Nooooo Sackboy On 13 Jun 2014 17:18, "Di Lhong" <numotd@xxxxxxxxx> wrote: > Sackboy? you mean Ferra? > > > On Fri, Jun 13, 2014 at 4:03 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> I like the Jojo approach for some characters in dashing and running. >> double tap does dash, holding 2nd tap does run. I wonder if it'll be the >> same in MK. >> ...about the interview, anyone see the Sackboy walking on the side? Do >> want that costume! >> >> I also bought all the jojo dlc. >> >> >> On Fri, Jun 13, 2014 at 2:49 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> > wrote: >> >>> deathfist is super important. >>> I would say it is responsible for most of my defense in tekken. >>> >>> just play a df happy stu and level up. >>> >>> On 13/06/2014, greattekkenmaster@xxxxxxxxx <greattekkenmaster@xxxxxxxxx> >>> wrote: >>> > He has a death fist that rapes your life bar in 1 shot,, and its hard >>> to >>> > punish and paul sounds like his taking a crap every second,, Law needs >>> to >>> > nerfed to shit also,, the deathfist of paul is all that needs nerfing >>> 40% >>> > less damage >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> > >>> > -----Original Message----- >>> > From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> > Date: Fri, 13 Jun 2014 10:02:01 >>> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> > Subject: RE: USF4 changes! >>> > >>> > Nah, Paul doesn’t need any changes. >>> > >>> > He’s been happily mid-tier for most Tekken games. Since BR, and in >>> TTT2, >>> > it’s arguable that he’s in the higher part of the mid-tier group. >>> > >>> > I have no complaints about Paul. I mean, it would be nice to have >>> better >>> > tracking, or a few more plus frame options, but that’s more on the >>> ‘really >>> > nice to have’, rather than ‘needs this to be playable’. >>> > His combo damage is solid – not top tier, but fine from all angles. His >>> > punishment game is excellent. His wall damage is good. His pokes are >>> average >>> > – a couple of really nice ones though (ws+4, d+1). His carry and TA >>> are very >>> > nice. His lows aren’t that amazing, but he has enough other tools to >>> make >>> > him viable. >>> > >>> > >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx] On >>> > Behalf Of greattekkenmaster@xxxxxxxxx >>> > Sent: 13 June 2014 11:55 AM >>> > To: cpt-fgc@xxxxxxxxxxxxx >>> > Subject: Re: USF4 changes! >>> > >>> > I have complaints about Paul and his move set >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> > ________________________________ >>> > From: "Donaldson, Alasdair" >>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>> > Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> > To: >>> > cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx<mailto: >>> cpt-fgc@xxxxxxxxxxxxx%3ccpt-fgc@xxxxxxxxxxxxx>> >>> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: RE: USF4 changes! >>> > >>> > And Paul gets dumbed every Tekken. I’m surprised he can string a >>> sentence >>> > together. >>> > >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Di Lhong >>> > Sent: 13 June 2014 11:48 AM >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: Re: USF4 changes! >>> > >>> > The story is pretty good for a fighting game. Tekken's storyline is so >>> > bad...if you're not part of the mishimas...you're just there...i mean >>> look >>> > at christie, she's been after Eddy since T4. And her speech...Eddy! >>> Eddy! >>> > wtf. >>> > >>> > On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>> > wrote: >>> > Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn’t >>> look >>> > to be ‘res-able’ for Quan’s zombie army. >>> > >>> > Not sure what they’re doing with the storyline though. >>> > >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> > On Behalf Of Di Lhong >>> > Sent: 13 June 2014 11:29 AM >>> > >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: Re: USF4 changes! >>> > >>> > Same. Even if Mileena is bottom tier, i'll still play her. :) >>> > >>> > Hopefully she'll return, she didn't die in mk9 did she? but with >>> D'Vorah, >>> > i'm not sure they'll have another "monster" chick in the series. >>> D'Vorah so >>> > far looks awesome. Ferra/Thorr also looks fun. Like how they >>> implemented the >>> > 2 as one character. Well design stuff in MKX. It'll be sad not to see >>> some >>> > of the original cast, but i welcome the new ones :) >>> > >>> > On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>> > wrote: >>> > Well I’d rather just play the characters that I like. For MK it was >>> always >>> > going to be Scorp and Subby. I wanted to play Mileena, but I also >>> wanted her >>> > to be a lot faster than she was. Actually