Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 17:38:57 +0200

Nooooo Sackboy
On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote:

> Sackboy? you mean Ferra?
>
>
> On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> I like the Jojo approach for some characters in dashing and running.
>> double tap does dash, holding 2nd tap does run.  I wonder if it'll be the
>> same in MK.
>> ...about the interview, anyone see the Sackboy walking on the side?  Do
>> want that costume!
>>
>> I also bought all the jojo dlc.
>>
>>
>> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> > wrote:
>>
>>> deathfist is super important.
>>> I would say it is responsible for most of my defense in tekken.
>>>
>>> just play a df happy stu and level up.
>>>
>>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx>
>>> wrote:
>>> > He has a death fist that rapes your life bar in 1 shot,, and its hard
>>> to
>>> > punish and paul sounds like his taking a crap every second,, Law needs
>>> to
>>> > nerfed to shit also,, the deathfist of paul is all that needs nerfing
>>> 40%
>>> > less damage
>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> >
>>> > -----Original Message-----
>>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> > Date: Fri, 13 Jun 2014 10:02:01
>>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> > Subject: RE: USF4 changes!
>>> >
>>> > Nah, Paul doesn’t need any changes.
>>> >
>>> > He’s been happily mid-tier for most Tekken games. Since BR, and in
>>> TTT2,
>>> > it’s arguable that he’s in the higher part of the mid-tier group.
>>> >
>>> > I have no complaints about Paul. I mean, it would be nice to have
>>> better
>>> > tracking, or a few more plus frame options, but that’s more on the
>>> ‘really
>>> > nice to have’, rather than ‘needs this to be playable’.
>>> > His combo damage is solid – not top tier, but fine from all angles. His
>>> > punishment game is excellent. His wall damage is good. His pokes are
>>> average
>>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA
>>> are very
>>> > nice. His lows aren’t that amazing, but he has enough other tools to
>>> make
>>> > him viable.
>>> >
>>> >
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] On
>>> > Behalf Of greattekkenmaster@xxxxxxxxx
>>> > Sent: 13 June 2014 11:55 AM
>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> > Subject: Re: USF4 changes!
>>> >
>>> > I have complaints about Paul and his move set
>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> > ________________________________
>>> > From: "Donaldson, Alasdair"
>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>> > Date: Fri, 13 Jun 2014 09:50:26 +0000
>>> > To:
>>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>>
>>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: RE: USF4 changes!
>>> >
>>> > And Paul gets dumbed every Tekken. I’m surprised he can string a
>>> sentence
>>> > together.
>>> >
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong
>>> > Sent: 13 June 2014 11:48 AM
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: Re: USF4 changes!
>>> >
>>> > The story is pretty good for a fighting game. Tekken's storyline is so
>>> > bad...if you're not part of the mishimas...you're just there...i mean
>>> look
>>> > at christie, she's been after Eddy since T4. And her speech...Eddy!
>>> Eddy!
>>> > wtf.
>>> >
>>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>> > wrote:
>>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t
>>> look
>>> > to be ‘res-able’ for Quan’s zombie army.
>>> >
>>> > Not sure what they’re doing with the storyline though.
>>> >
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>> > On Behalf Of Di Lhong
>>> > Sent: 13 June 2014 11:29 AM
>>> >
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: Re: USF4 changes!
>>> >
>>> > Same. Even if Mileena is bottom tier, i'll still play her. :)
>>> >
>>> > Hopefully she'll return, she didn't die in mk9 did she? but with
>>> D'Vorah,
>>> > i'm not sure they'll have another "monster" chick in the series.
>>> D'Vorah so
>>> > far looks awesome. Ferra/Thorr also looks fun. Like how they
>>> implemented the
>>> > 2 as one character. Well design stuff in MKX. It'll be sad not to see
>>> some
>>> > of the original cast, but i welcome the new ones :)
>>> >
>>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>> > wrote:
>>> > Well I’d rather just play the characters that I like. For MK it was
>>> always
>>> > going to be Scorp and Subby. I wanted to play Mileena, but I also
>>> wanted her
>>> > to be a lot faster than she was. Actually I like most of the MK cast…
>>> >
>>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>> > unplayable and they never fixed that. Next closest option was Bladam.
