Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 17:43:36 +0200

Who's Sackboy?


On Fri, Jun 13, 2014 at 5:38 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> Nooooo Sackboy
> On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>
>> Sackboy? you mean Ferra?
>>
>>
>> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> I like the Jojo approach for some characters in dashing and running.
>>> double tap does dash, holding 2nd tap does run.  I wonder if it'll be
>>> the same in MK.
>>> ...about the interview, anyone see the Sackboy walking on the side?  Do
>>> want that costume!
>>>
>>> I also bought all the jojo dlc.
>>>
>>>
>>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <
>>> gieroadsteve@xxxxxxxxx> wrote:
>>>
>>>> deathfist is super important.
>>>> I would say it is responsible for most of my defense in tekken.
>>>>
>>>> just play a df happy stu and level up.
>>>>
>>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx>
>>>> wrote:
>>>> > He has a death fist that rapes your life bar in 1 shot,, and its hard
>>>> to
>>>> > punish and paul sounds like his taking a crap every second,, Law
>>>> needs to
>>>> > nerfed to shit also,, the deathfist of paul is all that needs nerfing
>>>> 40%
>>>> > less damage
>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>> >
>>>> > -----Original Message-----
>>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> > Date: Fri, 13 Jun 2014 10:02:01
>>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>>> > Subject: RE: USF4 changes!
>>>> >
>>>> > Nah, Paul doesn’t need any changes.
>>>> >
>>>> > He’s been happily mid-tier for most Tekken games. Since BR, and in
>>>> TTT2,
>>>> > it’s arguable that he’s in the higher part of the mid-tier group.
>>>> >
>>>> > I have no complaints about Paul. I mean, it would be nice to have
>>>> better
>>>> > tracking, or a few more plus frame options, but that’s more on the
>>>> ‘really
>>>> > nice to have’, rather than ‘needs this to be playable’.
>>>> > His combo damage is solid – not top tier, but fine from all angles.
>>>> His
>>>> > punishment game is excellent. His wall damage is good. His pokes are
>>>> average
>>>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA
>>>> are very
>>>> > nice. His lows aren’t that amazing, but he has enough other tools to
>>>> make
>>>> > him viable.
>>>> >
>>>> >
>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On
>>>> > Behalf Of greattekkenmaster@xxxxxxxxx
>>>> > Sent: 13 June 2014 11:55 AM
>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > I have complaints about Paul and his move set
>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>> > ________________________________
>>>> > From: "Donaldson, Alasdair"
>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>> > To:
>>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>>
>>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> > Subject: RE: USF4 changes!
>>>> >
>>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a
>>>> sentence
>>>> > together.
>>>> >
>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong
>>>> > Sent: 13 June 2014 11:48 AM
>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > The story is pretty good for a fighting game. Tekken's storyline is so
>>>> > bad...if you're not part of the mishimas...you're just there...i mean
>>>> look
>>>> > at christie, she's been after Eddy since T4. And her speech...Eddy!
>>>> Eddy!
>>>> > wtf.
>>>> >
>>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>>> > wrote:
>>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>>> didn’t look
>>>> > to be ‘res-able’ for Quan’s zombie army.
>>>> >
>>>> > Not sure what they’re doing with the storyline though.
>>>> >
>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>> > On Behalf Of Di Lhong
>>>> > Sent: 13 June 2014 11:29 AM
>>>> >
>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>> >
>>>> > Hopefully she'll return, she didn't die in mk9 did she? but with
>>>> D'Vorah,
>>>> > i'm not sure they'll have another "monster" chick in the series.
>>>> D'Vorah so
>>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they
>>>> implemented the
>>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to see
>>>> some
>>>> > of the original cast, but i welcome the new ones :)
>>>> >
>>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>>> > wrote:
>>>> > Well I’d rather just play the characters that I like. For MK it was
>>>> always
>>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also
>>>> wanted her
>>>> > to be a lot faster than she was. Actually I like most of the MK cast…
>>>> >
>>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>>> > unplayable and they never fixed that. Next closest option was Bladam.
>>>> Too
>>>> > bad these turned out the really bad match-ups for Grundy…
>>>> >
>>>> >
>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>> > On Behalf Of Di Lhong
>>>> > Sent: 13 June 2014 11:05 AM
>>>> >
>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > True. But also it depends on who they hired i guess. I doubt they
>>>> hired
>>>> > anyone in the Sindel community to balance her out. Some people are
>>>> just out
>>>> > to balance their own character, while some gets forgotten entirely.
>>>> The
>>>> > worst are those who can't see why their character is broken and flip
>>>> out
>>>> > completely when they want to nerf something of their character...i
>>>> rather
>>>> > win with my own skills than rely on OP characters.
>>>> >
>>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>>> > wrote:
>>>> > Yeah, I often wonder what the hell goes through the developer's
>>>> heads. NRS
>>>> > specifically went out of their way to hire people (gamers) to help
>>>> them
>>>> > balance the game. Then it got released and had to be patched almost
>>>> > immediately. Now I can understand that without a large scale beta
>>>> test, you
>>>> > will not know about every little broken thing, but a lot of the issues
>>>> > really should've been found by the testers.
>>>> >
>>>> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>>>> joke
>>>> > from the release, all the way though the patches. How friggin' hard
>>>> is it to
>>>> > listen to the comments from the serious fans?
>>>> >
>>>> > It's just shoddy quality control.
>>>> >
>>>> > Similarly Blizzard has admitted that none of the developers or
>>>> testers for
>>>> > RoS bothered to play the Monk. That's why the class is such a joke
>>>> compared
>>>> > to all the rest. I mean seriously? They couldn't be bothered to test
>>>> one of
>>>> > the classes? There are only 6 classes FFS.
>>>> >
>>>> > In one day you can read through all the posts on the Diablo character
>>>> class
>>>> > forums for the past month. That's enough to get a feel for what the
>>>> real
>>>> > problems are and who is just a butthurt troll complaining. Then patch
>>>> that
>>>> > shit.
>>>> > No one cares that you are patching the conversations of NPCs. Fix the
>>>> core
>>>> > problems you retards...
>>>> >
>>>> > -----Original Message-----
>>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>> > On Behalf Of Stephen Scheidel
>>>> > Sent: 13 June 2014 10:40 AM
>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > Well if they just resist the tendency to be utter fucktards and keep
>>>> broken
>>>> > shit like kabal out of the game there won't be any need for baby game
>>>> > mechanics to try and hide their shoddy balancing.
>>>> >
>>>> > We as a group could balance games better than nrs.
>>>> >
>>>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> wrote:
>>>> >> Not sure how much it'll nulify. But at least they're trying to get
>>>> rid
>>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>>> >>
>>>> >>
>>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>>> >> wrote:
>>>> >>
>>>> >>> So they are just giving noobs a chance to escape.
>>>> >>> Devs are really trying to make games purely a rock paper scissor
>>>> thing.
>>>> >>>
>>>> >>> What's the point of a tough situation if you can just nullify it
>>>> with
>>>> >>> some noob feature.
>>>> >>>
>>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> >>> wrote:
>>>> >>> > Let's put it this way. The movement is basically the same as MK9.
>>>> >>> > But now they added a new metere called "agility bar" where you can
>>>> >>> > use it to do full/half screen run and do an evasive spacing
>>>> >>> > backdash (i'm not sure if normal backdashing will consume such
>>>> >>> > meter/bar...) So if you had 0
>>>> >>> problem
>>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>> >>> > trouble for your own movement. I see it as an escape mechanism
>>>> more
>>>> >>> > than offensive.
>>>> >>> > because you need agility meter to use interactables and "evasive"
>>>> >>> backdash.
>>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD
>>>> cause
>>>> >>> > bar.
>>>> >>> if
>>>> >>> > the normal backdash already does that, then no need to use agility
>>>> >>> > bar.
>>>> >>> >
>>>> >>> > It doesn't take away anything. It's adding more escape mechanism
>>>> >>> > for
>>>> >>> people
>>>> >>> > who have a tough time with rushdown characters up on their face...
>>>> >>> >
>>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>>> bars?
>>>> >>> dunno
>>>> >>> > will check again...might be faster)...so it's not like you'll not
>>>> >>> > be able to use it every now and then. But if you abuse the
>>>> >>> > meter...then you'll
>>>> >>> pay
>>>> >>> > for it when you really need it. The bars are there so you don't
>>>> >>> > just
>>>> >>> abuse
>>>> >>> > the agility bar backdash and jump off walls all the time with no
>>>> >>> > consequences.
>>>> >>> >
>>>> >>> > We don't know how's the recovery on the agility bar either. If
>>>> it's
>>>> >>> > good then it should cost bars...if it's crap then no.
>>>> >>> >
>>>> >>> >
>>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>>>> >>> > wrote:
>>>> >>> >
>>>> >>> >> I used the run button all the time.
>>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:
>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>> >>> >> wrote:
>>>> >>> >>
>>>> >>> >>>  Did you ever use the run button in MK3? I think I used it when
>>>> >>> trolling
>>>> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>>>> >>> combos…
>>>> >>> >>> not much else.
>>>> >>> >>>
>>>> >>> >>> It will be interesting seeing how this changes the oki game.
>>>> >>> >>>
>>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for
>>>> >>> >>> general
>>>> >>> play
>>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>> *From:*
>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>> >>> >>> *Sent:* 12 June 2014 4:32 PM
>>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> >>> >>> *Subject:* RE: USF4 changes!
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last
>>>> >>> >>> dich when I use it.
>>>> >>> >>>
>>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>>> alasdair.donaldson@xxxxxxxxxx>>
>>>> >>> >>> wrote:
>>>> >>> >>>
>>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I
>>>> >>> >>> mean the rolls?
>>>> >>> >>> Who knows how this is going to work? I presume the backdashing
>>>> >>> >>> will be enough to clear the space and either give you the
>>>> >>> >>> opportunity to whiff punish or set up some zoning stuff.
>>>> >>> >>> This is MK... they've never had proper backdashes before.
>>>> They're
>>>> >>> >>> now adding new movement and people are still complaining that
>>>> >>> >>> this will reduce their ability to play the game? How?
>>>> >>> >>>
>>>> >>> >>>
>>>> >>> >>> -----Original Message-----
>>>> >>> >>> From:
>>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> >>> >>> [mailto:
>>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>>> >>> >>> On Behalf Of Manase Zote
>>>> >>> >>> Sent: 12 June 2014 4:22 PM
>>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>> >>> >>> Subject: Re: USF4 changes!
>>>> >>> >>>
>>>> >>> >>> In other games we can backlash until the cows come home and
>>>> there
>>>> >>> >>> is no meter for that and the game is still fair nothing broken
>>>> >>> >>> about the mechanic. lol In street fighter if you backdash non
>>>> >>> >>> stop you corner yourself and that alone is bad so I still don't
>>>> >>> >>> understand why you
>>>> >>> would
>>>> >>> >>> need meter in helping with your suicide(cornering yourself).
>>>> >>> >>> My suggestion is just balance the back dash so that it's not
>>>> >>> >>> OP(like in SF, KOF and other 2D fighters).
>>>> >>> >>>
>>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
>>>> >>> >>> > The "agility bar" backdash covers much more distance than that
>>>> >>> >>> > i think.
>>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and
>>>> >>> >>> > strings...rushdown/pressure characters will have problem,
>>>> >>> >>> > because they'll just backdash and avoid everything all the
>>>> time.
>>>> >>> >>> >
>>>> >>> >>> > Unless they make backdashing more technical like Tekken. I
>>>> >>> >>> > think the agility bar is fair. It doesn't limit anything at
>>>> >>> >>> > all. It helps with tough situation.
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>> >>> >>> > wrote:
>>>> >>> >>> >>
>>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine
>>>> so
>>>> >>> >>> >> what was wrong with that?
>>>> >>> >>> >>
>>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> >>> >>> >> wrote:
>>>> >>> >>> >> > The movement and pace of the game seems to be the same as
>>>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>>>> >>> >>> >> > enhances that a lot more for
>>>> >>> >>> >> > 1-2
>>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>>>> >>> >>> >> > game at
>>>> >>> >>> all.
>>>> >>> >>> >> > Eg.
>>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>>> >>> >>> >> > agility
>>>> >>> bar
>>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>>> >>> >>> >> > Nina's
>>>> >>> df+1
>>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
>>>> df+1
>>>> >>> >>> >> > ss+1
>>>> >>> >>> >> > pressure by using stage interactables and jump away. Not
>>>> >>> >>> >> > sure if you're invincible or not during the jump...What was
>>>> >>> >>> >> > injustice
>>>> >>> like?
>>>> >>> >>> >> >
>>>> >>> >>> >> > So the basic movements is there. No limitation at all.
>>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>> >>> >>> >> > gameplay.
>>>> >>> >>> >> >
>>>> >>> >>> >> >
>>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>> >>> >>> wrote:
>>>> >>> >>> >> >>
>>>> >>> >>> >> >> At this point no one knows how all of the above system
>>>> >>> >>> >> >> mechanics are going to turn out.
>>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>>>> >>> because
>>>> >>> >>> >> >> you need movement for everything you do in a fighting
>>>> game.
>>>> >>> >>> >> >> It also affects the pacing of the overall match.  So for
>>>> me
>>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give
>>>> >>> players
>>>> >>> >>> >> >> more problems rather than assisting them in a match.
>>>> >>> >>> >> >> I still don't see how styles can solve bad match ups,
>>>> zoner
>>>> >>> >>> >> >> will always have an advantage from range, rushdown owns
>>>> >>> >>> >> >> up-close...
>>>> >>> >>> >> >>
>>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> >>> >>> >> >> wrote:
>>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>>>> bar.
>>>> >>> >>> >> >> > It
>>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>>> >>> >>> >> >> > perform
>>>> >>> run
>>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>>>> >>> >>> >> >> > fair.
>>>> >>> It
>>>> >>> >>> >> >> > fills up fast enough to use it every now and then. But
>>>> >>> >>> >> >> > not enough to just spam nonstop. You use
>>>> >>> >>> >> >> > 2 to
>>>> >>> >>> >> >> > use stage interactables. So it's not a stage
>>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if
>>>> >>> >>> >> >> > it'll be worth it to use interactables or to just dash
>>>> up
>>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to
>>>> do
>>>> >>> >>> rushdown.
>>>> >>> >>> >> >> > And
>>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
>>>> grab
>>>> >>> thingy
>>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>> >>> >>> >> >> > character variation is NOT going to be
>>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>>> >>> >>> >> >> > match up, but still at the end of the day...it's what
>>>> you
>>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>>> >>> fireball
>>>> >>> >>> >> >> > like a noob and know some combos and it'll already be
>>>> >>> >>> >> >> > hard to win against kabal without having to learn his
>>>> >>> >>> >> >> > advance nomad
>>>> >>> dash
>>>> >>> >>> >> >> > cancels if you play someone who has trouble with zoning.
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >> > so instead of choosing a variation and giving you
>>>> instant
>>>> >>> >>> >> >> > win (because you only keep a few moveset between
>>>> >>> >>> >> >> > variations). i'm hoping variation helps with really bad
>>>> >>> >>> >> >> > match ups like 9-1 or
>>>> >>> 8-2
>>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>> >>> >>> >> >> > fighting games should be about what you can do as a
>>>> player.
>>>> >>> >>> >> >> > just because i know stupid spamming basic kabal
>>>> shouldn't
>>>> >>> >>> >> >> > give me instant advantage over someone who's really good
>>>> >>> >>> >> >> > with
>>>> >>> sheeva,
>>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have
>>>> >>> >>> >> >> > issue with zoning in mk9...)
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>> >>> >>> >> >> > wrote:
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >> SAP just told me that you need meter to run?
>>>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>>>> >>> >>> >> >> >> meter for running)?
>>>> >>> >>> >> >> >> Who said running was broken?
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >> *Sigh*
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>>> combos
>>>> >>> >>> >> >> >> so no meter no chain combos no running around :(
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:
>>>> paashaasggx@xxxxxxxxxxx>>
>>>> >>> >>> >> >> >> wrote:
>>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>> >>> >>> >> >> >> >
>>>> >>> >>> >> >> >> > Picking a different version of the same character or
>>>> a
>>>> >>> >>> >> >> >> > different character all together between matches
>>>> would
>>>> >>> >>> >> >> >> > be just like it was now.
>>>> >>> >>> >> >> >> >
>>>> >>> >>> >> >> >> > Counterpicking etc.
>>>> >>> >>> >> >> >> >
>>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
>>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>> >>> >>> >> >> >> >
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>> >>> >>> >> >> >> >> character selection?
>>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>>> still
>>>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>>>> >>> >>> >> >> >> >> skill level and execution will be the deciding
>>>> >>> >>> >> >> >> >> factor.
>>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to
>>>> >>> >>> >> >> >> >> make every character the same...
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> wrote:
>>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>>> >>> >>> >> >> >> >> > bad
>>>> >>> match
>>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>>>> >>> >>> >> >> >> >> > and challenging in another level when your
>>>> opponent
>>>> >>> >>> >> >> >> >> > knows
>>>> >>> what
>>>> >>> >>> >> >> >> >> > your character can do.
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character
>>>> knowledge
>>>> >>> >>> >> >> >> >> > in fighting games.
>>>> >>> >>> >> >> >> >> > but
>>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
>>>> deal
>>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>> >>> >>> >> >> >> >> > you
>>>> >>> >>> >> >> >> >> > can play bears and still win against top tier
>>>> >>> >>> >> >> >> >> > character because you the player are just better.
>>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>>>> fight
>>>> >>> >>> >> >> >> >> > situation.
>>>> >>> >>> >> >> >> >> > should
>>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>> >>> >>> >> >> >> >> > slightly
>>>> >>> blunt
>>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>>> knife".
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> > wrote:
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>>> >>> >>> >> >> >> >> >> dice to me.
>>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example
>>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>>>> >>> >>> >> >> >> >> >> and how many moves will change between 3
>>>> >>> >>> >> >> >> >> >> variations of a character.
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> wrote:
>>>> >>> >>> >> >> >> >> >> > 11.59? XD
>>>> >>> >>> >> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some
>>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>>> >>> >>> >> >> >> >> >> > they'll balance
>>>> >>> it
>>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>>>> >>> >>> >> >> >> >> >> > to another characters variation completely. If
>>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>>> >>> >>> >> >> >> >> >> > hopefully the variations will
>>>> >>> make
>>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
>>>> not
>>>> >>> >>> >> >> >> >> >> > a complete
>>>> >>> lose
>>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>> >>> >>> >> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:
>>>> ryan820509@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> > wrote:
>>>> >>> >>> >> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>> >>> >>> >> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto:
>>>> greattekkenmaster@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >> wrote:
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>>>> >>> >>> >> >> >> >> >> >>> much
>>>> >>> as
>>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>>> >>> >>> >> >> >> >> >> >>> let your email find you!
>>>> >>> >>> >> >> >> >> >> >>> ________________________________
>>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams
>>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto:
>>>> ryan820509@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>> Sender:
>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>> >>> >>> >> >> >> >> >> >>> To:
>>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc@xxxxxxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>> ReplyTo:
>>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>>> sessions
>>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>>>> >>> >>> >> >> >> >> >> >>> as
>>>> >>> well.
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>> >>> >>> >> >> >> >> >> >>> Barendse
>>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>> ashraf.barendse@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
>>>> was
>>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>>> >>> >>> >> >> >> >> >> >>>> computer"
>>>> >>> >>> >> >> >> >> >> >>>> and
>>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>> >>> >>> >> >> >> >> >> >>>> and
>>>> >>> >>> >> >> >> >> >> >>>> she
>>>> >>> >>> >> >> >> >> >> >>>> was
>>>> >>> >>> >> >> >> >> >> >>>> like
>>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir
>>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx
>>>> >>
>>>> >>> >>> >> >> >> >> >> >>>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>> I love those.
>>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>> >>> >>> >> >> >> >> >> >>>>> "don't have one"
>>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>> >>> >>> >> >> >> >> >> >>>>> "mkay"
>>>> >>> >>> >> >> >> >> >> >>>>> "install this app"
>>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>> >>> >>> >> >> >> >> >> >>>>> "huh?"
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>> good times.
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>>> >>> >>> >> >> >> >> >> >>>>> Barendse
>>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto:
>>>> ashraf.barendse@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>>>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>> >>> >>> >> >> >> >> >> >>>>>> Department"
>>>> >>> >>> >> >> >> >> >> >>>>>> How about no.
>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>> >>> >>> >> >> >> >> >> >>>>>> Williams
>>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto:
>>>> ryan820509@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>>>>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>>> Nicholas
>>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir
>>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:
>>>> nicmuir@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>>>>>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting
>>>> >>> >>> games.
>>>> >>> >>> >> >> >> >> >> >>>>>>>> The
>>>> >>> >>> >> >> >> >> >> >>>>>>>> update
>>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>>>> >>> >>> >> >> >> >> >> >>>>>>>> later.
>>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and
>>>> I
>>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>>> makes
>>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>>> >>> >>> >> >> >> >> >> >>>>>>>> it.
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto:
>>>> paashaasggx@xxxxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D
>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto:
>>>> gieroadsteve@xxxxxxxxx>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto:
>>>> cpt-fgc@xxxxxxxxxxxxx>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto:
>>>> ilitirit@xxxxxxxxx>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> =============================================
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>>> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>>
>>>> >>> >>> >> >> >> >> >> >>>>>
>>>> >>> >>> >> >> >> >> >> >>>>
>>>> >>> >>> >> >> >> >> >> >>>
>>>> >>> >>> >> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >>
>>>> >>> =========================================================
>>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape
>>>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>> >>> >>> >> >> >> >> >>
>>>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >> >
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >>
>>>> >>> ============================================================
>>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town
>>>> >>> >>> >> >> >> >> Fighting Game Community mailing list.
>>>> >>> >>> >> >> >> >>
>>>> >>> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >>
>>>> >>> ===============================================================
>>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting
>>>> >>> >>> >> >> >> Game Community mailing list.
>>>> >>> >>> >> >> >>
>>>> >>> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >> >
>>>> >>> >>> >> >>
>>>> >>> >>> >> >>
>>>> >>> ==================================================================
>>>> >>> >>> >> >> ======= You are subscribed to the Cape Town Fighting Game
>>>> >>> >>> >> >> Community mailing list.
>>>> >>> >>> >> >>
>>>> >>> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >> >
>>>> >>> >>> >> >
>>>> >>> >>> >>
>>>> >>>
>>>> =====================================================================
>>>> >>> >>> >> ==== You are subscribed to the Cape Town Fighting Game
>>>> >>> >>> >> Community mailing list.
>>>> >>> >>> >>
>>>> >>> >>> >> //www.freelists.org/list/cpt-fgc
>>>> >>> >>> >
>>>> >>> >>> >
>>>> >>> >>>
>>>> >>>
>>>> =====================================================================
>>>> >>> ====
>>>> >>> >>> You are subscribed to the Cape Town Fighting Game Community
>>>> >>> >>> mailing list.
>>>> >>> >>>
>>>> >>> >>> //www.freelists.org/list/cpt-fgc
>>>> >>> >>>
>>>> >>> >>>
>>>> *****************************************************************
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>>>> >>> >>> This email is being sent out by KPMG International Cooperative
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>>>> >>> >>> entity for a network of
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>>>> >>> >>> This email is being sent out by KPMG International Cooperative
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>>>> >>> >>> International") on behalf of the local KPMG member firm
>>>> providing
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>>>> is a
>>>> >>> Swiss
>>>> >>> >>> entity that serves as a coordinating entity for a network of
>>>> >>> independent
>>>> >>> >>> firms operating under the KPMG name. KPMG International
>>>> provides no
>>>> >>> >>> services to clients. Each member firm of KPMG International is a
>>>> >>> legally
>>>> >>> >>> distinct and separate entity and each describes itself as such.
>>>> >>> >>> Information
>>>> >>> >>> about the structure and jurisdiction of your local KPMG member
>>>> firm
>>>> >>> >>> can
>>>> >>> >>> be
>>>> >>> >>> obtained from your KPMG representative.
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>>>> >>
>>>> > ========================You are subscribed to the Cape Town Fighting
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>>>> > International") on behalf of the local KPMG member firm providing
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>>>> independent
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>>>> services
>>>> > to clients. Each member firm of KPMG International is a legally
>>>> distinct and
>>>> > separate entity and each describes itself as such.  Information about
>>>> the
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>>>> obtained
>>>> > from your KPMG representative.
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>>>> > ________________________________
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>>>> > privileged. It is intended solely for the addressee. Access to this
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>>>> send to
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>>>> prohibited and
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>>>> subject
>>>> > to the terms and conditions expressed in the governing KPMG client
>>>> > engagement letter. Opinions, conclusions and other information in this
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>>>> > KPMG cannot guarantee that e-mail communications are secure or
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>>>> > as information could be intercepted, corrupted, amended, lost,
>>>> destroyed,
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>>>> > This email is being sent out by KPMG International Cooperative ("KPMG
>>>> > International") on behalf of the local KPMG member firm providing
>>>> services
>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>> Swiss
>>>> > entity that serves as a coordinating entity for a network of
>>>> independent
>>>> > firms operating under the KPMG name. KPMG International provides no
>>>> services
>>>> > to clients. Each member firm of KPMG International is a legally
>>>> distinct and
>>>> > separate entity and each describes itself as such. Information about
>>>> the
>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>> obtained
>>>> > from your KPMG representative.
