[CPT-FGC] Re: New Mailing List

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 9 Sep 2013 11:16:22 +0200

I might get it once a digital download version becomes available.

Apparently the durability mechanics are broken.  Well, not broken, but
poorly designed when combined with the fact that mobs don't drop Gil at
level 50.

Basically, gear damage is calculated off experience gained.  If you die,
you only take a 2% hit on durability.  So at level 50, it's better to just
speed run dungeons for items (skip the bosses) with a strong tank.  Just
keep resurrecting the tank every time he dies.  So if he dies thrice, he
only takes a 6% hit on durability, instead of maybe 20-25% for the whole
group if you did it the "legit" way.  So you're saving money on repairs
(this is important cos mobs don't drop gil at level 50), and the dungeon is
completed in a fraction of the time.

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