Here's an example: http://www.youtube.com/watch?v=hWnrGZxliG0 On Mon, Sep 9, 2013 at 11:16 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > I might get it once a digital download version becomes available. > > Apparently the durability mechanics are broken. Well, not broken, but > poorly designed when combined with the fact that mobs don't drop Gil at > level 50. > > Basically, gear damage is calculated off experience gained. If you die, > you only take a 2% hit on durability. So at level 50, it's better to just > speed run dungeons for items (skip the bosses) with a strong tank. Just > keep resurrecting the tank every time he dies. So if he dies thrice, he > only takes a 6% hit on durability, instead of maybe 20-25% for the whole > group if you did it the "legit" way. So you're saving money on repairs > (this is important cos mobs don't drop gil at level 50), and the dungeon is > completed in a fraction of the time. >