>>> Too
>>> > bad these turned out the really bad match-ups for Grundy…
>>> >
>>> >
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>> > On Behalf Of Di Lhong
>>> > Sent: 13 June 2014 11:05 AM
>>> >
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: Re: USF4 changes!
>>> >
>>> > True. But also it depends on who they hired i guess. I doubt they hired
>>> > anyone in the Sindel community to balance her out. Some people are
>>> just out
>>> > to balance their own character, while some gets forgotten entirely. The
>>> > worst are those who can't see why their character is broken and flip
>>> out
>>> > completely when they want to nerf something of their character...i
>>> rather
>>> > win with my own skills than rely on OP characters.
>>> >
>>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
>>> > wrote:
>>> > Yeah, I often wonder what the hell goes through the developer's heads.
>>> NRS
>>> > specifically went out of their way to hire people (gamers) to help them
>>> > balance the game. Then it got released and had to be patched almost
>>> > immediately. Now I can understand that without a large scale beta
>>> test, you
>>> > will not know about every little broken thing, but a lot of the issues
>>> > really should've been found by the testers.
>>> >
>>> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>>> joke
>>> > from the release, all the way though the patches. How friggin' hard is
>>> it to
>>> > listen to the comments from the serious fans?
>>> >
>>> > It's just shoddy quality control.
>>> >
>>> > Similarly Blizzard has admitted that none of the developers or testers
>>> for
>>> > RoS bothered to play the Monk. That's why the class is such a joke
>>> compared
>>> > to all the rest. I mean seriously? They couldn't be bothered to test
>>> one of
>>> > the classes? There are only 6 classes FFS.
>>> >
>>> > In one day you can read through all the posts on the Diablo character
>>> class
>>> > forums for the past month. That's enough to get a feel for what the
>>> real
>>> > problems are and who is just a butthurt troll complaining. Then patch
>>> that
>>> > shit.
>>> > No one cares that you are patching the conversations of NPCs. Fix the
>>> core
>>> > problems you retards...
>>> >
>>> > -----Original Message-----
>>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>> > On Behalf Of Stephen Scheidel
>>> > Sent: 13 June 2014 10:40 AM
>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> > Subject: Re: USF4 changes!
>>> >
>>> > Well if they just resist the tendency to be utter fucktards and keep
>>> broken
>>> > shit like kabal out of the game there won't be any need for baby game
>>> > mechanics to try and hide their shoddy balancing.
>>> >
>>> > We as a group could balance games better than nrs.
>>> >
>>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> wrote:
>>> >> Not sure how much it'll nulify. But at least they're trying to get rid
>>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>> >>
>>> >>
>>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
>>> >> wrote:
>>> >>
>>> >>> So they are just giving noobs a chance to escape.
>>> >>> Devs are really trying to make games purely a rock paper scissor
>>> thing.
>>> >>>
>>> >>> What's the point of a tough situation if you can just nullify it with
>>> >>> some noob feature.
>>> >>>
>>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> >>> wrote:
>>> >>> > Let's put it this way. The movement is basically the same as MK9.
>>> >>> > But now they added a new metere called "agility bar" where you can
>>> >>> > use it to do full/half screen run and do an evasive spacing
>>> >>> > backdash (i'm not sure if normal backdashing will consume such
>>> >>> > meter/bar...) So if you had 0
>>> >>> problem
>>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any
>>> >>> > trouble for your own movement. I see it as an escape mechanism more
>>> >>> > than offensive.
>>> >>> > because you need agility meter to use interactables and "evasive"
>>> >>> backdash.
