I might get it once a digital download version becomes available. Apparently the durability mechanics are broken. Well, not broken, but poorly designed when combined with the fact that mobs don't drop Gil at level 50. Basically, gear damage is calculated off experience gained. If you die, you only take a 2% hit on durability. So at level 50, it's better to just speed run dungeons for items (skip the bosses) with a strong tank. Just keep resurrecting the tank every time he dies. So if he dies thrice, he only takes a 6% hit on durability, instead of maybe 20-25% for the whole group if you did it the "legit" way. So you're saving money on repairs (this is important cos mobs don't drop gil at level 50), and the dungeon is completed in a fraction of the time.