Who's Sackboy? On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > Nooooo Sackboy > On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote: > >> Sackboy? you mean Ferra? >> >> >> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> I like the Jojo approach for some characters in dashing and running. >>> double tap does dash, holding 2nd tap does run. I wonder if it'll be >>> the same in MK. >>> ...about the interview, anyone see the Sackboy walking on the side? Do >>> want that costume! >>> >>> I also bought all the jojo dlc. >>> >>> >>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel < >>> gieroadsteve@xxxxxxxxx> wrote: >>> >>>> deathfist is super important. >>>> I would say it is responsible for most of my defense in tekken. >>>> >>>> just play a df happy stu and level up. >>>> >>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> >>>> wrote: >>>> > He has a death fist that rapes your life bar in 1 shot,, and its hard >>>> to >>>> > punish and paul sounds like his taking a crap every second,, Law >>>> needs to >>>> > nerfed to shit also,, the deathfist of paul is all that needs nerfing >>>> 40% >>>> > less damage >>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>> > >>>> > -----Original Message----- >>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> > Date: Fri, 13 Jun 2014 10:02:01 >>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>>> > Subject: RE: USF4 changes! >>>> > >>>> > Nah, Paul doesn’t need any changes. >>>> > >>>> > He’s been happily mid-tier for most Tekken games. Since BR, and in >>>> TTT2, >>>> > it’s arguable that he’s in the higher part of the mid-tier group. >>>> > >>>> > I have no complaints about Paul. I mean, it would be nice to have >>>> better >>>> > tracking, or a few more plus frame options, but that’s more on the >>>> ‘really >>>> > nice to have’, rather than ‘needs this to be playable’. >>>> > His combo damage is solid – not top tier, but fine from all angles. >>>> His >>>> > punishment game is excellent. His wall damage is good. His pokes are >>>> average >>>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA >>>> are very >>>> > nice. His lows aren’t that amazing, but he has enough other tools to >>>> make >>>> > him viable. >>>> > >>>> > >>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On >>>> > Behalf Of greattekkenmaster@xxxxxxxxx >>>> > Sent: 13 June 2014 11:55 AM >>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> > Subject: Re: USF4 changes! >>>> > >>>> > I have complaints about Paul and his move set >>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>> > ________________________________ >>>> > From: "Donaldson, Alasdair" >>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>> > To: >>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>> >>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> > Subject: RE: USF4 changes! >>>> > >>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a >>>> sentence >>>> > together. >>>> > >>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong >>>> > Sent: 13 June 2014 11:48 AM >>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> > Subject: Re: USF4 changes! >>>> > >>>> > The story is pretty good for a fighting game. Tekken's storyline is so >>>> > bad...if you're not part of the mishimas...you're just there...i mean >>>> look >>>> > at christie, she's been after Eddy since T4. And her speech...Eddy! >>>> Eddy! >>>> > wtf. >>>> > >>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>>> > wrote: >>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>>> didn’t look >>>> > to be ‘res-able’ for Quan’s zombie army. >>>> > >>>> > Not sure what they’re doing with the storyline though. >>>> > >>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>> > On Behalf Of Di Lhong >>>> > Sent: 13 June 2014 11:29 AM >>>> > >>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> > Subject: Re: USF4 changes! >>>> > >>>> > Same. Even if Mileena is bottom tier, i'll still play her. :) >>>> > >>>> > Hopefully she'll return, she didn't die in mk9 did she? but with >>>> D'Vorah, >>>> > i'm not sure they'll have another "monster" chick in the series. >>>> D'Vorah so >>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they >>>> implemented the >>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to see >>>> some >>>> > of the original cast, but i welcome the new ones :) >>>> > >>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>>> > wrote: >>>> > Well I’d rather just play the characters that I like. For MK it was >>>> always >>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also >>>> wanted her >>>> > to be a lot faster than she was. Actually I like most of the MK cast… >>>> > >>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>>> > unplayable and they never fixed that. Next closest option was Bladam. >>>> Too >>>> > bad these turned out the really bad match-ups for Grundy… >>>> > >>>> > >>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>> > On Behalf Of Di Lhong >>>> > Sent: 13 June 2014 11:05 AM >>>> > >>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> > Subject: Re: USF4 changes! >>>> > >>>> > True. But also it depends on who they hired i guess. I doubt they >>>> hired >>>> > anyone in the Sindel community to balance her out. Some people are >>>> just out >>>> > to balance their own character, while some gets forgotten entirely. >>>> The >>>> > worst are those who can't see why their character is broken and flip >>>> out >>>> > completely when they want to nerf something of their character...i >>>> rather >>>> > win with my own skills than rely on OP characters. >>>> > >>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>>> > wrote: >>>> > Yeah, I often wonder what the hell goes through the developer's >>>> heads. NRS >>>> > specifically went out of their way to hire people (gamers) to help >>>> them >>>> > balance the game. Then it got released and had to be patched almost >>>> > immediately. Now I can understand that without a large scale beta >>>> test, you >>>> > will not know about every little broken thing, but a lot of the issues >>>> > really should've been found by the testers. >>>> > >>>> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >>>> joke >>>> > from the release, all the way though the patches. How friggin' hard >>>> is it to >>>> > listen to the comments from the serious fans? >>>> > >>>> > It's just shoddy quality control. >>>> > >>>> > Similarly Blizzard has admitted that none of the developers or >>>> testers for >>>> > RoS bothered to play the Monk. That's why the class is such a joke >>>> compared >>>> > to all the rest. I mean seriously? They couldn't be bothered to test >>>> one of >>>> > the classes? There are only 6 classes FFS. >>>> > >>>> > In one day you can read through all the posts on the Diablo character >>>> class >>>> > forums for the past month. That's enough to get a feel for what the >>>> real >>>> > problems are and who is just a butthurt troll complaining. Then patch >>>> that >>>> > shit. >>>> > No one cares that you are patching the conversations of NPCs. Fix the >>>> core >>>> > problems you retards... >>>> > >>>> > -----Original Message----- >>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>> > On Behalf Of Stephen Scheidel >>>> > Sent: 13 June 2014 10:40 AM >>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> > Subject: Re: USF4 changes! >>>> > >>>> > Well if they just resist the tendency to be utter fucktards and keep >>>> broken >>>> > shit like kabal out of the game there won't be any need for baby game >>>> > mechanics to try and hide their shoddy balancing. >>>> > >>>> > We as a group could balance games better than nrs. >>>> > >>>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> wrote: >>>> >> Not sure how much it'll nulify. But at least they're trying to get >>>> rid >>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>>> >> >>>> >> >>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>>> >> wrote: >>>> >> >>>> >>> So they are just giving noobs a chance to escape. >>>> >>> Devs are really trying to make games purely a rock paper scissor >>>> thing. >>>> >>> >>>> >>> What's the point of a tough situation if you can just nullify it >>>> with >>>> >>> some noob feature. >>>> >>> >>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> >>> wrote: >>>> >>> > Let's put it this way. The movement is basically the same as MK9. >>>> >>> > But now they added a new metere called "agility bar" where you can >>>> >>> > use it to do full/half screen run and do an evasive spacing >>>> >>> > backdash (i'm not sure if normal backdashing will consume such >>>> >>> > meter/bar...) So if you had 0 >>>> >>> problem >>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any >>>> >>> > trouble for your own movement. I see it as an escape mechanism >>>> more >>>> >>> > than offensive. >>>> >>> > because you need agility meter to use interactables and "evasive" >>>> >>> backdash. >>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD >>>> cause >>>> >>> > bar. >>>> >>> if >>>> >>> > the normal backdash already does that, then no need to use agility >>>> >>> > bar. >>>> >>> > >>>> >>> > It doesn't take away anything. It's adding more escape mechanism >>>> >>> > for >>>> >>> people >>>> >>> > who have a tough time with rushdown characters up on their face... >>>> >>> > >>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>>> bars? >>>> >>> dunno >>>> >>> > will check again...might be faster)...so it's not like you'll not >>>> >>> > be able to use it every now and then. But if you abuse the >>>> >>> > meter...then you'll >>>> >>> pay >>>> >>> > for it when you really need it. The bars are there so you don't >>>> >>> > just >>>> >>> abuse >>>> >>> > the agility bar backdash and jump off walls all the time with no >>>> >>> > consequences. >>>> >>> > >>>> >>> > We don't know how's the recovery on the agility bar either. If >>>> it's >>>> >>> > good then it should cost bars...if it's crap then no. >>>> >>> > >>>> >>> > >>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >>>> >>> > wrote: >>>> >>> > >>>> >>> >> I used the run button all the time. >>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto: >>>> alasdair.donaldson@xxxxxxxxxx>> >>>> >>> >> wrote: >>>> >>> >> >>>> >>> >>> Did you ever use the run button in MK3? I think I used it when >>>> >>> trolling >>>> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s >>>> >>> combos… >>>> >>> >>> not much else. >>>> >>> >>> >>>> >>> >>> It will be interesting seeing how this changes the oki game. >>>> >>> >>> >>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for >>>> >>> >>> general >>>> >>> play >>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> *From:* >>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir >>>> >>> >>> *Sent:* 12 June 2014 4:32 PM >>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> >>> >>> *Subject:* RE: USF4 