>>>> >> >>>>>> > ========================You are subscribed to the Cape Town >>>>>> Fighting Game >>>>>> > Community mailing list. >>>>>> > >>>>>> > //www.freelists.org/list/cpt-fgc >>>>>> > >>>>>> > >>>>>> ********************************************************************** >>>>>> > The information in this e-mail is confidential and may be legally >>>>>> > privileged. It is intended solely for the addressee. Access to this >>>>>> e-mail >>>>>> > by anyone else is unauthorized. If you have received this >>>>>> communication in >>>>>> > error, please address with the subject heading "Received in error," >>>>>> send to >>>>>> > the original sender, then delete the e-mail and destroy any copies >>>>>> of it. If >>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>> distribution or >>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>> prohibited and >>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>> are subject >>>>>> > to the terms and conditions expressed in the governing KPMG client >>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>> this >>>>>> > e-mail and any attachments that do not relate to the official >>>>>> business of >>>>>> > the firm are neither given nor endorsed by it. >>>>>> > >>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>> error-free, >>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>> destroyed, >>>>>> > arrive late or incomplete, or contain viruses. >>>>>> > >>>>>> > This email is being sent out by KPMG International Cooperative >>>>>> ("KPMG >>>>>> > International") on behalf of the local KPMG member firm providing >>>>>> services >>>>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>>>> Swiss >>>>>> > entity that serves as a coordinating entity for a network of >>>>>> independent >>>>>> > firms operating under the KPMG name. KPMG International provides no >>>>>> services >>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>> distinct and >>>>>> > separate entity and each describes itself as such. Information >>>>>> about the >>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>> obtained >>>>>> > from your KPMG representative. >>>>>> > >>>>>> > This footnote also confirms that this e-mail message has been swept >>>>>> by >>>>>> > AntiVirus software. >>>>>> > >>>>>> > ________________________________ >>>>>> > The information in this e-mail is confidential and may be legally >>>>>> > privileged. It is intended solely for the addressee. Access to this >>>>>> e-mail >>>>>> > by anyone else is unauthorized. If you have received this >>>>>> communication in >>>>>> > error, please address with the subject heading "Received in error," >>>>>> send to >>>>>> > the original sender, then delete the e-mail and destroy any copies >>>>>> of it. If >>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>> distribution or >>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>> prohibited and >>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>> are subject >>>>>> > to the terms and conditions expressed in the governing KPMG client >>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>> this >>>>>> > e-mail and any attachments that do not relate to the official >>>>>> business of >>>>>> > the firm are neither given nor endorsed by it. >>>>>> > >>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>> error-free, >>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>> destroyed, >>>>>> > arrive late or incomplete, or contain viruses. >>>>>> > >>>>>> > This email is being sent out by KPMG International Cooperative >>>>>> ("KPMG >>>>>> > International") on behalf of the local KPMG member firm providing >>>>>> services >>>>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>>>> Swiss >>>>>> > entity that serves as a coordinating entity for a network of >>>>>> independent >>>>>> > firms operating under the KPMG name. KPMG International provides no >>>>>> services >>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>> distinct and >>>>>> > separate entity and each describes itself as such. Information >>>>>> about the >>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>> obtained >>>>>> > from your KPMG representative. >>>>>> > >>>>>> > This footnote also confirms that this e-mail message has been swept >>>>>> by >>>>>> > AntiVirus software. >>>>>> > >>>>>> > ________________________________ >>>>>> > The information in this e-mail is confidential and may be legally >>>>>> > privileged. It is intended solely for the addressee. Access to this >>>>>> e-mail >>>>>> > by anyone else is unauthorized. If you have received this >>>>>> communication in >>>>>> > error, please address with the subject heading "Received in error," >>>>>> send to >>>>>> > the original sender, then delete the e-mail and destroy any copies >>>>>> of it. If >>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>> distribution or >>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>> prohibited and >>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>> are subject >>>>>> > to the terms and conditions expressed in the governing KPMG client >>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>> this >>>>>> > e-mail and any attachments that do not relate to the official >>>>>> business of >>>>>> > the firm are neither given nor endorsed by