I like most of the MK cast… >>> > >>> > For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>> > unplayable and they never fixed that. Next closest option was Bladam. >>> Too >>> > bad these turned out the really bad match-ups for Grundy… >>> > >>> > >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> > On Behalf Of Di Lhong >>> > Sent: 13 June 2014 11:05 AM >>> > >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: Re: USF4 changes! >>> > >>> > True. But also it depends on who they hired i guess. I doubt they hired >>> > anyone in the Sindel community to balance her out. Some people are >>> just out >>> > to balance their own character, while some gets forgotten entirely. The >>> > worst are those who can't see why their character is broken and flip >>> out >>> > completely when they want to nerf something of their character...i >>> rather >>> > win with my own skills than rely on OP characters. >>> > >>> > On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> >>> > wrote: >>> > Yeah, I often wonder what the hell goes through the developer's heads. >>> NRS >>> > specifically went out of their way to hire people (gamers) to help them >>> > balance the game. Then it got released and had to be patched almost >>> > immediately. Now I can understand that without a large scale beta >>> test, you >>> > will not know about every little broken thing, but a lot of the issues >>> > really should've been found by the testers. >>> > >>> > I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >>> > Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >>> joke >>> > from the release, all the way though the patches. How friggin' hard is >>> it to >>> > listen to the comments from the serious fans? >>> > >>> > It's just shoddy quality control. >>> > >>> > Similarly Blizzard has admitted that none of the developers or testers >>> for >>> > RoS bothered to play the Monk. That's why the class is such a joke >>> compared >>> > to all the rest. I mean seriously? They couldn't be bothered to test >>> one of >>> > the classes? There are only 6 classes FFS. >>> > >>> > In one day you can read through all the posts on the Diablo character >>> class >>> > forums for the past month. That's enough to get a feel for what the >>> real >>> > problems are and who is just a butthurt troll complaining. Then patch >>> that >>> > shit. >>> > No one cares that you are patching the conversations of NPCs. Fix the >>> core >>> > problems you retards... >>> > >>> > -----Original Message----- >>> > From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> > [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> > On Behalf Of Stephen Scheidel >>> > Sent: 13 June 2014 10:40 AM >>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> > Subject: Re: USF4 changes! >>> > >>> > Well if they just resist the tendency to be utter fucktards and keep >>> broken >>> > shit like kabal out of the game there won't be any need for baby game >>> > mechanics to try and hide their shoddy balancing. >>> > >>> > We as a group could balance games better than nrs. >>> > >>> > On 13/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> wrote: >>> >> Not sure how much it'll nulify. But at least they're trying to get rid >>> >> of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>> >> >>> >> >>> >> On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> >> <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> >>> >> wrote: >>> >> >>> >>> So they are just giving noobs a chance to escape. >>> >>> Devs are really trying to make games purely a rock paper scissor >>> thing. >>> >>> >>> >>> What's the point of a tough situation if you can just nullify it with >>> >>> some noob feature. >>> >>> >>> >>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> >>> wrote: >>> >>> > Let's put it this way. The movement is basically the same as MK9. >>> >>> > But now they added a new metere called "agility bar" where you can >>> >>> > use it to do full/half screen run and do an evasive spacing >>> >>> > backdash (i'm not sure if normal backdashing will consume such >>> >>> > meter/bar...) So if you had 0 >>> >>> problem >>> >>> > with movement in mk9. mkx agility bar shouldn't cause you any >>> >>> > trouble for your own movement. I see it as an escape mechanism more >>> >>> > than offensive. >>> >>> > because you need agility meter to use interactables and "evasive" >>> >>> backdash. >>> >>> > the backdash range is big enough to punish wiff. so it SHOULD cause >>> >>> > bar. >>> >>> if >>> >>> > the normal backdash already does that, then no need to use agility >>> >>> > bar. >>> >>> > >>> >>> > It doesn't take away anything. It's adding more escape