>>> >>> > the backdash range is big enough to punish wiff. so it SHOULD cause
>>> >>> > bar.
>>> >>> if
>>> >>> > the normal backdash already does that, then no need to use agility
>>> >>> > bar.
>>> >>> >
>>> >>> > It doesn't take away anything. It's adding more escape mechanism
>>> >>> > for
>>> >>> people
>>> >>> > who have a tough time with rushdown characters up on their face...
>>> >>> >
>>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>> bars?
>>> >>> dunno
>>> >>> > will check again...might be faster)...so it's not like you'll not
>>> >>> > be able to use it every now and then. But if you abuse the
>>> >>> > meter...then you'll
>>> >>> pay
>>> >>> > for it when you really need it. The bars are there so you don't
>>> >>> > just
>>> >>> abuse
>>> >>> > the agility bar backdash and jump off walls all the time with no
>>> >>> > consequences.
>>> >>> >
>>> >>> > We don't know how's the recovery on the agility bar either. If it's
>>> >>> > good then it should cost bars...if it's crap then no.
>>> >>> >
>>> >>> >
>>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
>>> >>> > wrote:
>>> >>> >
>>> >>> >> I used the run button all the time.
>>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto:
>>> alasdair.donaldson@xxxxxxxxxx>>
>>> >>> >> wrote:
>>> >>> >>
>>> >>> >>>  Did you ever use the run button in MK3? I think I used it when
>>> >>> trolling
>>> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>>> >>> combos…
>>> >>> >>> not much else.
>>> >>> >>>
>>> >>> >>> It will be interesting seeing how this changes the oki game.
>>> >>> >>>
>>> >>> >>> I actually thought the movement in MK9 was fine. I mean for
>>> >>> >>> general
>>> >>> play
>>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>> >>> >>>
>>> >>> >>>
>>> >>> >>>
>>> >>> >>> *From:*
>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >>> >>> *Sent:* 12 June 2014 4:32 PM
>>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>> *Subject:* RE: USF4 changes!
>>> >>> >>>
>>> >>> >>>
>>> >>> >>>
>>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last
>>> >>> >>> dich when I use it.
>>> >>> >>>
>>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto:
>>> alasdair.donaldson@xxxxxxxxxx>>
>>> >>> >>> wrote:
>>> >>> >>>
>>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I
>>> >>> >>> mean the rolls?
>>> >>> >>> Who knows how this is going to work? I presume the backdashing
>>> >>> >>> will be enough to clear the space and either give you the
>>> >>> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >>> >>> This is MK... they've never had proper backdashes before. They're
>>> >>> >>> now adding new movement and people are still complaining that
>>> >>> >>> this will reduce their ability to play the game? How?
>>> >>> >>>
>>> >>> >>>
>>> >>> >>> -----Original Message-----
>>> >>> >>> From:
>>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >
>>> >>> >>> [mailto:
>>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>>> >>> >>> On Behalf Of Manase Zote
>>> >>> >>> Sent: 12 June 2014 4:22 PM
>>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>> Subject: Re: USF4 changes!
>>> >>> >>>
>>> >>> >>> In other games we can backlash until the cows come home and there
>>> >>> >>> is no meter for that and the game is still fair nothing broken
>>> >>> >>> about the mechanic. lol In street fighter if you backdash non
>>> >>> >>> stop you corner yourself and that alone is bad so I still don't
>>> >>> >>> understand why you
>>> >>> would
>>> >>> >>> need meter in helping with your suicide(cornering yourself).
>>> >>> >>> My suggestion is just balance the back dash so that it's not
>>> >>> >>> OP(like in SF, KOF and other 2D fighters).
>>> >>> >>>
>>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote:
>>> >>> >>> > The "agility bar" backdash covers much more distance than that
>>> >>> >>> > i think.
>>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and
>>> >>> >>> > strings...rushdown/pressure characters will have problem,
>>> >>> >>> > because they'll just backdash and avoid everything all the
>>> time.
