Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 18:57:30 +0200

i'm lost. sackboy in mk or sackboy as in littlebigplanet?

i want to play LBP3. looks fun.


On Fri, Jun 13, 2014 at 6:52 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> *facepalm*
>
> I see that the ZA PSN has another week of nothing special at all.
> They must think E3 trailers equate to good deals...because you
> know...they're free and all.
> On 13 Jun 2014 17:44, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>
>> Who's Sackboy?
>>
>>
>> On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> Nooooo Sackboy
>>> On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>>>
>>>> Sackboy? you mean Ferra?
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>>> I like the Jojo approach for some characters in dashing and running.
>>>>> double tap does dash, holding 2nd tap does run.  I wonder if it'll be
>>>>> the same in MK.
>>>>> ...about the interview, anyone see the Sackboy walking on the side?
>>>>> Do want that costume!
>>>>>
>>>>> I also bought all the jojo dlc.
>>>>>
>>>>>
>>>>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <
>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>
>>>>>> deathfist is super important.
>>>>>> I would say it is responsible for most of my defense in tekken.
>>>>>>
>>>>>> just play a df happy stu and level up.
>>>>>>
>>>>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <
>>>>>> greattekkenmaster@xxxxxxxxx> wrote:
>>>>>> > He has a death fist that rapes your life bar in 1 shot,, and its
>>>>>> hard to
>>>>>> > punish and paul sounds like his taking a crap every second,, Law
>>>>>> needs to
>>>>>> > nerfed to shit also,, the deathfist of paul is all that needs
>>>>>> nerfing 40%
>>>>>> > less damage
>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>> >
>>>>>> > -----Original Message-----
>>>>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>> > Date: Fri, 13 Jun 2014 10:02:01
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > Subject: RE: USF4 changes!
>>>>>> >
>>>>>> > Nah, Paul doesn’t need any changes.
>>>>>> >
>>>>>> > He’s been happily mid-tier for most Tekken games. Since BR, and in
>>>>>> TTT2,
>>>>>> > it’s arguable that he’s in the higher part of the mid-tier group.
>>>>>> >
>>>>>> > I have no complaints about Paul. I mean, it would be nice to have
>>>>>> better
>>>>>> > tracking, or a few more plus frame options, but that’s more on the
>>>>>> ‘really
>>>>>> > nice to have’, rather than ‘needs this to be playable’.
>>>>>> > His combo damage is solid – not top tier, but fine from all angles.
>>>>>> His
>>>>>> > punishment game is excellent. His wall damage is good. His pokes
>>>>>> are average
>>>>>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA
>>>>>> are very
>>>>>> > nice. His lows aren’t that amazing, but he has enough other tools
>>>>>> to make
>>>>>> > him viable.
>>>>>> >
>>>>>> >
>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On
>>>>>> > Behalf Of greattekkenmaster@xxxxxxxxx
>>>>>> > Sent: 13 June 2014 11:55 AM
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > Subject: Re: USF4 changes!
>>>>>> >
>>>>>> > I have complaints about Paul and his move set
>>>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>> > ________________________________
>>>>>> > From: "Donaldson, Alasdair"
>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>>>>> >>
>>>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>>>> > To:
>>>>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>>
>>>>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: RE: USF4 changes!
>>>>>> >
>>>>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a
>>>>>> sentence
>>>>>> > together.
>>>>>> >
>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong
>>>>>> > Sent: 13 June 2014 11:48 AM
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: Re: USF4 changes!
>>>>>> >
>>>>>> > The story is pretty good for a fighting game. Tekken's storyline is
>>>>>> so
>>>>>> > bad...if you're not part of the mishimas...you're just there...i
>>>>>> mean look
>>>>>> > at christie, she's been after Eddy since T4. And her speech...Eddy!
>>>>>> Eddy!
>>>>>> > wtf.
>>>>>> >
>>>>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>>>>> >>
>>>>>> > wrote:
>>>>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>>>>> didn’t look
>>>>>> > to be ‘res-able’ for Quan’s zombie army.
>>>>>> >
>>>>>> > Not sure what they’re doing with the storyline though.
>>>>>> >
>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>> > On Behalf Of Di Lhong
>>>>>> > Sent: 13 June 2014 11:29 AM
>>>>>> >
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: Re: USF4 changes!
>>>>>> >
>>>>>> > Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>>>> >
>>>>>> > Hopefully she'll return, she didn't die in mk9 did she? but with
>>>>>> D'Vorah,
>>>>>> > i'm not sure they'll have another "monster" chick in the series.