changes! >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last >>>> >>> >>> dich when I use it. >>>> >>> >>> >>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto: >>>> alasdair.donaldson@xxxxxxxxxx>> >>>> >>> >>> wrote: >>>> >>> >>> >>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I >>>> >>> >>> mean the rolls? >>>> >>> >>> Who knows how this is going to work? I presume the backdashing >>>> >>> >>> will be enough to clear the space and either give you the >>>> >>> >>> opportunity to whiff punish or set up some zoning stuff. >>>> >>> >>> This is MK... they've never had proper backdashes before. >>>> They're >>>> >>> >>> now adding new movement and people are still complaining that >>>> >>> >>> this will reduce their ability to play the game? How? >>>> >>> >>> >>>> >>> >>> >>>> >>> >>> -----Original Message----- >>>> >>> >>> From: >>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> >>> >>> [mailto: >>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >>>> >>> >>> On Behalf Of Manase Zote >>>> >>> >>> Sent: 12 June 2014 4:22 PM >>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>> >>> >>> Subject: Re: USF4 changes! >>>> >>> >>> >>>> >>> >>> In other games we can backlash until the cows come home and >>>> there >>>> >>> >>> is no meter for that and the game is still fair nothing broken >>>> >>> >>> about the mechanic. lol In street fighter if you backdash non >>>> >>> >>> stop you corner yourself and that alone is bad so I still don't >>>> >>> >>> understand why you >>>> >>> would >>>> >>> >>> need meter in helping with your suicide(cornering yourself). >>>> >>> >>> My suggestion is just balance the back dash so that it's not >>>> >>> >>> OP(like in SF, KOF and other 2D fighters). >>>> >>> >>> >>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: >>>> >>> >>> > The "agility bar" backdash covers much more distance than that >>>> >>> >>> > i think. >>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and >>>> >>> >>> > strings...rushdown/pressure characters will have problem, >>>> >>> >>> > because they'll just backdash and avoid everything all the >>>> time. >>>> >>> >>> > >>>> >>> >>> > Unless they make backdashing more technical like Tekken. I >>>> >>> >>> > think the agility bar is fair. It doesn't limit anything at >>>> >>> >>> > all. It helps with tough situation. >>>> >>> >>> > >>>> >>> >>> > >>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>> >>> >>> > wrote: >>>> >>> >>> >> >>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine >>>> so >>>> >>> >>> >> what was wrong with that? >>>> >>> >>> >> >>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> >>> >>> >> wrote: >>>> >>> >>> >> > The movement and pace of the game seems to be the same as >>>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar >>>> >>> >>> >> > enhances that a lot more for >>>> >>> >>> >> > 1-2 >>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >>>> >>> >>> >> > game at >>>> >>> >>> all. >>>> >>> >>> >> > Eg. >>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>>> >>> >>> >> > agility >>>> >>> bar >>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of >>>> >>> >>> >> > Nina's >>>> >>> df+1 >>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's >>>> df+1 >>>> >>> >>> >> > ss+1 >>>> >>> >>> >> > pressure by using stage interactables and jump away. Not >>>> >>> >>> >> > sure if you're invincible or not during the jump...What was >>>> >>> >>> >> > injustice >>>> >>> like? >>>> >>> >>> >> > >>>> >>> >>> >> > So the basic movements is there. No limitation at all. >>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement >>>> >>> >>> >> > gameplay. >>>> >>> >>> >> > >>>> >>> >>> >> > >>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>> >>> >>> wrote: >>>> >>> >>> >> >> >>>> >>> >>> >> >> At this point no one knows how all of the above system >>>> >>> >>> >> >> mechanics are going to turn out. >>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game >>>> >>> because >>>> >>> >>> >> >> you need movement for everything you do in a fighting >>>> game. >>>> >>> >>> >> >> It also affects the pacing of the overall match. So for >>>> me >>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give >>>> >>> players >>>> >>> >>> >> >> more problems rather than assisting them in a match. >>>> >>> >>> >> >> I still don't see how styles can solve bad match ups, >>>> zoner >>>> >>> >>> >> >> will always have an advantage from range, rushdown owns >>>> >>> >>> >> >> up-close... >>>> >>> >>> >> >> >>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> >>> >>> >> >> wrote: >>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >>>> bar. >>>> >>> >>> >> >> > It >>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>>> >>> >>> >> >> > perform >>>> >>> run >>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >>>> >>> >>> >> >> > fair. >>>> >>> It >>>> >>> >>> >> >> > fills up fast enough to use it every now and then. But >>>> >>> >>> >> >> > not enough to just spam nonstop. You use >>>> >>> >>> >> >> > 2 to >>>> >>> >>> >> >> > use stage interactables. So it's not a stage >>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if >>>> >>> >>> >> >> > it'll be worth it to use interactables or to just dash >>>> up >>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning. >>>> >>> >>> >> >> > >>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to >>>> do >>>> >>> >>> rushdown. >>>> >>> >>> >> >> > And >>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground >>>> grab >>>> >>> thingy >>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash >>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>> >>> >>> >> >> > character variation is NOT going to be >>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>>> >>> >>> >> >> > match up, but still at the end of the day...it's what >>>> you >>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>>> >>> fireball >>>> >>> >>> >> >> > like a noob and know some combos and it'll already be >>>> >>> >>> >> >> > hard to win against kabal without having to learn his >>>> >>> >>> >> >> > advance nomad >>>> >>> dash >>>> >>> >>> >> >> > cancels if you play someone who has trouble with zoning. >>>> >>> >>> >> >> > >>>> >>> >>> >> >> > so instead of choosing a variation and giving you >>>> instant >>>> >>> >>> >> >> > win (because you only keep a few moveset between >>>> >>> >>> >> >> > variations). i'm hoping variation helps with really bad >>>> >>> >>> >> >> > match ups like 9-1 or >>>> >>> 8-2 >>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>> >>> >>> >> >> > fighting games should be about what you can do as a >>>> player. >>>> >>> >>> >> >> > just because i know stupid spamming basic kabal >>>> shouldn't >>>> >>> >>> >> >> > give me instant advantage over someone who's really good >>>> >>> >>> >> >> > with >>>> >>> sheeva, >>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have >>>> >>> >>> >> >> > issue with zoning in mk9...) >>>> >>> >>> >> >> > >>>> >>> >>> >> >> > >>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>> >>> >>> >> >> > wrote: >>>> >>> >>> >> >> >> >>>> >>> >>> >> >> >> SAP just told me that you need meter to run? >>>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >>>> >>> >>> >> >> >> meter for running)? >>>> >>> >>> >> >> >> Who said running was broken? >>>> >>> >>> >> >> >> >>>> >>> >>> >> >> >> *Sigh* >>>> >>> >>> >> >> >> >>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>>> combos >>>> >>> >>> >> >> >> so no meter no chain combos no running around :( >>>> >>> >>> >> >> >> >>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto: >>>> paashaasggx@xxxxxxxxxxx>> >>>> >>> >>> >> >> >> wrote: >>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>> >>> >>> >> >> >> > >>>> >>> >>> >> >> >> > Picking a different version of the same character or >>>> a >>>> >>> >>> >> >> >> > different character all together between matches >>>> would >>>> >>> >>> >> >> >> > be just like it was now. >>>> >>> >>> >> >> >> > >>>> >>> >>> >> >> >> > Counterpicking etc. >>>> >>> >>> >> >> >> > >>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes! >>>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> >>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc@xxxxxxxxxxxxx> >>>> >>> >>> >> >> >> > >>>> >>> >>> >> >> >> >> >>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>> >>> >>> >> >> >> >> character selection? >>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will >>>> still >>>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >>>> >>> >>> >> >> >> >> skill level and execution will be the deciding >>>> >>> >>> >> >> >> >> factor. >>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to >>>> >>> >>> >> >> >> >> make every character the same... >>>> >>> >>> >> >> >> >> >>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> wrote: >>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>>> >>> >>> >> >> >> >> > bad >>>> >>> match >>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >>>> >>> >>> >> >> >> >> > and challenging in another level when your >>>> opponent >>>> >>> >>> >> >> >> >> > knows >>>> >>> what >>>> >>> >>> >> >> >> >> > your character can do. >>>> >>> >>> >> >> >> >> > >>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character >>>> knowledge >>>> >>> >>> >> >> >> >> > in fighting games. >>>> >>> >>> >> >> >> >> > but >>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>> >>> >>> >> >> >> >> > >>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to >>>> deal >>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another >>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>> >>> >>> >> >> >> >> > you >>>> >>> >>> >> >> >> >> > can play bears and still win against top tier >>>> >>> >>> >> >> >> >> > character because you the player are just better. >>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >>>> fight >>>> >>> >>> >> >> >> >> > situation. >>>> >>> >>> >> >> >> >> > should >>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a >>>> >>> >>> >> >> >> >> > slightly >>>> >>> blunt >>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>>> knife". >>>> >>> >>> >> >> >> >> > >>>> >>> >>> >> >> >> >> > >>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> > wrote: >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of >>>> >>> >>> >> >> >> >> >> dice to me. >>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a >>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack >>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill. >>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example >>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like >>>> >>> >>> >> >> >> >> >> and how many moves will change between 3 >>>> >>> >>> >> >> >> >> >> variations of a character. >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> wrote: >>>> >>> >>> >> >> >> >> >> > 11.59? XD >>>> >>> >>> >> >> >> >> >> > >>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some >>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>>> >>> >>> >> >> >> >> >> > they'll balance >>>> >>> it >>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >>>> >>> >>> >> >> >> >> >> > to another characters variation completely. If >>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>>> >>> >>> >> >> >> >> >> > hopefully the variations will >>>> >>> make >>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but >>>> not >>>> >>> >>> >> >> >> >> >> > a complete >>>> >>> lose >>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>> >>> >>> >> >> >> >> >> > >>>> >>> >>> >> >> >> >> >> > >>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto: >>>> ryan820509@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> > wrote: >>>> >>> >>> >> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>> >>> >>> >> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: >>>> greattekkenmaster@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >> wrote: >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >>>> >>> >>> >> >> >> >> >> >>> much >>>> >>> as >>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>>> >>> >>> >> >> >> >> >> >>> let your email find you! >>>> >>> >>> >> >> >> >> >> >>> ________________________________ >>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams >>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: >>>> ryan820509@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>> Sender: >>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>> >>> >>> >> >> >> >> >> >>> To: >>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc@xxxxxxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>> ReplyTo: >>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc@xxxxxxxxxxxxx> >>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>>> sessions >>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >>>> >>> >>> >> >> >> >> >> >>> as >>>> >>> well. >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>> >>> >>> >> >> >> >> >> >>> Barendse >>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: >>>> ashraf.barendse@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>> wrote: >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She >>>> was >>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>>> >>> >>> >> >> >> >> >> >>>> computer" >>>> >>> >>> >> >> >> >> >> >>>> and >>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>> >>> >>> >> >> >> >> >> >>>> and >>>> >>> >>> >> >> >> >> >> >>>> she >>>> >>> >>> >> >> >> >> >> >>>> was >>>> >>> >>> >> >> >> >> >> >>>> like >>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye" >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir >>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx >>>> >> >>>> >>> >>> >> >> >> >> >> >>>> wrote: >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>>> I love those. >>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>> >>> >>> >> >> >> >> >> >>>>> "don't have one" >>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either" >>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser" >>>> >>> >>> >> >> >> >> >> >>>>> "mkay" >>>> >>> >>> >> >> >> >> >> >>>>> "install this app" >>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>> >>> >>> >> >> >> >> >> >>>>> "huh?" >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>>> good times. >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>>> >>> >>> >> >> >> >> >> >>>>> Barendse >>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: >>>> ashraf.barendse@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>>>> wrote: >>>> >>> >>> >> >> >> >> >> >>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>> >>> >>> >> >> >> >> >> >>>>>> Department" >>>> >>> >>> >> >> >> >> >> >>>>>> How about no. >>>> >>> >>> >> >> >> >> >> >>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>> >>> >>> >> >> >> >> >> >>>>>> Williams >>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: >>>> ryan820509@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>>>>> wrote: >>>> >>> >>> >> >> >> >> >> >>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>> >>> >>> >> >> >> >> >> >>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>> >>> >>> >> >> >> >> >> >>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>>> Nicholas >>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir >>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto: >>>> nicmuir@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>>>>>> wrote: >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting >>>> >>> >>> games. >>>> >>> >>> >> >> >> >> >> >>>>>>>> The >>>> >>> >>> >> >> >> >> >> >>>>>>>> update >>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona. >>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >>>> >>> >>> >> >> >> >> >> >>>>>>>> later. >>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and >>>> I >>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>>> makes >>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>>> >>> >>> >> >> >> >> >> >>>>>>>> it. >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: >>>> paashaasggx@xxxxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote: >>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D >>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From: >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: >>>> gieroadsteve@xxxxxxxxx> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To: >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: >>>> cpt-fgc@xxxxxxxxxxxxx> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: >>>> ilitirit@xxxxxxxxx>> >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> ============================================= >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>>> //www.freelists.org/list/cpt-fgc >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>>> >>>> >>> >>> >> >> >> >> >> >>>>>> >>>> >>> >>> >> >> >> >> >> >>>>> >>>> >>> >>> >> >> >> >> >> >>>> >>>> >>> >>> >> >> >> >> >> >>> >>>> >>> >>> >> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> > >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >>>> >>> >>> >> >> >> >> >> >>>> >>> ========================================================= >>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape >>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>> >>> >>> >> >> 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Each member firm of KPMG International is a legally >>>> distinct and >>>> > separate entity and each describes itself as such. Information about >>>> the >>>> > structure and jurisdiction of your local KPMG member firm can be >>>> obtained >>>> > from your KPMG representative. >>>> > >>>> > This footnote also confirms that this e-mail message has been swept by >>>> > AntiVirus software. >>>> > >>>> > ________________________________ >>>> > The information in this e-mail is confidential and may be legally >>>> > privileged. It is intended solely for the addressee. Access to this >>>> e-mail >>>> > by anyone else is unauthorized. If you have received this >>>> communication in >>>> > error, please address with the subject heading "Received in error," >>>> send to >>>> > the original sender, then delete the e-mail and destroy any copies of >>>> it. 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KPMG International Cooperative ("KPMG International") is a >>>> Swiss >>>> > entity that serves as a coordinating entity for a network of >>>> independent >>>> > firms operating under the KPMG name. KPMG International provides no >>>> services >>>> > to clients. Each member firm of KPMG International is a legally >>>> distinct and >>>> > separate entity and each describes itself as such. Information about >>>> the >>>> > structure and jurisdiction of your local KPMG member firm can be >>>> obtained >>>> > from your KPMG representative. >>>> > >>>> > This footnote also confirms that this e-mail message has been swept by >>>> > AntiVirus software. >>>> > >>>> > ________________________________ >>>> > The information in this e-mail is confidential and may be legally >>>> > privileged. It is intended solely for the addressee. Access to this >>>> e-mail >>>> > by anyone else is unauthorized. 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Opinions, conclusions and other information in this >>>> > e-mail and any attachments that do not relate to the official >>>> business of >>>> > the firm are neither given nor endorsed by it. >>>> > >>>> > KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, >>>> > as information could be intercepted, corrupted, amended, lost, >>>> destroyed, >>>> > arrive late or incomplete, or contain viruses. >>>> > >>>> > This email is being sent out by KPMG International Cooperative ("KPMG >>>> > International") on behalf of the local KPMG member firm providing >>>> services >>>> > to you. KPMG International Cooperative ("KPMG International") is a >>>> Swiss >>>> > entity that serves as a coordinating entity for a network of >>>> independent >>>> > firms operating under the KPMG name. KPMG International provides no >>>> services >>>> > to clients. Each member firm of KPMG International is a legally >>>> distinct and >>>> > separate entity and each describes itself as such. Information about >>>> the >>>> > structure and jurisdiction of your local KPMG member firm can be >>>> obtained >>>> > from your KPMG representative. >>>> > >>>> > This footnote also confirms that this e-mail message has been swept by >>>> > AntiVirus software. >>>> > >>>> > ________________________________ >>>> > The information in this e-mail is confidential and may be legally >>>> > privileged. It is intended solely for the addressee. Access to this >>>> e-mail >>>> > by anyone else is unauthorized. If you have received this >>>> communication in >>>> > error, please address with the subject heading "Received in error," >>>> send to >>>> > the original sender, then delete the e-mail and destroy any copies of >>>> it. If >>>> > you are not the intended recipient, any disclosure, copying, >>>> distribution or >>>> > any action taken or omitted to be taken in reliance on it, is >>>> prohibited and >>>> > may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject >>>> > to the terms and conditions expressed in the governing KPMG client >>>> > engagement letter. Opinions, conclusions and other information in this >>>> > e-mail and any attachments that do not relate to the official >>>> business of >>>> > the firm are neither given nor endorsed by it. >>>> > >>>> > KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, >>>> > as information could be intercepted, corrupted, amended, lost, >>>> destroyed, >>>> > arrive late or incomplete, or contain viruses. >>>> > >>>> > This email is being sent out by KPMG International Cooperative ("KPMG >>>> > International") on behalf of the local KPMG member firm providing >>>> services >>>> > to you. 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