>>> >>> >>> >
>>> >>> >>> > Unless they make backdashing more technical like Tekken. I
>>> >>> >>> > think the agility bar is fair. It doesn't limit anything at
>>> >>> >>> > all. It helps with tough situation.
>>> >>> >>> >
>>> >>> >>> >
>>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> >>> >>> > wrote:
>>> >>> >>> >>
>>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so
>>> >>> >>> >> what was wrong with that?
>>> >>> >>> >>
>>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> >>> >>> >> wrote:
>>> >>> >>> >> > The movement and pace of the game seems to be the same as
>>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>>> >>> >>> >> > enhances that a lot more for
>>> >>> >>> >> > 1-2
>>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>>> >>> >>> >> > game at
>>> >>> >>> all.
>>> >>> >>> >> > Eg.
>>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>> >>> >>> >> > agility
>>> >>> bar
>>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>> >>> >>> >> > Nina's
>>> >>> df+1
>>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1
>>> >>> >>> >> > ss+1
>>> >>> >>> >> > pressure by using stage interactables and jump away. Not
>>> >>> >>> >> > sure if you're invincible or not during the jump...What was
>>> >>> >>> >> > injustice
>>> >>> like?
>>> >>> >>> >> >
>>> >>> >>> >> > So the basic movements is there. No limitation at all.
>>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement
>>> >>> >>> >> > gameplay.
>>> >>> >>> >> >
>>> >>> >>> >> >
>>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> >>> >>> wrote:
>>> >>> >>> >> >>
>>> >>> >>> >> >> At this point no one knows how all of the above system
>>> >>> >>> >> >> mechanics are going to turn out.
>>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>>> >>> because
>>> >>> >>> >> >> you need movement for everything you do in a fighting game.
>>> >>> >>> >> >> It also affects the pacing of the overall match.  So for me
>>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give
>>> >>> players
>>> >>> >>> >> >> more problems rather than assisting them in a match.
>>> >>> >>> >> >> I still don't see how styles can solve bad match ups, zoner
>>> >>> >>> >> >> will always have an advantage from range, rushdown owns
>>> >>> >>> >> >> up-close...
>>> >>> >>> >> >>
>>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> >>> >>> >> >> wrote:
>>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>>> bar.
>>> >>> >>> >> >> > It
>>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>> >>> >>> >> >> > perform
>>> >>> run
>>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>>> >>> >>> >> >> > fair.
>>> >>> It
>>> >>> >>> >> >> > fills up fast enough to use it every now and then. But
>>> >>> >>> >> >> > not enough to just spam nonstop. You use
>>> >>> >>> >> >> > 2 to
>>> >>> >>> >> >> > use stage interactables. So it's not a stage
>>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if
>>> >>> >>> >> >> > it'll be worth it to use interactables or to just dash up
>>> >>> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >>> >>> >> >> >
>>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to do
>>> >>> >>> rushdown.
>>> >>> >>> >> >> > And
>>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>>> >>> thingy
>>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>> >>> >>> >> >> > character variation is NOT going to be
>>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>> >>> >>> >> >> > match up, but still at the end of the day...it's what you
>>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>> >>> fireball
>>> >>> >>> >> >> > like a noob and know some combos and it'll already be
>>> >>> >>> >> >> > hard to win against kabal without having to learn his
>>> >>> >>> >> >> > advance nomad
>>> >>> dash
>>> >>> >>> >> >> > cancels if you play someone who has trouble with zoning.
>>> >>> >>> >> >> >
>>> >>> >>> >> >> > so instead of choosing a variation and giving you instant
>>> >>> >>> >> >> > win (because you only keep a few moveset between
>>> >>> >>> >> >> > variations). i'm hoping variation helps with really bad
>>> >>> >>> >> >> > match ups like 9-1 or
>>> >>> 8-2
>>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>> >>> >>> >> >> > fighting games should be about what you can do as a
>>> player.