mechanism >>> >>> > for >>> >>> people >>> >>> > who have a tough time with rushdown characters up on their face... >>> >>> > >>> >>> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>> bars? >>> >>> dunno >>> >>> > will check again...might be faster)...so it's not like you'll not >>> >>> > be able to use it every now and then. But if you abuse the >>> >>> > meter...then you'll >>> >>> pay >>> >>> > for it when you really need it. The bars are there so you don't >>> >>> > just >>> >>> abuse >>> >>> > the agility bar backdash and jump off walls all the time with no >>> >>> > consequences. >>> >>> > >>> >>> > We don't know how's the recovery on the agility bar either. If it's >>> >>> > good then it should cost bars...if it's crap then no. >>> >>> > >>> >>> > >>> >>> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >>> > <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> >>> >>> > wrote: >>> >>> > >>> >>> >> I used the run button all the time. >>> >>> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >>> >> <alasdair.donaldson@xxxxxxxxxx<mailto: >>> alasdair.donaldson@xxxxxxxxxx>> >>> >>> >> wrote: >>> >>> >> >>> >>> >>> Did you ever use the run button in MK3? I think I used it when >>> >>> trolling >>> >>> >>> with Cyrax and his grab into stuff, or with one of old SubZero’s >>> >>> combos… >>> >>> >>> not much else. >>> >>> >>> >>> >>> >>> It will be interesting seeing how this changes the oki game. >>> >>> >>> >>> >>> >>> I actually thought the movement in MK9 was fine. I mean for >>> >>> >>> general >>> >>> play >>> >>> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> *From:* >>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> >>> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> >>> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >>> >>> *Sent:* 12 June 2014 4:32 PM >>> >>> >>> *To:* cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> *Subject:* RE: USF4 changes! >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> You can use bar for teleport stuff in kof. Most of it is last >>> >>> >>> dich when I use it. >>> >>> >>> >>> >>> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >>> >>> alasdair.donaldson@xxxxxxxxxx<mailto: >>> alasdair.donaldson@xxxxxxxxxx>> >>> >>> >>> wrote: >>> >>> >>> >>> >>> >>> Don't you need meter for some of the movement stuff in KOF? I >>> >>> >>> mean the rolls? >>> >>> >>> Who knows how this is going to work? I presume the backdashing >>> >>> >>> will be enough to clear the space and either give you the >>> >>> >>> opportunity to whiff punish or set up some zoning stuff. >>> >>> >>> This is MK... they've never had proper backdashes before. They're >>> >>> >>> now adding new movement and people are still complaining that >>> >>> >>> this will reduce their ability to play the game? How? >>> >>> >>> >>> >>> >>> >>> >>> >>> -----Original Message----- >>> >>> >>> From: >>> >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >>> > >>> >>> >>> [mailto: >>> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >>> >>> >>> On Behalf Of Manase Zote >>> >>> >>> Sent: 12 June 2014 4:22 PM >>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> Subject: Re: USF4 changes! >>> >>> >>> >>> >>> >>> In other games we can backlash until the cows come home and there >>> >>> >>> is no meter for that and the game is still fair nothing broken >>> >>> >>> about the mechanic. lol In street fighter if you backdash non >>> >>> >>> stop you corner yourself and that alone is bad so I still don't >>> >>> >>> understand why you >>> >>> would >>> >>> >>> need meter in helping with your suicide(cornering yourself). >>> >>> >>> My suggestion is just balance the back dash so that it's not >>> >>> >>> OP(like in SF, KOF and other 2D fighters). >>> >>> >>> >>> >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>> >>> >>> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: >>> >>> >>> > The "agility bar" backdash covers much more distance than that >>> >>> >>> > i think. >>> >>> >>> > Also, if we can just backdash nonstop and avoid normals and >>> >>> >>> > strings...rushdown/pressure characters will have problem, >>> >>> >>> > because they'll just backdash and avoid everything all the >>> time. >>> >>> >>> > >>> >>> >>> > Unless they make backdashing more technical like Tekken. I >>> >>> >>> > think the agility bar is fair. It doesn't limit anything at >>> >>> >>> > all. It helps with tough situation. >>> >>> >>> > >>> >>> >>> > >>> >>> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >>> >>> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> >>> >>> > wrote: >>> >>> >>> >> >>> >>> >>> >> MK9 didn't have a bar for back dashing and it was just fine so >>> >>> >>> >> what was wrong with that? >>> >>> >>> >> >>> >>> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>> >>> >>> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> >>> >>> >> wrote: >>> >>> >>> >> > The movement and pace of the game seems to be the same as >>> >>> >>> >> > mk9 (which i think is ok but not the best). The agility bar >>> >>> >>> >> > enhances that a lot more for >>> >>> >>> >> > 1-2 >>> >>> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >>> >>> >>> >> > game at >>> >>> >>> all. >>> >>> >>> >> > Eg. >>> >>> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>> >>> >>> >> > agility >>> >>> bar >>> >>> >>> >> > (that fills up on it's own pretty nicely) to get out of >>> >>> >>> >> > Nina's >>> >>> df+1 >>> >>> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 >>> >>> >>> >> > ss+1 >>> >>> >>> >> > pressure by using stage interactables and jump away. Not >>> >>> >>> >> > sure if you're invincible or not during the jump...What was >>> >>> >>> >> > injustice >>> >>> like? >>> >>> >>> >> > >>> >>> >>> >> > So the basic movements is there. No limitation at all. >>> >>> >>> >> > Agility bar helps but doesn't defy the whole movement >>> >>> >>> >> > gameplay. >>> >>> >>> >> > >>> >>> >>> >> > >>> >>> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >>> >>> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> >>> >>> wrote: >>> >>> >>> >> >> >>> >>> >>> >> >> At this point no one knows how all of the above system >>> >>> >>> >> >> mechanics are going to turn out. >>> >>> >>> >> >> Limiting movement to a bar is a crime in any fighting game >>> >>> because >>> >>> >>> >> >> you need movement for everything you do in a fighting game. >>> >>> >>> >> >> It also affects the pacing of the overall match. So for me >>> >>> >>> >> >> limiting movement to a bar is a gimmick and will only give >>> >>> players >>> >>> >>> >> >> more problems rather than assisting them in a match. >>> >>> >>> >> >> I still don't see how styles can solve bad match ups, zoner >>> >>> >>> >> >> will always have an advantage from range, rushdown owns >>> >>> >>> >> >> up-close... >>> >>> >>> >> >> >>> >>> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >>> >>> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> >>> >>> >> >> wrote: >>> >>> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >>> bar. >>> >>> >>> >> >> > It >>> >>> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>> >>> >>> >> >> > perform >>> >>> run >>> >>> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >>> >>> >>> >> >> > fair. >>> >>> It >>> >>> >>> >> >> > fills up fast enough to use it every now and then. But >>> >>> >>> >> >> > not enough to just spam nonstop. You use >>> >>> >>> >> >> > 2 to >>> >>> >>> >> >> > use stage interactables. So it's not a stage >>> >>> >>> >> >> > interactablefest like Injustice. You have to decide if >>> >>> >>> >> >> > it'll be worth it to use interactables or to just dash up >>> >>> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >>> >>> >> >> > >>> >>> >>> >> >> > As for variation. It's like saying Catwomen decides to do >>> >>> >>> rushdown. >>> >>> >>> >> >> > And >>> >>> >>> >> >> > Grundy decides to do "zoning" with his zombie ground grab >>> >>> thingy >>> >>> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>> >>> >>> >> >> > Catwomen will just run up to grundy with her claw slash >>> >>> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>> >>> >>> >> >> > character variation is NOT going to be >>> >>> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>> >>> >>> >> >> > match up, but still at the end of the day...it's what you >>> >>> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>> >>> fireball >>> >>> >>> >> >> > like a noob and know some combos and it'll already be >>> >>> >>> >> >> > hard to win against kabal without having to learn his >>> >>> >>> >> >> > advance nomad >>> >>> dash >>> >>> >>> >> >> > cancels if you play someone who has trouble with zoning. >>> >>> >>> >> >> > >>> >>> >>> >> >> > so instead of choosing a variation and giving you instant >>> >>> >>> >> >> > win (because you only keep a few moveset between >>> >>> >>> >> >> > variations). i'm hoping variation helps with really bad >>> >>> >>> >> >> > match ups like 9-1 or >>> >>> 8-2 >>> >>> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>> >>> >>> >> >> > fighting games should be about what you can do as a >>> player. >>> >>> >>> >> >> > just because i know stupid spamming basic kabal shouldn't >>> >>> >>> >> >> > give me instant advantage over someone who's really good >>> >>> >>> >> >> > with >>> >>> sheeva, >>> >>> >>> >> >> > scorpion or sub zero (don't know which characters