I like the Jojo approach for some characters in dashing and running. double tap does dash, holding 2nd tap does run. I wonder if it'll be the same in MK. ...about the interview, anyone see the Sackboy walking on the side? Do want that costume! I also bought all the jojo dlc. On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > deathfist is super important. > I would say it is responsible for most of my defense in tekken. > > just play a df happy stu and level up. > > On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> > wrote: > > He has a death fist that rapes your life bar in 1 shot,, and its hard to > > punish and paul sounds like his taking a crap every second,, Law needs to > > nerfed to shit also,, the deathfist of paul is all that needs nerfing 40% > > less damage > > Sent via my BlackBerry from Vodacom - let your email find you! > > > > -----Original Message----- > > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > > Date: Fri, 13 Jun 2014 10:02:01 > > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > > Reply-To: cpt-fgc@xxxxxxxxxxxxx > > Subject: RE: USF4 changes! > > > > Nah, Paul doesn’t need any changes. > > > > He’s been happily mid-tier for most Tekken games. Since BR, and in TTT2, > > it’s arguable that he’s in the higher part of the mid-tier group. > > > > I have no complaints about Paul. I mean, it would be nice to have better > > tracking, or a few more plus frame options, but that’s more on the > ‘really > > nice to have’, rather than ‘needs this to be playable’. > > His combo damage is solid – not top tier, but fine from all angles. His > > punishment game is excellent. His wall damage is good. His pokes are > average > > – a couple of really nice ones though (ws+4, d+1). His carry and TA are > very > > nice. His lows aren’t that amazing, but he has enough other tools to make > > him viable. > > > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > On > > Behalf Of greattekkenmaster@xxxxxxxxx > > Sent: 13 June 2014 11:55 AM > > To: cpt-fgc@xxxxxxxxxxxxx > > Subject: Re: USF4 changes! > > > > I have complaints about Paul and his move set > > Sent via my BlackBerry from Vodacom - let your email find you! > > ________________________________ > > From: "Donaldson, Alasdair" > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> > > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > > > > Date: Fri, 13 Jun 2014 09:50:26 +0000 > > To: > > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > %3ccpt-fgc@xxxxxxxxxxxxx>> > > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: RE: USF4 changes! > > > > And Paul gets dumbed every Tekken. I’m surprised he can string a sentence > > together. > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong > > Sent: 13 June 2014 11:48 AM > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: USF4 changes! > > > > The story is pretty good for a fighting game. Tekken's storyline is so > > bad...if you're not part of the mishimas...you're just there...i mean > look > > at christie, she's been after Eddy since T4. And her speech...Eddy! Eddy! > > wtf. > > > > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> > > wrote: > > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t > look > > to be ‘res-able’ for Quan’s zombie army. > > > > Not sure what they’re doing with the storyline though. > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > >] > > On Behalf Of Di Lhong > > Sent: 13 June 2014 11:29 AM > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: USF4 changes! > > > > Same. Even if Mileena is bottom tier, i'll still play her. :) > > > > Hopefully she'll return, she didn't die in mk9 did she? but with D'Vorah, > > i'm not sure they'll have another "monster" chick in the series. D'Vorah > so > > far looks awesome. Ferra/Thorr also looks fun. Like how they implemented > the > > 2 as one character. Well design stuff in MKX. It'll be sad not to see > some > > of the original cast, but i welcome the new ones :) > > > > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> > > wrote: > > Well I’d rather just play the characters that I like. For MK it was > always > > going to be Scorp and Subby. I wanted to play Mileena, but I also wanted > her > > to be a lot faster than she was. Actually I like most of the MK cast… > > > > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much > > unplayable and they never fixed that. Next closest option was Bladam. Too > > bad these turned out the really bad match-ups for Grundy… > > > > > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > >] > > On Behalf Of Di Lhong > > Sent: 13 June 2014 11:05 AM > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: USF4 changes! > > > > True. But also it depends on who they hired i guess. I doubt they hired > > anyone in the Sindel community to balance her out. Some people are just > out > > to balance their own character, while some gets forgotten entirely. The > > worst are those who can't see why their character is broken