>>> >>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't
>>> >>> >>> >> >> > give me instant advantage over someone who's really good
>>> >>> >>> >> >> > with
>>> >>> sheeva,
>>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have
>>> >>> >>> >> >> > issue with zoning in mk9...)
>>> >>> >>> >> >> >
>>> >>> >>> >> >> >
>>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> >>> >>> >> >> > wrote:
>>> >>> >>> >> >> >>
>>> >>> >>> >> >> >> SAP just told me that you need meter to run?
>>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>>> >>> >>> >> >> >> meter for running)?
>>> >>> >>> >> >> >> Who said running was broken?
>>> >>> >>> >> >> >>
>>> >>> >>> >> >> >> *Sigh*
>>> >>> >>> >> >> >>
>>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos
>>> >>> >>> >> >> >> so no meter no chain combos no running around :(
>>> >>> >>> >> >> >>
>>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx
>>> >>
>>> >>> >>> >> >> >> wrote:
>>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>> >>> >>> >> >> >> >
>>> >>> >>> >> >> >> > Picking a different version of the same character or a
>>> >>> >>> >> >> >> > different character all together between matches would
>>> >>> >>> >> >> >> > be just like it was now.
>>> >>> >>> >> >> >> >
>>> >>> >>> >> >> >> > Counterpicking etc.
>>> >>> >>> >> >> >> >
>>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >>> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>
>>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>> >> >> >> >
>>> >>> >>> >> >> >> >>
>>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>> >>> >>> >> >> >> >> character selection?
>>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will still
>>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>>> >>> >>> >> >> >> >> skill level and execution will be the deciding
>>> >>> >>> >> >> >> >> factor.
>>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to
>>> >>> >>> >> >> >> >> make every character the same...
>>> >>> >>> >> >> >> >>
>>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> wrote:
>>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>> >>> >>> >> >> >> >> > bad
>>> >>> match
>>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>>> >>> >>> >> >> >> >> > and challenging in another level when your opponent
>>> >>> >>> >> >> >> >> > knows
>>> >>> what
>>> >>> >>> >> >> >> >> > your character can do.
>>> >>> >>> >> >> >> >> >
>>> >>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge
>>> >>> >>> >> >> >> >> > in fighting games.
>>> >>> >>> >> >> >> >> > but
>>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >>> >>> >> >> >> >> >
>>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal
>>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>> >>> >>> >> >> >> >> > you
>>> >>> >>> >> >> >> >> > can play bears and still win against top tier
>>> >>> >>> >> >> >> >> > character because you the player are just better.
>>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>>> fight
>>> >>> >>> >> >> >> >> > situation.
>>> >>> >>> >> >> >> >> > should
>>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a
>>> >>> >>> >> >> >> >> > slightly
>>> >>> blunt
>>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>>> >>> >>> >> >> >> >> >
>>> >>> >>> >> >> >> >> >
>>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> > wrote:
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>> >>> >>> >> >> >> >> >> dice to me.
>>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a
>>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>>> >>> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example
>>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>>> >>> >>> >> >> >> >> >> and how many moves will change between 3
>>> >>> >>> >> >> >> >> >> variations of a character.
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> wrote:
>>> >>> >>> >> >> >> >> >> > 11.59? XD
>>> >>> >>> >> >> >> >> >> >
>>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some
>>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>> >>> >>> >> >> >> >> >> > they'll balance
>>> >>> it
>>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>>> >>> >>> >> >> >> >> >> > to another characters variation completely. If
>>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>> >>> >>> >> >> >> >> >> > hopefully the variations will
>>> >>> make
>>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not
>>> >>> >>> >> >> >> >> >> > a complete
>>> >>> lose
>>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >>> >>> >> >> >> >> >> >
>>> >>> >>> >> >> >> >> >> >
>>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto:
>>> ryan820509@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> > wrote:
>>> >>> >>> >> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>> >>> >>> >> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto:
>>> greattekkenmaster@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >> wrote:
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>>> >>> >>> >> >> >> >> >> >>> much
>>> >>> as
>>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>> >>> >>> >> >> >> >> >> >>> let your email find you!