>>>>>> D'Vorah so
>>>>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they
>>>>>> implemented the
>>>>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to
>>>>>> see some
>>>>>> > of the original cast, but i welcome the new ones :)
>>>>>> >
>>>>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>>>>> >>
>>>>>> > wrote:
>>>>>> > Well I’d rather just play the characters that I like. For MK it was
>>>>>> always
>>>>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also
>>>>>> wanted her
>>>>>> > to be a lot faster than she was. Actually I like most of the MK
>>>>>> cast…
>>>>>> >
>>>>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>>>>> > unplayable and they never fixed that. Next closest option was
>>>>>> Bladam. Too
>>>>>> > bad these turned out the really bad match-ups for Grundy…
>>>>>> >
>>>>>> >
>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>> > On Behalf Of Di Lhong
>>>>>> > Sent: 13 June 2014 11:05 AM
>>>>>> >
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: Re: USF4 changes!
>>>>>> >
>>>>>> > True. But also it depends on who they hired i guess. I doubt they
>>>>>> hired
>>>>>> > anyone in the Sindel community to balance her out. Some people are
>>>>>> just out
>>>>>> > to balance their own character, while some gets forgotten entirely.
>>>>>> The
>>>>>> > worst are those who can't see why their character is broken and
>>>>>> flip out
>>>>>> > completely when they want to nerf something of their character...i
>>>>>> rather
>>>>>> > win with my own skills than rely on OP characters.
>>>>>> >
>>>>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
>>>>>> >>
>>>>>> > wrote:
>>>>>> > Yeah, I often wonder what the hell goes through the developer's
>>>>>> heads. NRS
>>>>>> > specifically went out of their way to hire people (gamers) to help
>>>>>> them
>>>>>> > balance the game. Then it got released and had to be patched almost
>>>>>> > immediately. Now I can understand that without a large scale beta
>>>>>> test, you
>>>>>> > will not know about every little broken thing, but a lot of the
>>>>>> issues
>>>>>> > really should've been found by the testers.
>>>>>> >
>>>>>> > I don't understand why NRS didn't just patch MK9 one more time.
>>>>>> Cyrax,
>>>>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were
>>>>>> a joke
>>>>>> > from the release, all the way though the patches. How friggin' hard
>>>>>> is it to
>>>>>> > listen to the comments from the serious fans?
>>>>>> >
>>>>>> > It's just shoddy quality control.
>>>>>> >
>>>>>> > Similarly Blizzard has admitted that none of the developers or
>>>>>> testers for
>>>>>> > RoS bothered to play the Monk. That's why the class is such a joke
>>>>>> compared
>>>>>> > to all the rest. I mean seriously? They couldn't be bothered to
>>>>>> test one of
>>>>>> > the classes? There are only 6 classes FFS.
>>>>>> >
>>>>>> > In one day you can read through all the posts on the Diablo
>>>>>> character class
>>>>>> > forums for the past month. That's enough to get a feel for what the
>>>>>> real
>>>>>> > problems are and who is just a butthurt troll complaining. Then
>>>>>> patch that
>>>>>> > shit.
>>>>>> > No one cares that you are patching the conversations of NPCs. Fix
>>>>>> the core
>>>>>> > problems you retards...
>>>>>> >
>>>>>> > -----Original Message-----
>>>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>> > On Behalf Of Stephen Scheidel
>>>>>> > Sent: 13 June 2014 10:40 AM
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: Re: USF4 changes!
>>>>>> >
>>>>>> > Well if they just resist the tendency to be utter fucktards and
>>>>>> keep broken
>>>>>> > shit like kabal out of the game there won't be any need for baby
>>>>>> game
>>>>>> > mechanics to try and hide their shoddy balancing.
>>>>>> >
>>>>>> > We as a group could balance games better than nrs.
>>>>>> >
>>>>>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>> wrote:
>>>>>> >> Not sure how much it'll nulify. But at least they're trying to get
>>>>>> rid
>>>>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>>>>> >>
>>>>>> >>
>>>>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>>>> >> wrote:
>>>>>> >>
>>>>>> >>> So they are just giving noobs a chance to escape.
>>>>>> >>> Devs are really trying to make games purely a rock paper scissor
>>>>>> thing.
>>>>>> >>>
>>>>>> >>> What's the point of a tough situation if you can just nullify it
>>>>>> with
>>>>>> >>> some noob feature.
>>>>>> >>>
>>>>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx
>>>>>> >>
>>>>>> >>> wrote:
>>>>>> >>> > Let's put it this way. The movement is basically the same as
>>>>>> MK9.
>>>>>> >>> > But now they added a new metere called "agility bar" where you
>>>>>> can
>>>>>> >>> > use it to do full/half screen run and do an evasive spacing
>>>>>> >>> > backdash (i'm not sure if normal backdashing will consume such
>>>>>> >>> > meter/bar...) So if you had 0
>>>>>> >>> problem
>>>>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>>>> >>> > trouble for your own movement. I see it as an escape mechanism
>>>>>> more
>>>>>> >>> > than offensive.
>>>>>> >>> > because you need agility meter to use interactables and
>>>>>> "evasive"
>>>>>> >>> backdash.
>>>>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD
>>>>>> cause
>>>>>> >>> > bar.
>>>>>> >>> if
>>>>>> >>> > the normal backdash already does that, then no need to use
>>>>>> agility
>>>>>> >>> > bar.