have >>> >>> >>> >> >> > issue with zoning in mk9...) >>> >>> >>> >> >> > >>> >>> >>> >> >> > >>> >>> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >>> bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> >>> >>> >> >> > wrote: >>> >>> >>> >> >> >> >>> >>> >>> >> >> >> SAP just told me that you need meter to run? >>> >>> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >>> >>> >>> >> >> >> meter for running)? >>> >>> >>> >> >> >> Who said running was broken? >>> >>> >>> >> >> >> >>> >>> >>> >> >> >> *Sigh* >>> >>> >>> >> >> >> >>> >>> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos >>> >>> >>> >> >> >> so no meter no chain combos no running around :( >>> >>> >>> >> >> >> >>> >>> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >>> >>> >> >> >> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx >>> >> >>> >>> >>> >> >> >> wrote: >>> >>> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>> >>> >>> >> >> >> > >>> >>> >>> >> >> >> > Picking a different version of the same character or a >>> >>> >>> >> >> >> > different character all together between matches would >>> >>> >>> >> >> >> > be just like it was now. >>> >>> >>> >> >> >> > >>> >>> >>> >> >> >> > Counterpicking etc. >>> >>> >>> >> >> >> > >>> >>> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >>> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >>> >>> >> >> >> >> From: bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx> >>> >>> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto: >>> cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> >> >> >> > >>> >>> >>> >> >> >> >> >>> >>> >>> >> >> >> >> How do you get around the rock/paper/scissors >>> >>> >>> >> >> >> >> character selection? >>> >>> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>> >>> >>> >> >> >> >> goes for rush down version of scorpion, it will still >>> >>> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>> >>> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >>> >>> >>> >> >> >> >> skill level and execution will be the deciding >>> >>> >>> >> >> >> >> factor. >>> >>> >>> >> >> >> >> To me the understanding of a balance fighting is to >>> >>> >>> >> >> >> >> make every character the same... >>> >>> >>> >> >> >> >> >>> >>> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >>> numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> >>> >>> >> >> >> >> wrote: >>> >>> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>> >>> >>> >> >> >> >> > bad >>> >>> match >>> >>> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >>> >>> >>> >> >> >> >> > and challenging in another level when your opponent >>> >>> >>> >> >> >> >> > knows >>> >>> what >>> >>> >>> >> >> >> >> > your character can do. >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> > Yes there are bad match ups and character knowledge >>> >>> >>> >> >> >> >> > in fighting games. >>> >>> >>> >> >> >> >> > but >>> >>> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >>> >>> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal >>> >>> >>> >> >> >> >> > with relax stance and such. I'll play in another >>> >>> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>> >>> >>> >> >> >> >> > you >>> >>> >>> >> >> >> >> > can play bears and still win against top tier >>> >>> >>> >> >> >> >> > character because you the player are just better. >>> >>> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >>> fight >>> >>> >>> >> >> >> >> > situation. >>> >>> >>> >> >> >> >> > should >>> >>> >>> >> >> >> >> > be more or less "experienced fighter with a >>> >>> >>> >> >> >> >> > slightly >>> >>> blunt >>> >>> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >>> >>> >> >> >> >> > <bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> >>> >>> >>> >> >> >> >> > wrote: >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> This method of balancing looks like a throw of >>> >>> >>> >> >> >> >> >> dice to me. >>> >>> >>> >> >> >> >> >> It can go either way, you potentially have a >>> >>> >>> >> >> >> >> >> scenario where you can lose a match based on lack >>> >>> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >>> >>> >> >> >> >> >> If the game has like 30 characters for an example >>> >>> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>> >>> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>> >>> >>> >> >> >> >> >> Let's wait and see what the move list looks like >>> >>> >>> >> >> >> >> >> and how many moves will change between 3 >>> >>> >>> >> >> >> >> >> variations of a character. >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >>> >>> >> >> >> >> >> <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> wrote: >>> >>> >>> >> >> >> >> >> > 