>>> >>> >>> >> >> >> >> >> >>> ________________________________
>>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams
>>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto:
>>> ryan820509@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>> Sender:
>>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx>
>>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >>> >>> >> >> >> >> >> >>> To:
>>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc@xxxxxxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>> ReplyTo:
>>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions
>>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>>> >>> >>> >> >> >> >> >> >>> as
>>> >>> well.
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>> >>> >>> >> >> >> >> >> >>> Barendse
>>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto:
>>> ashraf.barendse@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was
>>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>> >>> >>> >> >> >> >> >> >>>> computer"
>>> >>> >>> >> >> >> >> >> >>>> and
>>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >>> >>> >> >> >> >> >> >>>> and
>>> >>> >>> >> >> >> >> >> >>>> she
>>> >>> >>> >> >> >> >> >> >>>> was
>>> >>> >>> >> >> >> >> >> >>>> like
>>> >>> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir
>>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx
>>> >>
>>> >>> >>> >> >> >> >> >> >>>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>> I love those.
>>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >>> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >>> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >>> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >>> >>> >> >> >> >> >> >>>>> "mkay"
>>> >>> >>> >> >> >> >> >> >>>>> "install this app"
>>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >>> >>> >> >> >> >> >> >>>>> "huh?"
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>> good times.
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>> >>> >>> >> >> >> >> >> >>>>> Barendse
>>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto:
>>> ashraf.barendse@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>>>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>> >>> >>> >> >> >> >> >> >>>>>> Department"
>>> >>> >>> >> >> >> >> >> >>>>>> How about no.
>>> >>> >>> >> >> >> >> >> >>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>> >>> >>> >> >> >> >> >> >>>>>> Williams
>>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto:
>>> ryan820509@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>>>>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>> >>> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >>> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir
>>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto:
>>> nicmuir@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>>>>>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>> >>> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >>> >>> games.
>>> >>> >>> >> >> >> >> >> >>>>>>>> The
>>> >>> >>> >> >> >> >> >> >>>>>>>> update
>>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>> >>> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>>> >>> >>> >> >> >> >> >> >>>>>>>> later.
>>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I
>>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes
>>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>> >>> >>> >> >> >> >> >> >>>>>>>> it.
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto:
>>> paashaasggx@xxxxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>>>>>>> wrote:
>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>>> >>> >>> >> >> >> >> >> >>>>>>>>> :D
>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > From:
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto:
>>> gieroadsteve@xxxxxxxxx>
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > To:
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto:
>>> cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>> >> >> >> >> >> >>>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto:
>>> ilitirit@xxxxxxxxx>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> =============================================
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>> >>> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>>
>>> >>> >>> >> >> >> >> >> >>>>>
>>> >>> >>> >> >> >> >> >> >>>>
>>> >>> >>> >> >> >> >> >> >>>
>>> >>> >>> >> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >> >
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >>
>>> >>> >>> >> >> >> >> >>
>>> >>> =========================================================
>>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape
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>>> >>> >>> >> >> >> >>
>>> >>> >>> >> >> >> >>
>>> >>> >>> >> >> >> >>
>>> >>> ============================================================
>>> >>> >>> >> >> >> >> ============= You are subscribed to the Cape Town
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>>> >>> >>> >> >> >>
>>> >>> >>> >> >> >>
>>> >>> ===============================================================
>>> >>> >>> >> >> >> ========== You are subscribed to the Cape Town Fighting
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>>> >>> >>> >> >>
>>> >>> >>> >> >>
>>> >>> ==================================================================
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>>> >>> =====================================================================
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>>> >>> >>>
>>> >>> =====================================================================
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>>> >>> >>> distinct and separate entity and each describes itself as such.