and flip out > > completely when they want to nerf something of their character...i rather > > win with my own skills than rely on OP characters. > > > > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> > > wrote: > > Yeah, I often wonder what the hell goes through the developer's heads. > NRS > > specifically went out of their way to hire people (gamers) to help them > > balance the game. Then it got released and had to be patched almost > > immediately. Now I can understand that without a large scale beta test, > you > > will not know about every little broken thing, but a lot of the issues > > really should've been found by the testers. > > > > I don't understand why NRS didn't just patch MK9 one more time. Cyrax, > > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a joke > > from the release, all the way though the patches. How friggin' hard is > it to > > listen to the comments from the serious fans? > > > > It's just shoddy quality control. > > > > Similarly Blizzard has admitted that none of the developers or testers > for > > RoS bothered to play the Monk. That's why the class is such a joke > compared > > to all the rest. I mean seriously? They couldn't be bothered to test one > of > > the classes? There are only 6 classes FFS. > > > > In one day you can read through all the posts on the Diablo character > class > > forums for the past month. That's enough to get a feel for what the real > > problems are and who is just a butthurt troll complaining. Then patch > that > > shit. > > No one cares that you are patching the conversations of NPCs. Fix the > core > > problems you retards... > > > > -----Original Message----- > > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx > >] > > On Behalf Of Stephen Scheidel > > Sent: 13 June 2014 10:40 AM > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: USF4 changes! > > > > Well if they just resist the tendency to be utter fucktards and keep > broken > > shit like kabal out of the game there won't be any need for baby game > > mechanics to try and hide their shoddy balancing. > > > > We as a group could balance games better than nrs. > > > > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > wrote: > >> Not sure how much it'll nulify. But at least they're trying to get rid > >> of all those insane pressure like Kabal's b+1~nomad rush chip BS. > >> > >> > >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> > >> wrote: > >> > >>> So they are just giving noobs a chance to escape. > >>> Devs are really trying to make games purely a rock paper scissor thing. > >>> > >>> What's the point of a tough situation if you can just nullify it with > >>> some noob feature. > >>> > >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > >>> wrote: > >>> > Let's put it this way. The movement is basically the same as MK9. > >>> > But now they added a new metere called "agility bar" where you can > >>> > use it to do full/half screen run and do an evasive spacing > >>> > backdash (i'm not sure if normal backdashing will consume such > >>> > meter/bar...) So if you had 0 > >>> problem > >>> > with movement in mk9. mkx agility bar shouldn't cause you any > >>> > trouble for your own movement. I see it as an escape mechanism more > >>> > than offensive. > >>> > because you need agility meter to use interactables and "evasive" > >>> backdash. > >>> > the backdash range is big enough to punish wiff. so it SHOULD cause > >>> > bar. > >>> if > >>> > the normal backdash already does that, then no need to use agility > >>> > bar. > >>> > > >>> > It doesn't take away anything. It's adding more escape mechanism > >>> > for > >>> people > >>> > who have a tough time with rushdown characters up on their face... > >>> > > >>> > Also the meter recovers really quickly (like 1-2 sec for full 2 bars? > >>> dunno > >>> > will check again...might be faster)...so it's not like you'll not > >>> > be able to use it every now and then. But if you abuse the > >>> > meter...then you'll > >>> pay > >>> > for it when you really need it. The bars are there so you don't > >>> > just > >>> abuse > >>> > the agility bar backdash and jump off walls all the time with no > >>> > consequences. > >>> > > >>> > We don't know how's the recovery on the agility bar either. If it's > >>> > good then it should cost bars...if it's crap then no. > >>> > > >>> > > >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> > >>> > wrote: > >>> > > >>> >> I used the run button all the time. > >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > >> > >>> >> wrote: > >>> >> > >>> >>> Did you ever use the run button in MK3? I think I used it when > >>> trolling > >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s > >>> combos… > >>> >>> not much else. > >>> >>> > >>> >>> It will be interesting seeing how this changes the oki game. > >>> >>> > >>> >>> I actually thought the movement in MK9 was fine. I mean for > >>> >>> general > >>> play > >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >>> >>> > >>> >>> > >>> >>> > >>> >>> *From:* > >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx>] > >>> >>> *On Behalf Of *Nicholas Robertson-Muir > >>> >>> *Sent:* 12 June 2014 4:32 PM > >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > >>> >>> *Subject:* RE: USF4 changes! > >>> >>> > >>> >>> > >>> >>> > >>> >>> You can use bar for teleport stuff in kof. Most of it is last > >>> >>> dich when I use it. > >>> >>> > >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > >> > >>> >>> wrote: > >>> >>> > >>> >>> Don't you need meter for some of the movement stuff in KOF? I > >>> >>> mean the rolls? > >>> >>> Who knows how this is going to work? I presume the backdashing > >>> >>> will be enough to clear the space and either give you the > >>> >>> opportunity to whiff punish or set up some zoning stuff. > >>> >>> This is MK... they've never had proper backdashes before. They're > >>> >>> now adding new movement and people are still complaining that > >>> >>> this will reduce their ability to play the game? How? > >>> >>> > >>> >>> > >>> >>> -----Original Message----- > >>> >>> From: > >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> > >>> >>> [mailto: > >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] > >>> >>> On Behalf Of Manase Zote > >>> >>> Sent: 12 June 2014 4:22 PM > >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> > >>> >>> Subject: Re: USF4 changes! > >>> >>> > >>> >>> In other games we can backlash until the cows come home and there > >>> >>> is no meter for that and the game is still fair nothing broken > >>> >>> about the mechanic. lol In street fighter if you backdash non > >>> >>> stop you corner yourself and that alone is bad so I still don't > >>> >>> understand why you > >>> would > >>> >>> need meter in helping with your suicide(cornering yourself). > >>> >>> My suggestion is just balance the back dash so that it's not > >>> >>> OP(like in SF, KOF and other 2D fighters). > >>> >>> > >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong > >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: > >>> >>> > The "agility bar" backdash covers much more distance than that > >>> >>> > i think. > >>> >>> > Also, if we can just backdash nonstop and avoid normals and > >>> >>> > strings...rushdown/pressure characters will have problem, > >>> >>> > because they'll just backdash and avoid everything all the time. > >>> >>> > > >>> >>> > Unless they make backdashing more technical like Tekken. I > >>> >>> > think the agility bar is fair. It doesn't limit anything at > >>> >>> > all. It helps with tough situation. > >>> >>> > > >>> >>> > > >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > >>> >>> > wrote: > >>> >>> >> > >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so > >>> >>> >> what was wrong with that? > >>> >>> >> > >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong > >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > >>> >>> >> wrote: > >>> >>> >> > The movement and pace of the game seems to be the same as > >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar > >>> >>> >> > enhances that a lot more for > >>> >>> >> > 1-2 > >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of > >>> >>> >> > game at > >>> >>> all. > >>> >>> >> > Eg. > >>> >>> >> > Tekken movement but you can do a "super" backdash for 1 > >>> >>> >> > agility > >>> bar > >>> >>> >> > (that fills up on it's own pretty nicely) to get out of > >>> >>> >> > Nina's > >>> df+1 > >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 > >>> >>> >> > ss+1 > >>> >>> >> > pressure by using stage interactables and jump away. Not > >>> >>> >> > sure if you're invincible or not during the jump...What was > >>> >>> >> > injustice > >>> like? > >>> >>> >> > > >>> >>> >> > So the basic movements is there. No limitation at all. > >>> >>> >> > Agility bar helps but doesn't defy the whole movement > >>> >>> >> > gameplay. > >>> >>> >> > > >>> >>> >> > > >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > >>> >>> wrote: > >>> >>> >> >> > >>> >>> >> >> At this point no one knows how all of the above system > >>> >>> >> >> mechanics are going to turn out. > >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game > >>> because > >>> >>> >> >> you need movement for everything you do in a fighting game. > >>> >>> >> >> It also affects the pacing of the overall match. So for me > >>> >>> >> >> limiting movement to a bar is a gimmick and will only give > >>> players > >>> >>> >> >> more problems rather than assisting them in a match. > >>> >>> >> >> I still don't see how styles can solve bad match ups, zoner > >>> >>> >> >> will always have an advantage from range, rushdown owns > >>> >>> >> >> up-close... > >>> >>> >> >> > >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > >>> >>> >> >> wrote: > >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. > >>> >>> >> >> > It > >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to > >>> >>> >> >> > perform > >>> run > >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is > >>> >>> >> >> > fair. > >>> It > >>> >>> >> >> > fills up fast enough to use it every now and then. But > >>> >>> >> >> > not enough to just spam nonstop. You use > >>> >>> >> >> > 2 to > >>> >>> >> >> > use stage interactables. So it's not a stage > >>> >>> >> >> > interactablefest like Injustice. You have to decide if > >>> >>> >> >> > it'll be worth it to use interactables or to just dash up > >>> >>> >> >> > to continue pressure / dash away to keep zoning. > >>> >>> >> >> > > >>> >>> >> >> > As for variation. It's like saying Catwomen decides to do > >>> >>> rushdown. > >>> >>> >> >> > And > >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab > >>> thingy > >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) > >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash > >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >>> >>> >> >> > character variation is NOT going to be > >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad > >>> >>> >> >> > match up, but still at the end of the day...it's what you > >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air > >>> fireball > >>> >>> >> >> > like a noob and know some combos and it'll already be > >>> >>> >> >> > hard to win against kabal without having to learn his > >>> >>> >> >> > advance nomad > >>> dash > >>> >>> >> >> > cancels if you play someone who has trouble with zoning. > >>> >>> >> >> > > >>> >>> >> >> > so instead of choosing a variation and giving you instant > >>> >>> >> >> > win (because you only keep a few moveset between > >>> >>> >> >> > variations). i'm hoping variation helps with really bad > >>> >>> >> >> > match ups like 9-1 or > >>> 8-2 > >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >>> >>> >> >> > fighting games should be about what you can do as a player. > >>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't > >>> >>> >> >> > give me instant advantage over someone who's really good > >>> >>> >> >> > with > >>> sheeva, > >>> >>> >> >> > scorpion or sub zero (don't know which characters have > >>> >>> >> >> > issue with zoning in mk9...) > >>> >>> >> >> > > >>> >>> >> >> > > >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > >>> >>> >> >> > wrote: > >>> >>> >> >> >> > >>> >>> >> >> >> SAP just told me that you need meter to run? > >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a > >>> >>> >> >> >> meter for running)? > >>> >>> >> >> >> Who said running was broken? > >>> >>> >> >> >> > >>> >>> >> >> >> *Sigh* > >>> >>> >> >> >> > >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos > >>> >>> >> >> >> so no meter no chain combos no running around :( > >>> >>> >> >> >> > >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> > >>> >>> >> >> >> wrote: > >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >>> >>> >> >> >> > > >>> >>> >> >> >> > Picking a different version of the same character or a > >>> >>> >> >> >> > different character all together between matches would > >>> >>> >> >> >> > be just like it was now. > >>> >>> >> >> >> > > >>> >>> >> >> >> > Counterpicking etc. > >>> >>> >> >> >> > > >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >>> >>> >> >> >> >> Subject: Re: USF4 changes! > >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> > >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > > > >>> >>> >> >> >> > > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> How do you get around the rock/paper/scissors > >>> >>> >> >> >> >> character selection? > >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 > >>> >>> >> >> >> >> goes for rush down version of scorpion, it will still > >>> >>> >> >> >> >> be a bad match up for one of the guys regardless. > >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the > >>> >>> >> >> >> >> skill level and execution will be the deciding > >>> >>> >> >> >> >> factor. > >>> >>> >> >> >> >> To me the understanding of a balance fighting is to > >>> >>> >> >> >> >> make every character the same... > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > >>> >>> >> >> >> >> wrote: > >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about > >>> >>> >> >> >> >> > bad > >>> match > >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun > >>> >>> >> >> >> >> > and challenging in another level when your opponent > >>> >>> >> >> >> >> > knows > >>> what > >>> >>> >> >> >> >> > your character can do. > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge > >>> >>> >> >> >> >> > in fighting games. > >>> >>> >> >> >> >> > but > >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're > >>> >>> >> >> >> >> > doing, but i can't retaliate at all" > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal > >>> >>> >> >> >> >> > with relax stance and such. I'll play in another > >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >>> >>> >> >> >> >> > you > >>> >>> >> >> >> >> > can play bears and still win against