it. >>>>>> > >>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>> error-free, >>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>> destroyed, >>>>>> > arrive late or incomplete, or contain viruses. >>>>>> > >>>>>> > This email is being sent out by KPMG International Cooperative >>>>>> ("KPMG >>>>>> > International") on behalf of the local KPMG member firm providing >>>>>> services >>>>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>>>> Swiss >>>>>> > entity that serves as a coordinating entity for a network of >>>>>> independent >>>>>> > firms operating under the KPMG name. KPMG International provides no >>>>>> services >>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>> distinct and >>>>>> > separate entity and each describes itself as such. Information >>>>>> about the >>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>> obtained >>>>>> > from your KPMG representative. >>>>>> > >>>>>> > This footnote also confirms that this e-mail message has been swept >>>>>> by >>>>>> > AntiVirus software. >>>>>> > >>>>>> > ________________________________ >>>>>> > The information in this e-mail is confidential and may be legally >>>>>> > privileged. It is intended solely for the addressee. Access to this >>>>>> e-mail >>>>>> > by anyone else is unauthorized. If you have received this >>>>>> communication in >>>>>> > error, please address with the subject heading "Received in error," >>>>>> send to >>>>>> > the original sender, then delete the e-mail and destroy any copies >>>>>> of it. If >>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>> distribution or >>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>> prohibited and >>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>> are subject >>>>>> > to the terms and conditions expressed in the governing KPMG client >>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>> this >>>>>> > e-mail and any attachments that do not relate to the official >>>>>> business of >>>>>> > the firm are neither given nor endorsed by it. >>>>>> > >>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>> error-free, >>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>> destroyed, >>>>>> > arrive late or incomplete, or contain viruses. >>>>>> > >>>>>> > This email is being sent out by KPMG International Cooperative >>>>>> ("KPMG >>>>>> > International") on behalf of the local KPMG member firm providing >>>>>> services >>>>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>>>> Swiss >>>>>> > entity that serves as a coordinating entity for a network of >>>>>> independent >>>>>> > firms operating under the KPMG name. KPMG International provides no >>>>>> services >>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>> distinct and >>>>>> > separate entity and each describes itself as such. Information >>>>>> about the >>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>> obtained >>>>>> > from your KPMG representative. >>>>>> > >>>>>> > This footnote also confirms that this e-mail message has been swept >>>>>> by >>>>>> > AntiVirus software. >>>>>> > >>>>>> > >>>>>> ********************************************************************** >>>>>> > The information in this e-mail is confidential and may be legally >>>>>> > privileged. It is intended solely for the addressee. Access to this >>>>>> e-mail >>>>>> > by anyone else is unauthorized. If you have received this >>>>>> communication in >>>>>> > error, please address with the subject heading "Received in error," >>>>>> send to >>>>>> > the original sender, then delete the e-mail and destroy any copies >>>>>> of it. If >>>>>> > you are not the intended recipient, any disclosure, copying, >>>>>> distribution or >>>>>> > any action taken or omitted to be taken in reliance on it, is >>>>>> prohibited and >>>>>> > may be unlawful. Any opinions or advice contained in this e-mail >>>>>> are subject >>>>>> > to the terms and conditions expressed in the governing KPMG client >>>>>> > engagement letter. Opinions, conclusions and other information in >>>>>> this >>>>>> > e-mail and any attachments that do not relate to the official >>>>>> business of >>>>>> > the firm are neither given nor endorsed by it. >>>>>> > >>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>> error-free, >>>>>> > as information could be intercepted, corrupted, amended, lost, >>>>>> destroyed, >>>>>> > arrive late or incomplete, or contain viruses. >>>>>> > >>>>>> > This email is being sent out by KPMG International Cooperative >>>>>> ("KPMG >>>>>> > International") on behalf of the local KPMG member firm providing >>>>>> services >>>>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>>>> Swiss >>>>>> > entity that serves as a coordinating entity for a network of >>>>>> independent >>>>>> > firms operating under the KPMG name. KPMG International provides no >>>>>> services >>>>>> > to clients. Each member firm of KPMG International is a legally >>>>>> distinct and >>>>>> > separate entity and each describes itself as such. Information >>>>>> about the >>>>>> > structure and jurisdiction of your local KPMG member firm can be >>>>>> obtained >>>>>> > from your KPMG representative. >>>>>> > >>>>>> > This footnote also confirms that this e-mail message has been swept >>>>>> by >>>>>> > AntiVirus software. >>>>>> > >>>>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>>>> list. >>>>>> >>>>>> //www.freelists.org/list/cpt-fgc >>>>>> >>>>> >>>>> >>>> >>