>>>>>> >>> >
>>>>>> >>> > It doesn't take away anything. It's adding more escape mechanism
>>>>>> >>> > for
>>>>>> >>> people
>>>>>> >>> > who have a tough time with rushdown characters up on their
>>>>>> face...
>>>>>> >>> >
>>>>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>>>>> bars?
>>>>>> >>> dunno
>>>>>> >>> > will check again...might be faster)...so it's not like you'll
>>>>>> not
>>>>>> >>> > be able to use it every now and then. But if you abuse the
>>>>>> >>> > meter...then you'll
>>>>>> >>> pay
>>>>>> >>> > for it when you really need it. The bars are there so you don't
>>>>>> >>> > just
>>>>>> >>> abuse
>>>>>> >>> > the agility bar backdash and jump off walls all the time with no
>>>>>> >>> > consequences.
>>>>>> >>> >
>>>>>> >>> > We don't know how's the recovery on the agility bar either. If
>>>>>> it's
>>>>>> >>> > good then it should cost bars...if it's crap then no.
>>>>>> >>> >
>>>>>> >>> >
>>>>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>>>>>> >>> > wrote:
>>>>>> >>> >
>>>>>> >>> >> I used the run button all the time.
>>>>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>> >>> >> wrote:
>>>>>> >>> >>
>>>>>> >>> >>>  Did you ever use the run button in MK3? I think I used it
>>>>>> when
>>>>>> >>> trolling
>>>>>> >>> >>> with Cyrax and his grab into stuff, or with one of old
>>>>>> SubZero’s
>>>>>> >>> combos…
>>>>>> >>> >>> not much else.
>>>>>> >>> >>>
>>>>>> >>> >>> It will be interesting seeing how this changes the oki game.
>>>>>> >>> >>>
>>>>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for
>>>>>> >>> >>> general
>>>>>> >>> play
>>>>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> >>> >>> *From:*
>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>>>> >>> >>> *Sent:* 12 June 2014 4:32 PM
>>>>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> >>> >>> *Subject:* RE: USF4 changes!
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last
>>>>>> >>> >>> dich when I use it.
>>>>>> >>> >>>
>>>>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>>>> >>> >>> wrote:
>>>>>> >>> >>>
>>>>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I
>>>>>> >>> >>> mean the rolls?
>>>>>> >>> >>> Who knows how this is going to work? I presume the backdashing
>>>>>> >>> >>> will be enough to clear the space and either give you the
>>>>>> >>> >>> opportunity to whiff punish or set up some zoning stuff.
>>>>>> >>> >>> This is MK... they've never had proper backdashes before.
>>>>>> They're
>>>>>> >>> >>> now adding new movement and people are still complaining that
>>>>>> >>> >>> this will reduce their ability to play the game? How?
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> >>> >>> -----Original Message-----
>>>>>> >>> >>> From:
>>>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> >>> >>> [mailto:
>>>>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>> >]
>>>>>> >>> >>> On Behalf Of Manase Zote
>>>>>> >>> >>> Sent: 12 June 2014 4:22 PM
>>>>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> >>> >>> Subject: Re: USF4 changes!
>>>>>> >>> >>>
>>>>>> >>> >>> In other games we can backlash until the cows come home and
>>>>>> there
>>>>>> >>> >>> is no meter for that and the game is still fair nothing broken
>>>>>> >>> >>> about the mechanic. lol In street fighter if you backdash non
>>>>>> >>> >>> stop you corner yourself and that alone is bad so I still
>>>>>> don't
>>>>>> >>> >>> understand why you
>>>>>> >>> would
>>>>>> >>> >>> need meter in helping with your suicide(cornering yourself).
>>>>>> >>> >>> My suggestion is just balance the back dash so that it's not
>>>>>> >>> >>> OP(like in SF, KOF and other 2D fighters).
>>>>>> >>> >>>
>>>>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>>>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
>>>>>> >>> >>> > The "agility bar" backdash covers much more distance than
>>>>>> that
>>>>>> >>> >>> > i think.
>>>>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and
>>>>>> >>> >>> > strings...rushdown/pressure characters will have problem,
>>>>>> >>> >>> > because they'll just backdash and avoid everything all the
>>>>>> time.
>>>>>> >>> >>> >
>>>>>> >>> >>> > Unless they make backdashing more technical like Tekken. I
>>>>>> >>> >>> > think the agility bar is fair. It doesn't limit anything at
>>>>>> >>> >>> > all. It helps with tough situation.
>>>>>> >>> >>> >
>>>>>> >>> >>> >
>>>>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>> >>> >>> > wrote:
>>>>>> >>> >>> >>
>>>>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just
>>>>>> fine so
>>>>>> >>> >>> >> what was wrong with that?
>>>>>> >>> >>> >>
>>>>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>>>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>> >>> >>> >> wrote:
>>>>>> >>> >>> >> > The movement and pace of the game seems to be the same as
>>>>>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility
>>>>>> bar
>>>>>> >>> >>> >> > enhances that a lot more for
>>>>>> >>> >>> >> > 1-2
>>>>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement
>>>>>> of
>>>>>> >>> >>> >> > game at
>>>>>> >>> >>> all.