top tier > >>> >>> >> >> >> >> > character because you the player are just better. > >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fight > >>> >>> >> >> >> >> > situation. > >>> >>> >> >> >> >> > should > >>> >>> >> >> >> >> > be more or less "experienced fighter with a > >>> >>> >> >> >> >> > slightly > >>> blunt > >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> > >>> >>> >> >> >> >> > wrote: > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> This method of balancing looks like a throw of > >>> >>> >> >> >> >> >> dice to me. > >>> >>> >> >> >> >> >> It can go either way, you potentially have a > >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack > >>> >>> >> >> >> >> >> of character knowledge rather than skill. > >>> >>> >> >> >> >> >> If the game has like 30 characters for an example > >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be > >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of? > >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like > >>> >>> >> >> >> >> >> and how many moves will change between 3 > >>> >>> >> >> >> >> >> variations of a character. > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> > >>> >>> >> >> >> >> >> wrote: > >>> >>> >> >> >> >> >> > 11.59? XD > >>> >>> >> >> >> >> >> > > >>> >>> >> >> >> >> >> > Hopefully the character variation will be some > >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how > >>> >>> >> >> >> >> >> > they'll balance > >>> it > >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter > >>> >>> >> >> >> >> >> > to another characters variation completely. If > >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz > >>> >>> >> >> >> >> >> > hopefully the variations will > >>> make > >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not > >>> >>> >> >> >> >> >> > a complete > >>> lose > >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >>> >>> >> >> >> >> >> > > >>> >>> >> >> >> >> >> > > >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams > >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx > >> > >>> >>> >> >> >> >> >> > wrote: > >>> >>> >> >> >> >> >> >> > >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >>> >>> >> >> >> >> >> >> > >>> >>> >> >> >> >> >> >> > >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: > greattekkenmaster@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >> wrote: > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as > >>> >>> >> >> >> >> >> >>> much > >>> as > >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - > >>> >>> >> >> >> >> >> >>> let your email find you! > >>> >>> >> >> >> >> >> >>> ________________________________ > >>> >>> >> >> >> >> >> >>> From: Ryan Williams > >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: > ryan820509@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>> Sender: > >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx> > >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >>> >>> >> >> >> >> >> >>> To: > >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: > cpt-fgc@xxxxxxxxxxxxx>> > >>> >>> >> >> >> >> >> >>> ReplyTo: > >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: > cpt-fgc@xxxxxxxxxxxxx> > >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions > >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >>> >>> >> >> >> >> >> >>> earlier can join us at that time. > >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine > >>> >>> >> >> >> >> >> >>> as > >>> well. > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >>> >>> >> >> >> >> >> >>> Barendse > >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: > ashraf.barendse@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>> wrote: > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was > >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the > >>> >>> >> >> >> >> >> >>>> computer" > >>> >>> >> >> >> >> >> >>>> and > >>> >>> >> >> >> >> >> >>>> I was like "he's at work" > >>> >>> >> >> >> >> >> >>>> and > >>> >>> >> >> >> >> >> >>>> she > >>> >>> >> >> >> >> >> >>>> was > >>> >>> >> >> >> >> >> >>>> like > >>> >>> >> >> >> >> >> >>>> "k thanx bye" > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >>> >>> >> >> >> >> >> >>>> Robertson-Muir > >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>>> wrote: > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>>> I love those. > >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>>> "move to your start bar" > >>> >>> >> >> >> >> >> >>>>> "don't have one" > >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" > >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >>> >>> >> >> >> >> >> >>>>> "don't have that either" > >>> >>> >> >> >> >> >> >>>>> "open your web browser" > >>> >>> >> >> >> >> >> >>>>> "mkay" > >>> >>> >> >> >> >> >> >>>>> "install this app" > >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >>> >>> >> >> >> >> >> >>>>> "huh?" > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>>> good times. > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf > >>> >>> >> >> >> >> >> >>>>> Barendse > >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: > ashraf.barendse@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>>>> wrote: > >>> >>> >> >> >> >> >> >>>>>> > >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding > >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > >>> >>> >> >> >> >> >> >>>>>> Department" > >>> >>> >> >> >> >> >> >>>>>> How about no. > >>> >>> >> >> >> >> >> >>>>>> > >>> >>> >> >> >> >> >> >>>>>> > >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan > >>> >>> >> >> >> >> >> >>>>>> Williams > >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: > ryan820509@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>>>>> wrote: > >>> >>> >> >> >> >> >> >>>>>>> > >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" > >>> >>> >> >> >> >> >> >>>>>>> > >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. > >>> >>> >> >> >> >> >> >>>>>>> Those days are over. > >>> >>> >> >> >> >> >> >>>>>>> > >>> >>> >> >> >> >> >> >>>>>>> > >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas > >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir > >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx > >> > >>> >>> >> >> >> >> >> >>>>>>> wrote: > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> LOL > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about > >>> >>> >> >> >> >> >> >>>>>>>> fighting > >>> >>> games. > >>> >>> >> >> >> >> >> >>>>>>>> The > >>> >>> >> >> >> >> >> >>>>>>>> update > >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the > >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and > >>> >>> >> >> >> >> >> >>>>>>>> Persona. > >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games > >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update > >>> >>> >> >> >> >> >> >>>>>>>> later. > >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a > >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I > >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue > >>> >>> >> >> >> >> >> >>>>>>>> (english version)... > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes > >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike > >>> >>> >> >> >> >> >> >>>>>>>> it. > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, > >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben > >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: > paashaasggx@xxxxxxxxxxx>> > >>> >>> >> >> >> >> >> >>>>>>>> wrote: > >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new > >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with > >>> >>> >> >> >> >> >> >>>>>>>>> :D > >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 > >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >>> >>> >> >> >> >> >> >>>>>>>>> > From: > >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: > gieroadsteve@xxxxxxxxx> > >>> >>> >> >> >> >> >> >>>>>>>>> > To: > >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: > cpt-fgc@xxxxxxxxxxxxx> > >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: > ilitirit@xxxxxxxxx>> > >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >>> >>> >> >> >> >> >> >>>>>>>>> > > > >>> >>> >> >> >> >> >> >>>>>>>>> > > > >>> https://www.youtube.com/watch?v=OCiVYKmCveY > >>> >>> >> >> >> >> >> >>>>>>>>> > > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> ============================================= > >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are > >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting > >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. > >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>>> > >>> >>> >> >> >> >> >> >>>>>>> > >>> >>> >> >> >> >> >> >>>>>> > >>> >>> >> >> >> >> >> >>>>> > >>> >>> >> >> >> >> >> >>>> > >>> >>> >> >> >> >> >> >>> > >>> >>> >> >> >> >> >> >> > >>> >>> >> >> >> >> >> > > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> > >>> ========================================================= > >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape > >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list. > >>> >>> >> >> >> >> >> > >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> > >>> ============================================================ > >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town > >>> >>> >> >> >> >> Fighting Game Community mailing list. > >>> >>> >> >> >> >> > >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>> >>> >> >> >> > >>> >>> >> >> >> > >>> >>> 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Each member firm of KPMG International is a legally distinct > and > > separate entity and each describes itself as such. Information about the > > structure and jurisdiction of your local KPMG member firm can be obtained > > from your KPMG representative. > > > > This footnote also confirms that this e-mail message has been swept by > > AntiVirus software. > > > > ________________________________ > > The information in this e-mail is confidential and may be legally > > privileged. It is intended solely for the addressee. Access to this > e-mail > > by anyone else is unauthorized. If you have received this communication > in > > error, please address with the subject heading "Received in error," send > to > > the original sender, then delete the e-mail and destroy any copies of > it. If > > you are not the intended recipient, any disclosure, copying, > distribution or > > any action taken or omitted to be taken in reliance on it, is prohibited > and > > may be unlawful. 