11.59? XD >>> >>> >>> >> >> >> >> >> > >>> >>> >>> >> >> >> >> >> > Hopefully the character variation will be some >>> >>> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>> >>> >>> >> >> >> >> >> > they'll balance >>> >>> it >>> >>> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >>> >>> >>> >> >> >> >> >> > to another characters variation completely. If >>> >>> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>> >>> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>> >>> >>> >> >> >> >> >> > hopefully the variations will >>> >>> make >>> >>> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>> >>> >>> >> >> >> >> >> > there'll still be unfavourable match ups but not >>> >>> >>> >> >> >> >> >> > a complete >>> >>> lose >>> >>> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >>> >>> >> >> >> >> >> > >>> >>> >>> >> >> >> >> >> > >>> >>> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>> >>> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx<mailto: >>> ryan820509@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> > wrote: >>> >>> >>> >> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >>> >>> >> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >>> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx<mailto: >>> greattekkenmaster@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >> wrote: >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >>> >>> >>> >> >> >> >> >> >>> much >>> >>> as >>> >>> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>> >>> >>> >> >> >> >> >> >>> let your email find you! >>> >>> >>> >> >> >> >> >> >>> ________________________________ >>> >>> >>> >> >> >> >> >> >>> From: Ryan Williams >>> >>> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx<mailto: >>> ryan820509@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>> Sender: >>> >>> >>> >> >> >> >> >> >>> cpt-fgc-bounce@xxxxxxxxxxxxx<mailto: >>> cpt-fgc-bounce@xxxxxxxxxxxxx> >>> >>> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >>> >>> >> >> >> >> >> >>> To: >>> >>> >>> >> >> >> >> >> >>> <cpt-fgc@xxxxxxxxxxxxx<mailto: >>> cpt-fgc@xxxxxxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>> ReplyTo: >>> >>> >>> >> >> >> >> >> >>> cpt-fgc@xxxxxxxxxxxxx<mailto: >>> cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions >>> >>> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>> >>> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >>> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >>> >>> >>> >> >> >> >> >> >>> as >>> >>> well. >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>> >>> >>> >> >> >> >> >> >>> Barendse >>> >>> >>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx<mailto: >>> ashraf.barendse@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>> wrote: >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was >>> >>> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>> >>> >>> >> >> >> >> >> >>>> computer" >>> >>> >>> >> >> >> >> >> >>>> and >>> >>> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >>> >>> >> >> >> >> >> >>>> and >>> >>> >>> >> >> >> >> >> >>>> she >>> >>> >>> >> >> >> >> >> >>>> was >>> >>> >>> >> >> >> >> >> >>>> like >>> >>> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>> >>> >>> >> >> >> >> >> >>>> Robertson-Muir >>> >>> >>> >> >> >> >> >> >>>> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx >>> >> >>> >>> >>> >> >> >> >> >> >>>> wrote: >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>>> I love those. >>> >>> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >>> >>> >> >> >> >> >> >>>>> "don't have one" >>> >>> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>> >>> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >>> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >>> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >>> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >>> >>> >> >> >> >> >> >>>>> "mkay" >>> >>> >>> >> >> >> >> >> >>>>> "install this app" >>> >>> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>> >>> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >>> >>> >> >> >> >> >> >>>>> "huh?" >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>>> good times. >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>> >>> >>> >> >> >> >> >> >>>>> Barendse >>> >>> >>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx<mailto: >>> ashraf.barendse@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>>>> wrote: >>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>> >>> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>> >>> >>> >> >> >> >> >> >>>>>> Department" >>> >>> >>> >> >> >> >> >> >>>>>> How about no. >>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>> >>> >>> >> >> >> >> >> >>>>>> Williams >>> >>> >>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx<mailto: >>> ryan820509@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>>>>> wrote: >>> >>> >>> >> >> >> >> >> >>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>> >>> >>> >> >> >> >> >> >>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >>> >>> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >>> >>> >> >> >> >> >> >>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >>> >>> >>> >> >> >> >> >> >>>>>>> Robertson-Muir >>> >>> >>> >> >> >> >> >> >>>>>>> <nicmuir@xxxxxxxxx<mailto: >>> nicmuir@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>>>>>> wrote: >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> LOL >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>> >>> >>> >> >> >> >> >> >>>>>>>> fighting >>> >>> >>> games. >>> >>> >>> >> >> >> >> >> >>>>>>>> The >>> >>> >>> >> >> >> >> >> >>>>>>>> update >>> >>> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>> >>> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>> >>> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >>> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>> >>> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >>> >>> >>> >> >> >> >> >> >>>>>>>> later. >>> >>> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>> >>> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >>> >>> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and I >>> >>> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>> >>> >>> >> >> >> >> >> >>>>>>>> (english version)... >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes >>> >>> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>> >>> >>> >> >> >> >> >> >>>>>>>> it. >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>> >>> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>> >>> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx<mailto: >>> paashaasggx@xxxxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>>>>>>> wrote: >>> >>> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >>> >>> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >>> >>> >>> >> >> >> >> >> >>>>>>>>> :D >>> >>> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>> >>> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >>> >>> >> >> >> >> >> >>>>>>>>> > From: >>> >>> >>> >> >> >> >> >> >>>>>>>>> > gieroadsteve@xxxxxxxxx<mailto: >>> gieroadsteve@xxxxxxxxx> >>> >>> >>> >> >> >> >> >> >>>>>>>>> > To: >>> >>> >>> >> >> >> >> >> >>>>>>>>> > cpt-fgc@xxxxxxxxxxxxx<mailto: >>> cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>> >> >> >> >> >> >>>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>> >>> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >>> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx<mailto: >>> ilitirit@xxxxxxxxx>> >>> >>> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>> >>> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> https://www.youtube.com/watch?v=OCiVYKmCveY >>> >>> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> ============================================= >>> >>> >>> >> >> >> >> >> >>>>>>>>> > ============================ You are >>> >>> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >>> >>> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>> >>> >>> >> >> >> >> >> >>>>>>>>> > >>> >>> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>>> >>> >>> >>> >> >> >> >> >> >>>>>> >>> >>> >>> >> >> >> >> >> >>>>> >>> >>> >>> >> >> >> >> >> >>>> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >>> >> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> > >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> >>> >>> ========================================================= >>> >>> >>> >> >> >> >> >> ================ You are subscribed to the Cape >>> >>> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>> >>> >>> >> >> >> >> >> >>> >>> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> > >>> >>> >>> >> >> >> >> >>> >>> >>> >> >> >> >> >>> >>> 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KPMG International provides no >>> services >>> > to clients. Each member firm of KPMG International is a legally >>> distinct and >>> > separate entity and each describes itself as such. Information about >>> the >>> > structure and jurisdiction of your local KPMG member firm can be >>> obtained >>> > from your KPMG representative. >>> > >>> > This footnote also confirms that this e-mail message has been swept by >>> > AntiVirus software. >>> > >>> > ________________________________ >>> > The information in this e-mail is confidential and may be legally >>> > privileged. It is intended solely for the addressee. Access to this >>> e-mail >>> > by anyone else is unauthorized. If you have received this >>> communication in >>> > error, please address with the subject heading "Received in error," >>> send to >>> > the original sender, then delete the e-mail and destroy any copies of >>> it. 