>>>>>> >>> >>> >> > Eg.
>>>>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>>>>> >>> >>> >> > agility
>>>>>> >>> bar
>>>>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>>>>> >>> >>> >> > Nina's
>>>>>> >>> df+1
>>>>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
>>>>>> df+1
>>>>>> >>> >>> >> > ss+1
>>>>>> >>> >>> >> > pressure by using stage interactables and jump away. Not
>>>>>> >>> >>> >> > sure if you're invincible or not during the jump...What
>>>>>> was
>>>>>> >>> >>> >> > injustice
>>>>>> >>> like?
>>>>>> >>> >>> >> >
>>>>>> >>> >>> >> > So the basic movements is there. No limitation at all.
>>>>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>>>> >>> >>> >> > gameplay.
>>>>>> >>> >>> >> >
>>>>>> >>> >>> >> >
>>>>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>> >>> >>> wrote:
>>>>>> >>> >>> >> >>
>>>>>> >>> >>> >> >> At this point no one knows how all of the above system
>>>>>> >>> >>> >> >> mechanics are going to turn out.
>>>>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting
>>>>>> game
>>>>>> >>> because
>>>>>> >>> >>> >> >> you need movement for everything you do in a fighting
>>>>>> game.
>>>>>> >>> >>> >> >> It also affects the pacing of the overall match.  So
>>>>>> for me
>>>>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only
>>>>>> give
>>>>>> >>> players
>>>>>> >>> >>> >> >> more problems rather than assisting them in a match.
>>>>>> >>> >>> >> >> I still don't see how styles can solve bad match ups,
>>>>>> zoner
>>>>>> >>> >>> >> >> will always have an advantage from range, rushdown owns
>>>>>> >>> >>> >> >> up-close...
>>>>>> >>> >>> >> >>
>>>>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>> >>> >>> >> >> wrote:
>>>>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>>>>>> EX bar.
>>>>>> >>> >>> >> >> > It
>>>>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>>>>> >>> >>> >> >> > perform
>>>>>> >>> run
>>>>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this
>>>>>> is
>>>>>> >>> >>> >> >> > fair.
>>>>>> >>> It
>>>>>> >>> >>> >> >> > fills up fast enough to use it every now and then. But
>>>>>> >>> >>> >> >> > not enough to just spam nonstop. You use
>>>>>> >>> >>> >> >> > 2 to
>>>>>> >>> >>> >> >> > use stage interactables. So it's not a stage
>>>>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if
>>>>>> >>> >>> >> >> > it'll be worth it to use interactables or to just
>>>>>> dash up
>>>>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides
>>>>>> to do
>>>>>> >>> >>> rushdown.
>>>>>> >>> >>> >> >> > And
>>>>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
>>>>>> grab
>>>>>> >>> thingy
>>>>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw
>>>>>> slash
>>>>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>>>> >>> >>> >> >> > character variation is NOT going to be
>>>>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>>>>> >>> >>> >> >> > match up, but still at the end of the day...it's what
>>>>>> you
>>>>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>>>>>> air
>>>>>> >>> fireball
>>>>>> >>> >>> >> >> > like a noob and know some combos and it'll already be
>>>>>> >>> >>> >> >> > hard to win against kabal without having to learn his
>>>>>> >>> >>> >> >> > advance nomad
>>>>>> >>> dash
>>>>>> >>> >>> >> >> > cancels if you play someone who has trouble with
>>>>>> zoning.
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >> > so instead of choosing a variation and giving you
>>>>>> instant
>>>>>> >>> >>> >> >> > win (because you only keep a few moveset between
>>>>>> >>> >>> >> >> > variations). i'm hoping variation helps with really
>>>>>> bad
>>>>>> >>> >>> >> >> > match ups like 9-1 or
>>>>>> >>> 8-2
>>>>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>>>> >>> >>> >> >> > fighting games should be about what you can do as a
>>>>>> player.
>>>>>> >>> >>> >> >> > just because i know stupid spamming basic kabal
>>>>>> shouldn't
>>>>>> >>> >>> >> >> > give me instant advantage over someone who's really
>>>>>> good
>>>>>> >>> >>> >> >> > with
>>>>>> >>> sheeva,
>>>>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have
>>>>>> >>> >>> >> >> > issue with zoning in mk9...)
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>> >>> >>> >> >> > wrote:
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >> SAP just told me that you need meter to run?
>>>>>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having
>>>>>> a
>>>>>> >>> >>> >> >> >> meter for running)?
>>>>>> >>> >>> >> >> >> Who said running was broken?
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >> *Sigh*
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>>>>> combos
>>>>>> >>> >>> >> >> >> so no meter no chain combos no running around :(
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:
>>>>>> paashaasggx@xxxxxxxxxxx>>
>>>>>> >>> >>> >> >> >> wrote:
>>>>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>>>> >>> >>> >> >> >> >
>>>>>> >>> >>> >> >> >> > Picking a different version of the same character
>>>>>> or a
>>>>>> >>> >>> >> >> >> > different character all together between matches
>>>>>> would
>>>>>> >>> >>> >> >> >> > be just like it was now.
>>>>>> >>> >>> >> >> >> >
>>>>>> >>> >>> >> >> >> > Counterpicking etc.
>>>>>> >>> >>> >> >> >> >
>>>>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>>>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
>>>>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>> >>> >>> >> >> >> >
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>>>> >>> >>> >> >> >> >> character selection?
>>>>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>>>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>>>>> still
>>>>>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>>>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
>>>>>> the
>>>>>> >>> >>> >> >> >> >> skill level and execution will be the deciding
>>>>>> >>> >>> >> >> >> >> factor.
>>>>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is
>>>>>> to
>>>>>> >>> >>> >> >> >> >> make every character the same...
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> wrote:
>>>>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>>>>> >>> >>> >> >> >> >> > bad
>>>>>> >>> match
>>>>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be
>>>>>> fun
>>>>>> >>> >>> >> >> >> >> > and challenging in another level when your
>>>>>> opponent
>>>>>> >>> >>> >> >> >> >> > knows
>>>>>> >>> what
>>>>>> >>> >>> >> >> >> >> > your character can do.
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character
>>>>>> knowledge
>>>>>> >>> >>> >> >> >> >> > in fighting games.
>>>>>> >>> >>> >> >> >> >> > but
>>>>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>>>>> you're
>>>>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
>>>>>> deal
>>>>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>>>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>>>> >>> >>> >> >> >> >> > you
>>>>>> >>> >>> >> >> >> >> > can play bears and still win against top tier
>>>>>> >>> >>> >> >> >> >> > character because you the player are just
>>>>>> better.
>>>>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>>>>>> fight
>>>>>> >>> >>> >> >> >> >> > situation.
>>>>>> >>> >>> >> >> >> >> > should
>>>>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>>>> >>> >>> >> >> >> >> > slightly
>>>>>> >>> blunt
>>>>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>>>>> knife".
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> > wrote:
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>>>>> >>> >>> >> >> >> >> >> dice to me.
>>>>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on
>>>>>> lack
>>>>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an
>>>>>> example
>>>>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>>>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>>>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>>>>> like
>>>>>> >>> >>> >> >> >> >> >> and how many moves will change between 3
>>>>>> >>> >>> >> >> >> >> >> variations of a character.
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> wrote:
>>>>>> >>> >>> >> >> >> >> >> > 11.59? XD
>>>>>> >>> >>> >> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be
>>>>>> some
>>>>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>>>>> >>> >>> >> >> >> >> >> > they'll balance
>>>>>> >>> it
>>>>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>>>>> counter
>>>>>> >>> >>> >> >> >> >> >> > to another characters variation completely.
>>>>>> If
>>>>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>>>>> >>> >>> >> >> >> >> >> > hopefully the variations will
>>>>>> >>> make
>>>>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
>>>>>> not
>>>>>> >>> >>> >> >> >> >> >> > a complete
>>>>>> >>> lose
>>>>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>>>> >>> >>> >> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>>>>> Williams
>>>>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:
>>>>>> ryan820509@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> > wrote:
>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto:
>>>>>> greattekkenmaster@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
>>>>>> as
>>>>>> >>> >>> >> >> >> >> >> >>> much
>>>>>> >>> as
>>>>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>>>>> >>> >>> >> >> >> >> >> >>> let your email find you!
>>>>>> >>> >>> >> >> >> >> >> >>> ________________________________
>>>>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams
>>>>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto:
>>>>>> ryan820509@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>> Sender:
>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>>>> >>> >>> >> >> >> >> >> >>> To:
>>>>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc@xxxxxxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>> ReplyTo:
>>>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>>>>> sessions
>>>>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>>>>> fine
>>>>>> >>> >>> >> >> >> >> >> >>> as
>>>>>> >>> well.
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>>>> >>> >>> >> >> >> >> >> >>> Barendse
>>>>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>>>> ashraf.barendse@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
>>>>>> was
>>>>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>>>>> >>> >>> >> >> >> >> >> >>>> computer"
>>>>>> >>> >>> >> >> >> >> >> >>>> and
>>>>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>>>> >>> >>> >> >> >> >> >> >>>> and
>>>>>> >>> >>> >> >> >> >> >> >>>> she
>>>>>> >>> >>> >> >> >> >> >> >>>> was
>>>>>> >>> >>> >> >> >> >> >> >>>> like
>>>>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir
>>>>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:
>>>>>> nicmuir@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>> I love those.
>>>>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have one"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "mkay"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "install this app"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>>>> >>> >>> >> >> >> >> >> >>>>> "huh?"
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>> good times.
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>>>>> >>> >>> >> >> >> >> >> >>>>> Barendse
>>>>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>>>> ashraf.barendse@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>>>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>>>> >>> >>> >> >> >> >> >> >>>>>> Department"
>>>>>> >>> >>> >> >> >> >> >> >>>>>> How about no.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>>>> >>> >>> >> >> >> >> >> >>>>>> Williams
>>>>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto:
>>>>>> ryan820509@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>>>>> please?"
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>>>>> age.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>>>>> Nicholas
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:
>>>>>> nicmuir@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting
>>>>>> >>> >>> games.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> The
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> update
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>>>>> Update
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> later.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>>>>> there's a
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>>>>> ...and I
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>>>>> makes
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> it.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto:
>>>>>> paashaasggx@xxxxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>>>>>> new
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>>>>> with
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>>>>> +0200
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto:
>>>>>> gieroadsteve@xxxxxxxxx>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto:
>>>>>> ilitirit@xxxxxxxxx>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> =============================================
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You
>>>>>> are
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>>>>> Fighting
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>>>> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>>
>>>>>> >>> >>> >> >> >> >> >> >>>>
>>>>>> >>> >>> >> >> >> >> >> >>>
>>>>>> >>> >>> >> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> =========================================================
>>>>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape
>>>>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>>>> >>> >>> >> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >> >
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> ============================================================
>>>>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town
>>>>>> >>> >>> >> >> >> >> Fighting Game Community mailing list.
>>>>>> >>> >>> >> >> >> >>
>>>>>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >>
>>>>>> >>> ===============================================================
>>>>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town
>>>>>> Fighting
>>>>>> >>> >>> >> >> >> Game Community mailing list.
>>>>>> >>> >>> >> >> >>
>>>>>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >> >
>>>>>> >>> >>> >> >>
>>>>>> >>> >>> >> >>
>>>>>> >>> ==================================================================
>>>>>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting
>>>>>> Game
>>>>>> >>> >>> >> >> Community mailing list.
>>>>>> >>> >>> >> >>
>>>>>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >> >
>>>>>> >>> >>> >> >
>>>>>> >>> >>> >>
>>>>>> >>>
>>>>>> =====================================================================
>>>>>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game
>>>>>> >>> >>> >> Community mailing list.
>>>>>> >>> >>> >>
>>>>>> >>> >>> >> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>> >
>>>>>> >>> >>> >
>>>>>> >>> >>>
>>>>>> >>>
>>>>>> =====================================================================
>>>>>> >>> ====
>>>>>> >>> >>> You are subscribed to the Cape Town Fighting Game Community
>>>>>> >>> >>> mailing list.
>>>>>> >>> >>>
>>>>>> >>> >>> //www.freelists.org/list/cpt-fgc
>>>>>> >>> >>>
>>>>>> >>> >>>
>>>>>> *****************************************************************
>>>>>> >>> >>> ***** The information in this e-mail is confidential and may
>>>>>> be
>>>>>> >>> >>> legally privileged. It is intended solely for the addressee.
>>>>>> >>> >>> Access to this e-mail by anyone else is unauthorized. If you
>>>>>> have
>>>>>> >>> >>> received this communication in error, please address with the
>>>>>> >>> >>> subject heading "Received in error,"
>>>>>> >>> send
>>>>>> >>> >>> to
>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any
>>>>>> >>> >>> copies of it.
>>>>>> >>> >>> If you are not the intended recipient, any disclosure,
>>>>>> copying,
>>>>>> >>> >>> distribution or any action taken or omitted to be taken in
>>>>>> >>> >>> reliance on it, is prohibited and may be unlawful. Any
>>>>>> opinions
>>>>>> >>> >>> or advice contained in this e-mail are subject to the terms
>>>>>> and
>>>>>> >>> >>> conditions expressed in the governing KPMG client engagement
>>>>>> >>> >>> letter. Opinions, conclusions and other information in this
>>>>>> >>> >>> e-mail and any attachments that do not relate to the official
>>>>>> >>> >>> business of the firm are neither given nor endorsed by it.
>>>>>> >>> >>>
>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure or
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>>>>>> >>> >>> amended, lost, destroyed, arrive late or incomplete, or
>>>>>> contain
>>>>>> >>> >>> viruses.
>>>>>> >>> >>>
>>>>>> >>> >>> This email is being sent out by KPMG International Cooperative
>>>>>> >>> >>> ("KPMG
>>>>>> >>> >>> International") on behalf of the local KPMG member firm
>>>>>> providing
>>>>>> >>> >>> services to you.  KPMG International Cooperative ("KPMG
>>>>>> >>> >>> International") is a Swiss entity that serves as a
>>>>>> coordinating
>>>>>> >>> >>> entity for a network of
>>>>>> >>> independent
>>>>>> >>> >>> firms operating under the KPMG name. KPMG International
>>>>>> provides
>>>>>> >>> >>> no services to clients. Each member firm of KPMG
>>>>>> International is
>>>>>> >>> >>> a
>>>>>> >>> legally
>>>>>> >>> >>> distinct and separate entity and each describes itself as
>>>>>> such.
>>>>>> >>> >>>  Information about the structure and jurisdiction of your
>>>>>> local
>>>>>> >>> >>> KPMG member firm can be obtained from your KPMG
>>>>>> representative.
>>>>>> >>> >>>
>>>>>> >>> >>> This footnote also confirms that this e-mail message has been
>>>>>> >>> >>> swept by AntiVirus software.
>>>>>> >>> >>>
>>>>>> >>> >>>  ------------------------------
>>>>>> >>> >>> The information in this e-mail is confidential and may be
>>>>>> legally
>>>>>> >>> >>> privileged. It is intended solely for the addressee. Access to
>>>>>> >>> >>> this e-mail by anyone else is unauthorized. If you have
>>>>>> received
>>>>>> >>> >>> this communication in error, please address with the subject
>>>>>> >>> >>> heading "Received in error,"
>>>>>> >>> send
>>>>>> >>> >>> to
>>>>>> >>> >>> the original sender, then delete the e-mail and destroy any
>>>>>> copies
>>>>>> >>> >>> of
>>>>>> >>> >>> it.
>>>>>> >>> >>> If you are not the intended recipient, any disclosure,
>>>>>> copying,
>>>>>> >>> >>> distribution or any action taken or omitted to be taken in
>>>>>> reliance
>>>>>> >>> >>> on
>>>>>> >>> >>> it,
>>>>>> >>> >>> is prohibited and may be unlawful. Any opinions or advice
>>>>>> contained
>>>>>> >>> >>> in
>>>>>> >>> >>> this
>>>>>> >>> >>> e-mail are subject to the terms and conditions expressed in
>>>>>> the
>>>>>> >>> >>> governing
>>>>>> >>> >>> KPMG client engagement letter. Opinions, conclusions and other
>>>>>> >>> >>> information
>>>>>> >>> >>> in this e-mail and any attachments that do not relate to the
>>>>>> >>> >>> official
>>>>>> >>> >>> business of the firm are neither given nor endorsed by it.
>>>>>> >>> >>>
>>>>>> >>> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>>>> >>> >>> error-free, as information could be intercepted, corrupted,
>>>>>> amended,
>>>>>> >>> >>> lost,
>>>>>> >>> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>> >>> >>>
>>>>>> >>> >>> This email is being sent out by KPMG International Cooperative
>>>>>> >>> >>> ("KPMG
>>>>>> >>> >>> International") on behalf of the local KPMG member firm
>>>>>> providing
>>>>>> >>> >>> services
>>>>>> >>> >>> to you. KPMG International Cooperative ("KPMG International")
>>>>>> is a
>>>>>> >>> Swiss
>>>>>> >>> >>> entity that serves as a coordinating entity for a network of
>>>>>> >>> independent
>>>>>> >>> >>> firms operating under the KPMG name. KPMG International
>>>>>> provides no
>>>>>> >>> >>> services to clients. Each member firm of KPMG International
>>>>>> is a
>>>>>> >>> legally
>>>>>> >>> >>> distinct and separate entity and each describes itself as
>>>>>> such.
>>>>>> >>> >>> Information
>>>>>> >>> >>> about the structure and jurisdiction of your local KPMG
>>>>>> member firm
>>>>>> >>> >>> can
>>>>>> >>> >>> be
>>>>>> >>> >>> obtained from your KPMG representative.
>>>>>> >>> >>>
>>>>>> >>> >>> This footnote also confirms that this e-mail message has been
>>>>>> swept
>>>>>> >>> >>> by
>>>>>> >>> >>> AntiVirus software.
>>>>>> >>> >>>
>>>>>> >>> >>
>>>>>> >>> >
>>>>>> >>> You are subscribed to the Cape Town Fighting Game Community
>>>>>> mailing
>>>>>> >>> list.
>>>>>> >>>
>>>>>> >>> //www.freelists.org/list/cpt-fgc
>>>>>> >>>
>>>>>> >>
>>>>>> > ========================You are subscribed to the Cape Town
>>>>>> Fighting Game
>>>>>> > Community mailing list.
>>>>>> >
>>>>>> > //www.freelists.org/list/cpt-fgc
>>>>>> >
>>>>>> >
>>>>>> **********************************************************************
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> > privileged. It is intended solely for the addressee. Access to this
>>>>>> e-mail
>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>> communication in
>>>>>> > error, please address with the subject heading "Received in error,"
>>>>>> send to
>>>>>> > the original sender, then delete the e-mail and destroy any copies
>>>>>> of it. If
>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or
>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>> prohibited and
>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>> are subject
>>>>>> > to the terms and conditions expressed in the governing KPMG client
>>>>>> > engagement letter. Opinions, conclusions and other information in
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>>>>>> > e-mail and any attachments that do not relate to the official
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>>>>>> > the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
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>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>> destroyed,
>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG
>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>> services
>>>>>> > to you.  KPMG International Cooperative ("KPMG International") is a
>>>>>> Swiss
>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>> independent
>>>>>> > firms operating under the KPMG name. KPMG International provides no
>>>>>> services
>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>> distinct and
>>>>>> > separate entity and each describes itself as such.  Information
>>>>>> about the
>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>> obtained
>>>>>> > from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by
>>>>>> > AntiVirus software.
