[CPT-FGC] Re: New Mailing List

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 12 Aug 2013 16:02:38 +0200

You can also see it at the end of rounds, during some supers, and some
intros.  It sounds like they kept the old VA's which is nice.  Venom also
looks true to his 2D incarnation.


On Mon, Aug 12, 2013 at 4:01 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> Sol turns into a demon now when he does Dragon install:
>
>
> http://img147.imagevenue.com/aAfkjfp01fo1i-20123/loc372/027374732_l_5204752564ca5_122_372lo.jpg
>
> Game looks really good.
>
> Watch for Sol's Dust to see a 3D transition (around the 1 minute mark):
> http://www.youtube.com/watch?v=x-8tVl_PV8U
>
>
>
>
>
>
> On Mon, Aug 12, 2013 at 3:40 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> So much blah blah.
>> I'm too sick to understand any of it.  Just the fact that you were
>> prepared to try and educate my ignorant ass, makes me want to believe you.
>>
>> Link us some vids bro.
>> On 12 Aug 2013 12:39, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>> It is stills... but the camera is not still.
>>>
>>> Sometimes there is a smooth camera pan, sometimes it jumps between 3 or
>>> so still "cinematic" angles, sometimes its deep angle from the back.  May
>>> differ on moves? not sure why/when what occurs.
>>>
>>> 1 pan of .5 second long.  30 frames of animation.
>>>
>>> Say a move has 15 frame of animation total.
>>>
>>> Now assuming the pan only happens 1 fixed direction everytime.
>>>
>>> that 15 frame move suddenly needs 450 "sprites".
>>> If there are 3 different pan angles its 1350 sprites.
>>>
>>> That's a stupid increase over 15 they are used to doing... and it needs
>>> to be done for every single animation the character has.
>>>
>>> This is also excluding any of the other cinematic endings ive seen.
>>> With different angles etc.
>>>
>>> Then the same happens for the opponents model, but that's probably
>>> mostly limited to air+ground block/hit animations but there will be a few
>>> more(like dust).
>>>
>>> There is also moving models+camera ones during super animations.
>>>
>>> And just for the short little death touch at the end of a match...
>>>
>>> ------------------------------
>>> Date: Mon, 12 Aug 2013 12:18:53 +0200
>>> Subject: [CPT-FGC] Re: New Mailing List
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> But you get what I'm saying right.
>>> To me it looks like they're just switching between 2D animation, and 3D
>>> stills.
>>> I'm not being a dick about it, I just wanna see the polygons move. Lol.
>>> On 12 Aug 2013 11:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> lol
>>>
>>> Animating every frame of every animation of every character in the game
>>> at multiple different camera angles just for the deathblow of a round would
>>> not happen.
>>>
>>> It can literally happen on any frame, not just moves. Idle animations,
>>> jumps, blocking, taunts... anything.
>>>
>>> If it was sprite based it would be stupendous increase compared to the
>>> amount of sprites those games normally had.
>>>
>>> It also wont be neat technique to make shit easier or something.  It
>>> would just be a enormous hassle for something that looks nifty imo
>>>
>>> ------------------------------
>>> Date: Mon, 12 Aug 2013 11:40:55 +0200
>>> Subject: [CPT-FGC] Re: New Mailing List
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Then I'll be convinced.
>>> Show me the 3d model IN MOTION. LOL
>>> On 12 Aug 2013 10:52, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Yo Erro
>>>
>>> When you see the match footage fromt the GG loketest you should be
>>> convinced that its is actual 3d and not some ninja mindfuck technique :P
>>>
>>> Last hit of any match seems to get dynamic camera angle shift thingy.
>>> That can happen during any move any time etc.  Would not be possible imo if
>>> not fully 3d imo.
>>>
>>> ------------------------------
>>> Date: Sun, 11 Aug 2013 18:03:42 +0200
>>> Subject: [CPT-FGC] Re: New Mailing List
>>> From: nicmuir@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Thanks bro.
>>> I see there is a trick to playing the game when going for combos.
>>> Go for stuns!
>>>
>>> Lol.
>>>
>>> Sick as a dog btw.  :(
>>> On 11 Aug 2013 17:59, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>>>
>>> @Nic - hahaha Ur Zwei is looking good btw.
>>>
>>> @Steve - go practice your raphael!!!
>>>
>>>
>>> On Sun, Aug 11, 2013 at 5:14 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>> Oh, sure. You can.
>>> I was just messing about.
>>> On 11 Aug 2013 15:34, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>>>
>>> no way to air control out of it?
>>>
>>> On 11/08/2013, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>> > 17hit, 252 damage O_o
>>> > Zwei is awesome!
>>> > On 11 Aug 2013 14:05, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> wrote:
>>> >
>>> >> Lol...
>>> >> @Paas.
>>> >> I just made a 19 hit combo with Zwei.
>>> >> On 11 Aug 2013 13:16, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> >> wrote:
>>> >>
>>> >>> @Stu
>>> >>> The glitch in MK didn't get any better after restoring a backup.
>>> >>> I'm gonna switch out the hdd and restore to see what happens.
>>> >>> On 11 Aug 2013 12:20, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>>> >>> wrote:
>>> >>>
>>> >>>> You are such a master with words ZH
>>> >>>> On 11 Aug 2013 11:49, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>>> >>>> wrote:
>>> >>>>
>>> >>>>> Scrubam0n back up to his old "just for fun", hold back, don't body
>>> me
>>> >>>>> too hard kak.
>>> >>>>> He is such a vagina head.
>>> >>>>> If you don't like losing, then get better at the game, instead of
>>> >>>>> encouraging mediocrity.
>>> >>>>>
>>> >>>>>
>>> =========================================================================
>>> >>>>> You are subscribed to the Cape Town Fighting Game Community mailing
>>> >>>>> list.
>>> >>>>>
>>> >>>>> //www.freelists.org/list/cpt-fgc
>>> >>>>>
>>> >>>>
>>> >
>>> =========================================================================
>>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>>
>>> //www.freelists.org/list/cpt-fgc
>>>
>>>
>>>
>

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