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KPMG International Cooperative ("KPMG International") is a >>> Swiss >>> > entity that serves as a coordinating entity for a network of >>> independent >>> > firms operating under the KPMG name. KPMG International provides no >>> services >>> > to clients. Each member firm of KPMG International is a legally >>> distinct and >>> > separate entity and each describes itself as such. Information about >>> the >>> > structure and jurisdiction of your local KPMG member firm can be >>> obtained >>> > from your KPMG representative. >>> > >>> > This footnote also confirms that this e-mail message has been swept by >>> > AntiVirus software. >>> > >>> > ________________________________ >>> > The information in this e-mail is confidential and may be legally >>> > privileged. It is intended solely for the addressee. Access to this >>> e-mail >>> > by anyone else is unauthorized. 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Opinions, conclusions and other information in this >>> > e-mail and any attachments that do not relate to the official business >>> of >>> > the firm are neither given nor endorsed by it. >>> > >>> > KPMG cannot guarantee that e-mail communications are secure or >>> error-free, >>> > as information could be intercepted, corrupted, amended, lost, >>> destroyed, >>> > arrive late or incomplete, or contain viruses. >>> > >>> > This email is being sent out by KPMG International Cooperative ("KPMG >>> > International") on behalf of the local KPMG member firm providing >>> services >>> > to you. KPMG International Cooperative ("KPMG International") is a >>> Swiss >>> > entity that serves as a coordinating entity for a network of >>> independent >>> > firms operating under the KPMG name. KPMG International provides no >>> services >>> > to clients. Each member firm of KPMG International is a legally >>> distinct and >>> > separate entity and each describes itself as such. Information about >>> the >>> > structure and jurisdiction of your local KPMG member firm can be >>> obtained >>> > from your KPMG representative. >>> > >>> > This footnote also confirms that this e-mail message has been swept by >>> > AntiVirus software. >>> > >>> > ********************************************************************** >>> > The information in this e-mail is confidential and may be legally >>> > privileged. It is intended solely for the addressee. Access to this >>> e-mail >>> > by anyone else is unauthorized. If you have received this >>> communication in >>> > error, please address with the subject heading "Received in error," >>> send to >>> > the original sender, then delete the e-mail and destroy any copies of >>> it. If >>> > you are not the intended recipient, any disclosure, copying, >>> distribution or >>> > any action taken or omitted to be taken in reliance on it, is >>> prohibited and >>> > may be unlawful. Any opinions or advice contained in this e-mail are >>> subject >>> > to the terms and conditions expressed in the governing KPMG client >>> > engagement letter. Opinions, conclusions and other information in this >>> > e-mail and any attachments that do not relate to the official business >>> of >>> > the firm are neither given nor endorsed by it. >>> > >>> > KPMG cannot guarantee that e-mail communications are secure or >>> error-free, >>> > as information could be intercepted, corrupted, amended, lost, >>> destroyed, >>> > arrive late or incomplete, or contain viruses. >>> > >>> > This email is being sent out by KPMG International Cooperative ("KPMG >>> > International") on behalf of the local KPMG member firm providing >>> services >>> > to you. KPMG International Cooperative ("KPMG International") is a >>> Swiss >>> > entity that serves as a coordinating entity for a network of >>> independent >>> > firms operating under the KPMG name. KPMG International provides no >>> services >>> > to clients. Each member firm of KPMG International is a legally >>> distinct and >>> > separate entity and each describes itself as such. Information about >>> the >>> > structure and jurisdiction of your local KPMG member firm can be >>> obtained >>> > from your KPMG representative. >>> > >>> > This footnote also confirms that this e-mail message has been swept by >>> > AntiVirus software. >>> > >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >> >> >