[CPT-FGC] Re: New Mailing List

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 9 Sep 2013 11:16:56 +0200

Here's an example:
http://www.youtube.com/watch?v=hWnrGZxliG0


On Mon, Sep 9, 2013 at 11:16 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> I might get it once a digital download version becomes available.
>
> Apparently the durability mechanics are broken.  Well, not broken, but
> poorly designed when combined with the fact that mobs don't drop Gil at
> level 50.
>
> Basically, gear damage is calculated off experience gained.  If you die,
> you only take a 2% hit on durability.  So at level 50, it's better to just
> speed run dungeons for items (skip the bosses) with a strong tank.  Just
> keep resurrecting the tank every time he dies.  So if he dies thrice, he
> only takes a 6% hit on durability, instead of maybe 20-25% for the whole
> group if you did it the "legit" way.  So you're saving money on repairs
> (this is important cos mobs don't drop gil at level 50), and the dungeon is
> completed in a fraction of the time.
>

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