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Each member firm of KPMG International is a legally distinct > and > > separate entity and each describes itself as such. Information about the > > structure and jurisdiction of your local KPMG member firm can be obtained > > from your KPMG representative. > > > > This footnote also confirms that this e-mail message has been swept by > > AntiVirus software. > > > > ________________________________ > > The information in this e-mail is confidential and may be legally > > privileged. It is intended solely for the addressee. Access to this > e-mail > > by anyone else is unauthorized. If you have received this communication > in > > error, please address with the subject heading "Received in error," send > to > > the original sender, then delete the e-mail and destroy any copies of > it. If > > you are not the intended recipient, any disclosure, copying, > distribution or > > any action taken or omitted to be taken in reliance on it, is prohibited > and > > may be unlawful. Any opinions or advice contained in this e-mail are > subject > > to the terms and conditions expressed in the governing KPMG client > > engagement letter. Opinions, conclusions and other information in this > > e-mail and any attachments that do not relate to the official business of > > the firm are neither given nor endorsed by it. > > > > KPMG cannot guarantee that e-mail communications are secure or > error-free, > > as information could be intercepted, corrupted, amended, lost, destroyed, > > arrive late or incomplete, or contain viruses. > > > > This email is being sent out by KPMG International Cooperative ("KPMG > > International") on behalf of the local KPMG member firm providing > services > > to you. KPMG International Cooperative ("KPMG International") is a Swiss > > entity that serves as a coordinating entity for a network of independent > > firms operating under the KPMG name. KPMG International provides no > services > > to clients. Each member firm of KPMG International is a legally distinct > and > > separate entity and each describes itself as such. Information about the > > structure and jurisdiction of your local KPMG member firm can be obtained > > from your KPMG representative. > > > > This footnote also confirms that this e-mail message has been swept by > > AntiVirus software. > > > > ********************************************************************** > > The information in this e-mail is confidential and may be legally > > privileged. It is intended solely for the addressee. Access to this > e-mail > > by anyone else is unauthorized. If you have received this communication > in > > error, please address with the subject heading "Received in error," send > to > > the original sender, then delete the e-mail and destroy any copies of > it. If > > you are not the intended recipient, any disclosure, copying, > distribution or > > any action taken or omitted to be taken in reliance on it, is prohibited > and > > may be unlawful. Any opinions or advice contained in this e-mail are > subject > > to the terms and conditions expressed in the governing KPMG client > > engagement letter. Opinions, conclusions and other information in this > > e-mail and any attachments that do not relate to the official business of > > the firm are neither given nor endorsed by it. > > > > KPMG cannot guarantee that e-mail communications are secure or > error-free, > > as information could be intercepted, corrupted, amended, lost, destroyed, > > arrive late or incomplete, or contain viruses. > > > > This email is being sent out by KPMG International Cooperative ("KPMG > > International") on behalf of the local KPMG member firm providing > services > > to you. KPMG International Cooperative ("KPMG International") is a Swiss > > entity that serves as a coordinating entity for a network of independent > > firms operating under the KPMG name. KPMG International provides no > services > > to clients. Each member firm of KPMG International is a legally distinct > and > > separate entity and each describes itself as such. Information about the > > structure and jurisdiction of your local KPMG member firm can be obtained > > from your KPMG representative. > > > > This footnote also confirms that this e-mail message has been swept by > > AntiVirus software. > > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >