Sol turns into a demon now when he does Dragon install: http://img147.imagevenue.com/aAfkjfp01fo1i-20123/loc372/027374732_l_5204752564ca5_122_372lo.jpg Game looks really good. Watch for Sol's Dust to see a 3D transition (around the 1 minute mark): http://www.youtube.com/watch?v=x-8tVl_PV8U On Mon, Aug 12, 2013 at 3:40 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote: > So much blah blah. > I'm too sick to understand any of it. Just the fact that you were > prepared to try and educate my ignorant ass, makes me want to believe you. > > Link us some vids bro. > On 12 Aug 2013 12:39, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> > wrote: > >> It is stills... but the camera is not still. >> >> Sometimes there is a smooth camera pan, sometimes it jumps between 3 or >> so still "cinematic" angles, sometimes its deep angle from the back. May >> differ on moves? not sure why/when what occurs. >> >> 1 pan of .5 second long. 30 frames of animation. >> >> Say a move has 15 frame of animation total. >> >> Now assuming the pan only happens 1 fixed direction everytime. >> >> that 15 frame move suddenly needs 450 "sprites". >> If there are 3 different pan angles its 1350 sprites. >> >> That's a stupid increase over 15 they are used to doing... and it needs >> to be done for every single animation the character has. >> >> This is also excluding any of the other cinematic endings ive seen. With >> different angles etc. >> >> Then the same happens for the opponents model, but that's probably mostly >> limited to air+ground block/hit animations but there will be a few >> more(like dust). >> >> There is also moving models+camera ones during super animations. >> >> And just for the short little death touch at the end of a match... >> >> ------------------------------ >> Date: Mon, 12 Aug 2013 12:18:53 +0200 >> Subject: [CPT-FGC] Re: New Mailing List >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> But you get what I'm saying right. >> To me it looks like they're just switching between 2D animation, and 3D >> stills. >> I'm not being a dick about it, I just wanna see the polygons move. Lol. >> On 12 Aug 2013 11:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> lol >> >> Animating every frame of every animation of every character in the game >> at multiple different camera angles just for the deathblow of a round would >> not happen. >> >> It can literally happen on any frame, not just moves. Idle animations, >> jumps, blocking, taunts... anything. >> >> If it was sprite based it would be stupendous increase compared to the >> amount of sprites those games normally had. >> >> It also wont be neat technique to make shit easier or something. It >> would just be a enormous hassle for something that looks nifty imo >> >> ------------------------------ >> Date: Mon, 12 Aug 2013 11:40:55 +0200 >> Subject: [CPT-FGC] Re: New Mailing List >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Then I'll be convinced. >> Show me the 3d model IN MOTION. LOL >> On 12 Aug 2013 10:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Yo Erro >> >> When you see the match footage fromt the GG loketest you should be >> convinced that its is actual 3d and not some ninja mindfuck technique :P >> >> Last hit of any match seems to get dynamic camera angle shift thingy. >> That can happen during any move any time etc. Would not be possible imo if >> not fully 3d imo. >> >> ------------------------------ >> Date: Sun, 11 Aug 2013 18:03:42 +0200 >> Subject: [CPT-FGC] Re: New Mailing List >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Thanks bro. >> I see there is a trick to playing the game when going for combos. >> Go for stuns! >> >> Lol. >> >> Sick as a dog btw. :( >> On 11 Aug 2013 17:59, "Di Lhong" <numotd@xxxxxxxxx> wrote: >> >> @Nic - hahaha Ur Zwei is looking good btw. >> >> @Steve - go practice your raphael!!! >> >> >> On Sun, Aug 11, 2013 at 5:14 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >> Oh, sure. You can. >> I was just messing about. >> On 11 Aug 2013 15:34, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: >> >> no way to air control out of it? >> >> On 11/08/2013, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> > 17hit, 252 damage O_o >> > Zwei is awesome! >> > On 11 Aug 2013 14:05, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >> wrote: >> > >> >> Lol... >> >> @Paas. >> >> I just made a 19 hit combo with Zwei. >> >> On 11 Aug 2013 13:16, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >> >> wrote: >> >> >> >>> @Stu >> >>> The glitch in MK didn't get any better after restoring a backup. >> >>> I'm gonna switch out the hdd and restore to see what happens. >> >>> On 11 Aug 2013 12:20, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >> >>> wrote: >> >>> >> >>>> You are such a master with words ZH >> >>>> On 11 Aug 2013 11:49, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >> >>>> wrote: >> >>>> >> >>>>> Scrubam0n back up to his old "just for fun", hold back, don't body >> me >> >>>>> too hard kak. >> >>>>> He is such a vagina head. >> >>>>> If you don't like losing, then get better at the game, instead of >> >>>>> encouraging mediocrity. >> >>>>> >> >>>>> >> ========================================================================= >> >>>>> You are subscribed to the Cape Town Fighting Game Community mailing >> >>>>> list. >> >>>>> >> >>>>> //www.freelists.org/list/cpt-fgc >> >>>>> >> >>>> >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> >> >>