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>>> > International") on behalf of the local KPMG member firm providing
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>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>> Swiss
>>> > entity that serves as a coordinating entity for a network of
>>> independent
>>> > firms operating under the KPMG name. KPMG International provides no
>>> services
>>> > to clients. Each member firm of KPMG International is a legally
>>> distinct and
>>> > separate entity and each describes itself as such. Information about
>>> the
>>> > structure and jurisdiction of your local KPMG member firm can be
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>>> subject
>>> > to the terms and conditions expressed in the governing KPMG client
>>> > engagement letter. Opinions, conclusions and other information in this
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>>> >
>>> > KPMG cannot guarantee that e-mail communications are secure or
>>> error-free,
>>> > as information could be intercepted, corrupted, amended, lost,
>>> destroyed,
>>> > arrive late or incomplete, or contain viruses.
>>> >
>>> > This email is being sent out by KPMG International Cooperative ("KPMG
>>> > International") on behalf of the local KPMG member firm providing
>>> services
>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>> Swiss
>>> > entity that serves as a coordinating entity for a network of
>>> independent
>>> > firms operating under the KPMG name. KPMG International provides no
>>> services
>>> > to clients. Each member firm of KPMG International is a legally
>>> distinct and
>>> > separate entity and each describes itself as such. Information about
>>> the
>>> > structure and jurisdiction of your local KPMG member firm can be
>>> obtained
>>> > from your KPMG representative.
>>> >
>>> > This footnote also confirms that this e-mail message has been swept by
>>> > AntiVirus software.
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>>> > ________________________________
>>> > The information in this e-mail is confidential and may be legally
>>> > privileged. It is intended solely for the addressee. Access to this
>>> e-mail
>>> > by anyone else is unauthorized. If you have received this
>>> communication in
>>> > error, please address with the subject heading "Received in error,"
>>> send to
>>> > the original sender, then delete the e-mail and destroy any copies of
>>> it. If
>>> > you are not the intended recipient, any disclosure, copying,
>>> distribution or
>>> > any action taken or omitted to be taken in reliance on it, is
>>> prohibited and
>>> > may be unlawful. Any opinions or advice contained in this e-mail are
>>> subject
>>> > to the terms and conditions expressed in the governing KPMG client
>>> > engagement letter. Opinions, conclusions and other information in this
>>> > e-mail and any attachments that do not relate to the official business
>>> of
>>> > the firm are neither given nor endorsed by it.
>>> >
>>> > KPMG cannot guarantee that e-mail communications are secure or
>>> error-free,
>>> > as information could be intercepted, corrupted, amended, lost,
>>> destroyed,
>>> > arrive late or incomplete, or contain viruses.
>>> >
>>> > This email is being sent out by KPMG International Cooperative ("KPMG
>>> > International") on behalf of the local KPMG member firm providing
>>> services
>>> > to you. KPMG International Cooperative ("KPMG International") is a
>>> Swiss
>>> > entity that serves as a coordinating entity for a network of
>>> independent
>>> > firms operating under the KPMG name. KPMG International provides no
>>> services
>>> > to clients. Each member firm of KPMG International is a legally
>>> distinct and
>>> > separate entity and each describes itself as such. Information about
>>> the
>>> > structure and jurisdiction of your local KPMG member firm can be
>>> obtained
>>> > from your KPMG representative.
>>> >
>>> > This footnote also confirms that this e-mail message has been swept by
>>> > AntiVirus software.
>>> >
>>> > **********************************************************************
>>> > The information in this e-mail is confidential and may be legally
>>> > privileged. It is intended solely for the addressee. Access to this
>>> e-mail
>>> > by anyone else is unauthorized. If you have received this
>>> communication in
>>> > error, please address with the subject heading "Received in error,"
>>> send to
>>> > the original sender, then delete the e-mail and destroy any copies of
>>> it. If
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