>>>>>> >
>>>>>> > ________________________________
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> > privileged. It is intended solely for the addressee. Access to this
>>>>>> e-mail
>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>> communication in
>>>>>> > error, please address with the subject heading "Received in error,"
>>>>>> send to
>>>>>> > the original sender, then delete the e-mail and destroy any copies
>>>>>> of it. If
>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or
>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>> prohibited and
>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>> are subject
>>>>>> > to the terms and conditions expressed in the governing KPMG client
>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>> this
>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>> business of
>>>>>> > the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free,
>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>> destroyed,
>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG
>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>> services
>>>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>>>> Swiss
>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>> independent
>>>>>> > firms operating under the KPMG name. KPMG International provides no
>>>>>> services
>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>> distinct and
>>>>>> > separate entity and each describes itself as such. Information
>>>>>> about the
>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>> obtained
>>>>>> > from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by
>>>>>> > AntiVirus software.
>>>>>> >
>>>>>> > ________________________________
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> > privileged. It is intended solely for the addressee. Access to this
>>>>>> e-mail
>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>> communication in
>>>>>> > error, please address with the subject heading "Received in error,"
>>>>>> send to
>>>>>> > the original sender, then delete the e-mail and destroy any copies
>>>>>> of it. If
>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or
>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>> prohibited and
>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>> are subject
>>>>>> > to the terms and conditions expressed in the governing KPMG client
>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>> this
>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>> business of
>>>>>> > the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free,
>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>> destroyed,
>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG
>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>> services
>>>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>>>> Swiss
>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>> independent
>>>>>> > firms operating under the KPMG name. KPMG International provides no
>>>>>> services
>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>> distinct and
>>>>>> > separate entity and each describes itself as such. Information
>>>>>> about the
>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>> obtained
>>>>>> > from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by
>>>>>> > AntiVirus software.
>>>>>> >
>>>>>> > ________________________________
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> > privileged. It is intended solely for the addressee. Access to this
>>>>>> e-mail
>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>> communication in
>>>>>> > error, please address with the subject heading "Received in error,"
>>>>>> send to
>>>>>> > the original sender, then delete the e-mail and destroy any copies
>>>>>> of it. If
>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or
>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>> prohibited and
>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>> are subject
>>>>>> > to the terms and conditions expressed in the governing KPMG client
>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>> this
>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>> business of
>>>>>> > the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free,
>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>> destroyed,
>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG
>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>> services
>>>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>>>> Swiss
>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>> independent
>>>>>> > firms operating under the KPMG name. KPMG International provides no
>>>>>> services
>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>> distinct and
>>>>>> > separate entity and each describes itself as such. Information
>>>>>> about the
>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>> obtained
>>>>>> > from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by
>>>>>> > AntiVirus software.
>>>>>> >
>>>>>> >
>>>>>> **********************************************************************
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> > privileged. It is intended solely for the addressee. Access to this
>>>>>> e-mail
>>>>>> > by anyone else is unauthorized. If you have received this
>>>>>> communication in
>>>>>> > error, please address with the subject heading "Received in error,"
>>>>>> send to
>>>>>> > the original sender, then delete the e-mail and destroy any copies
>>>>>> of it. If
>>>>>> > you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or
>>>>>> > any action taken or omitted to be taken in reliance on it, is
>>>>>> prohibited and
>>>>>> > may be unlawful. Any opinions or advice contained in this e-mail
>>>>>> are subject
>>>>>> > to the terms and conditions expressed in the governing KPMG client
>>>>>> > engagement letter. Opinions, conclusions and other information in
>>>>>> this
>>>>>> > e-mail and any attachments that do not relate to the official
>>>>>> business of
>>>>>> > the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free,
>>>>>> > as information could be intercepted, corrupted, amended, lost,
>>>>>> destroyed,
>>>>>> > arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG
>>>>>> > International") on behalf of the local KPMG member firm providing
>>>>>> services
>>>>>> > to you.  KPMG International Cooperative ("KPMG International") is a
>>>>>> Swiss
>>>>>> > entity that serves as a coordinating entity for a network of
>>>>>> independent
>>>>>> > firms operating under the KPMG name. KPMG International provides no
>>>>>> services
>>>>>> > to clients. Each member firm of KPMG International is a legally
>>>>>> distinct and
>>>>>> > separate entity and each describes itself as such.  Information
>>>>>> about the
>>>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>>>> obtained
>>>>>> > from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by
>>>>>> > AntiVirus software.
>>>>>> >
>>>>>> You are subscribed to the Cape Town Fighting Game Community mailing
>>>>>> list.
>>>>>>
>>>>>> //www.freelists.org/list/cpt-fgc
>>>>>>
>>>>>
>>>>>
>>>>
>>

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