[CPT-FGC] Re: New Mailing List

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 12 Aug 2013 16:01:03 +0200

Sol turns into a demon now when he does Dragon install:

http://img147.imagevenue.com/aAfkjfp01fo1i-20123/loc372/027374732_l_5204752564ca5_122_372lo.jpg

Game looks really good.

Watch for Sol's Dust to see a 3D transition (around the 1 minute mark):
http://www.youtube.com/watch?v=x-8tVl_PV8U






On Mon, Aug 12, 2013 at 3:40 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx>wrote:

> So much blah blah.
> I'm too sick to understand any of it.  Just the fact that you were
> prepared to try and educate my ignorant ass, makes me want to believe you.
>
> Link us some vids bro.
> On 12 Aug 2013 12:39, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>> It is stills... but the camera is not still.
>>
>> Sometimes there is a smooth camera pan, sometimes it jumps between 3 or
>> so still "cinematic" angles, sometimes its deep angle from the back.  May
>> differ on moves? not sure why/when what occurs.
>>
>> 1 pan of .5 second long.  30 frames of animation.
>>
>> Say a move has 15 frame of animation total.
>>
>> Now assuming the pan only happens 1 fixed direction everytime.
>>
>> that 15 frame move suddenly needs 450 "sprites".
>> If there are 3 different pan angles its 1350 sprites.
>>
>> That's a stupid increase over 15 they are used to doing... and it needs
>> to be done for every single animation the character has.
>>
>> This is also excluding any of the other cinematic endings ive seen.  With
>> different angles etc.
>>
>> Then the same happens for the opponents model, but that's probably mostly
>> limited to air+ground block/hit animations but there will be a few
>> more(like dust).
>>
>> There is also moving models+camera ones during super animations.
>>
>> And just for the short little death touch at the end of a match...
>>
>> ------------------------------
>> Date: Mon, 12 Aug 2013 12:18:53 +0200
>> Subject: [CPT-FGC] Re: New Mailing List
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> But you get what I'm saying right.
>> To me it looks like they're just switching between 2D animation, and 3D
>> stills.
>> I'm not being a dick about it, I just wanna see the polygons move. Lol.
>> On 12 Aug 2013 11:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>> lol
>>
>> Animating every frame of every animation of every character in the game
>> at multiple different camera angles just for the deathblow of a round would
>> not happen.
>>
>> It can literally happen on any frame, not just moves. Idle animations,
>> jumps, blocking, taunts... anything.
>>
>> If it was sprite based it would be stupendous increase compared to the
>> amount of sprites those games normally had.
>>
>> It also wont be neat technique to make shit easier or something.  It
>> would just be a enormous hassle for something that looks nifty imo
>>
>> ------------------------------
>> Date: Mon, 12 Aug 2013 11:40:55 +0200
>> Subject: [CPT-FGC] Re: New Mailing List
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Then I'll be convinced.
>> Show me the 3d model IN MOTION. LOL
>> On 12 Aug 2013 10:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>> Yo Erro
>>
>> When you see the match footage fromt the GG loketest you should be
>> convinced that its is actual 3d and not some ninja mindfuck technique :P
>>
>> Last hit of any match seems to get dynamic camera angle shift thingy.
>> That can happen during any move any time etc.  Would not be possible imo if
>> not fully 3d imo.
>>
>> ------------------------------
>> Date: Sun, 11 Aug 2013 18:03:42 +0200
>> Subject: [CPT-FGC] Re: New Mailing List
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Thanks bro.
>> I see there is a trick to playing the game when going for combos.
>> Go for stuns!
>>
>> Lol.
>>
>> Sick as a dog btw.  :(
>> On 11 Aug 2013 17:59, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>>
>> @Nic - hahaha Ur Zwei is looking good btw.
>>
>> @Steve - go practice your raphael!!!
>>
>>
>> On Sun, Aug 11, 2013 at 5:14 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>> Oh, sure. You can.
>> I was just messing about.
>> On 11 Aug 2013 15:34, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>>
>> no way to air control out of it?
>>
>> On 11/08/2013, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> > 17hit, 252 damage O_o
>> > Zwei is awesome!
>> > On 11 Aug 2013 14:05, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> wrote:
>> >
>> >> Lol...
>> >> @Paas.
>> >> I just made a 19 hit combo with Zwei.
>> >> On 11 Aug 2013 13:16, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> >> wrote:
>> >>
>> >>> @Stu
>> >>> The glitch in MK didn't get any better after restoring a backup.
>> >>> I'm gonna switch out the hdd and restore to see what happens.
>> >>> On 11 Aug 2013 12:20, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> >>> wrote:
>> >>>
>> >>>> You are such a master with words ZH
>> >>>> On 11 Aug 2013 11:49, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>> >>>> wrote:
>> >>>>
>> >>>>> Scrubam0n back up to his old "just for fun", hold back, don't body
>> me
>> >>>>> too hard kak.
>> >>>>> He is such a vagina head.
>> >>>>> If you don't like losing, then get better at the game, instead of
>> >>>>> encouraging mediocrity.
>> >>>>>
>> >>>>>
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>> >>>>> list.
>> >>>>>
>> >>>>> //www.freelists.org/list/cpt-fgc
>> >>>>>
>> >>>>
>> >
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>>
>>

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