>>>> >
>>>> > This footnote also confirms that this e-mail message has been swept by
>>>> > AntiVirus software.
>>>> >
>>>> > ________________________________
>>>> > The information in this e-mail is confidential and may be legally
>>>> > privileged. It is intended solely for the addressee. Access to this
>>>> e-mail
>>>> > by anyone else is unauthorized. If you have received this
>>>> communication in
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>>>> send to
>>>> > the original sender, then delete the e-mail and destroy any copies of
>>>> it. If
>>>> > you are not the intended recipient, any disclosure, copying,
>>>> distribution or
>>>> > any action taken or omitted to be taken in reliance on it, is
>>>> prohibited and
>>>> > may be unlawful. Any opinions or advice contained in this e-mail are
>>>> subject
>>>> > to the terms and conditions expressed in the governing KPMG client
>>>> > engagement letter. Opinions, conclusions and other information in this
>>>> > e-mail and any attachments that do not relate to the official
>>>> business of
>>>> > the firm are neither given nor endorsed by it.
>>>> >
>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free,
>>>> > as information could be intercepted, corrupted, amended, lost,
>>>> destroyed,
>>>> > arrive late or incomplete, or contain viruses.
>>>> >
>>>> > This email is being sent out by KPMG International Cooperative ("KPMG
>>>> > International") on behalf of the local KPMG member firm providing
>>>> services
>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>> Swiss
>>>> > entity that serves as a coordinating entity for a network of
>>>> independent
>>>> > firms operating under the KPMG name. KPMG International provides no
>>>> services
>>>> > to clients. Each member firm of KPMG International is a legally
>>>> distinct and
>>>> > separate entity and each describes itself as such. Information about
>>>> the
>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>> obtained
>>>> > from your KPMG representative.
>>>> >
>>>> > This footnote also confirms that this e-mail message has been swept by
>>>> > AntiVirus software.
>>>> >
>>>> > ________________________________
>>>> > The information in this e-mail is confidential and may be legally
>>>> > privileged. It is intended solely for the addressee. Access to this
>>>> e-mail
>>>> > by anyone else is unauthorized. If you have received this
>>>> communication in
>>>> > error, please address with the subject heading "Received in error,"
>>>> send to
>>>> > the original sender, then delete the e-mail and destroy any copies of
>>>> it. If
>>>> > you are not the intended recipient, any disclosure, copying,
>>>> distribution or
>>>> > any action taken or omitted to be taken in reliance on it, is
>>>> prohibited and
>>>> > may be unlawful. Any opinions or advice contained in this e-mail are
>>>> subject
>>>> > to the terms and conditions expressed in the governing KPMG client
>>>> > engagement letter. Opinions, conclusions and other information in this
>>>> > e-mail and any attachments that do not relate to the official
>>>> business of
>>>> > the firm are neither given nor endorsed by it.
>>>> >
>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free,
>>>> > as information could be intercepted, corrupted, amended, lost,
>>>> destroyed,
>>>> > arrive late or incomplete, or contain viruses.
>>>> >
>>>> > This email is being sent out by KPMG International Cooperative ("KPMG
>>>> > International") on behalf of the local KPMG member firm providing
>>>> services
>>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>>> Swiss
>>>> > entity that serves as a coordinating entity for a network of
>>>> independent
>>>> > firms operating under the KPMG name. KPMG International provides no
>>>> services
>>>> > to clients. Each member firm of KPMG International is a legally
>>>> distinct and
>>>> > separate entity and each describes itself as such. Information about
>>>> the
>>>> > structure and jurisdiction of your local KPMG member firm can be
>>>> obtained
>>>> > from your KPMG representative.
>>>> >
>>>> > This footnote also confirms that this e-mail message has been swept by
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>>>> > This email is being sent out by KPMG International Cooperative ("KPMG
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>>>> > This footnote also confirms that this e-mail message has been swept by
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>>>
>>>
>>

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