[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 14:51:48 +0200

just the cable that connects the pcb to the console/pc

On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> Ok cool
>
> So just to make dead certain.
>
> Is there anything you could think of that I would need to order from online
> besides PCB?  (and the keyboard)
>
>> Date: Mon, 18 Nov 2013 13:09:35 +0200
>> Subject: [CPT-FGC] Re: Hi
>> From: gieroadsteve@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> I have a whole roll of good wire and some disconnects so dont worry about
>> that.
>>
>> For all that stuff I go to a wire place in parden island called
>> jedelect - probs 1 000 000x cheaper than online.
>>
>> On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
>> > Will definitely bother you about that.
>> >
>> > Is wiring easy to do/get here.  Or should I just order wiring aswell?
>> >
>> > Like
>> > http://www.focusattack.com/10-connection-110-ground-daisy-chain-wire/
>> > and
>> > http://www.focusattack.com/red-16pc-wire-with-110-quick-disconnect/
>> >
>> > Not even sure if those quick disconnects will fit on Keyboard
>> > buttons...
>> >
>> >> Date: Mon, 18 Nov 2013 02:01:37 -0800
>> >> Subject: [CPT-FGC] Re: Hi
>> >> From: gieroadsteve@xxxxxxxxx
>> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>
>> >> Paas let me know where I can help wrt soldering and whatever.
>> >> we can also discuss my ascension to the ranks of the master race.
>> >>
>> >> On 18/11/2013, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
>> >> > F u khan, go halfys with salie, hl or lumi. They play bb
>> >> >
>> >> >> Date: Mon, 18 Nov 2013 01:52:35 -0800
>> >> >> Subject: [CPT-FGC] Re: Hi
>> >> >> From: gieroadsteve@xxxxxxxxx
>> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >> >>
>> >> >> Not anymore dog, I gots bigger fish to fry.
>> >> >> thanks for the heads up though.
>> >> >>
>> >> >> On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
>> >> >> > @Steve
>> >> >> >
>> >> >> > You still interisted in that PS360+ PCB?
>> >> >> > I will probably be ordering it + my keyboard this week somewhere.
>> >> >> >
>> >> >> > From: lindseyak@xxxxxxxxxxx
>> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >> > Subject: [CPT-FGC] Re: Hi
>> >> >> > Date: Mon, 18 Nov 2013 09:00:45 +0000
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > Meh, i dnt do science. Needs more bb
>> >> >> >
>> >> >> > Date: Mon, 18 Nov 2013 10:50:13 +0200
>> >> >> > Subject: [CPT-FGC] Re: Hi
>> >> >> > From: ilitirit@xxxxxxxxx
>> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>> >> >> >
>> >> >> > So this SSFIV OS is stupidly good:
>> >> >> > http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
>> >> >> >
>> >> >> >
>> >> >> > James Chen said he received word that it's training mode only,
>> >> >> > but
>> >> >> > some
>> >> >> > people are saying they've done it in versus mode.
>> >> >> >
>> >> >> > Basically it seems like proximity blocking either extends the
>> >> >> > command
>> >> >> > input
>> >> >> > buffer by several frames, or it shortens a moves recovery.  So if
>> >> >> > you
>> >> >> > buffer
>> >> >> > a move during the recovery of another and immediately hold
>> >> >> > downback,
>> >> >> > the
>> >> >> > buffered move will only come out if the opponent whiffs a move a
>> >> >> > range
>> >> >> > that
>> >> >> > activates proximity blocking.
>> >> >> >
>> >> >> >
>> >> >> > I haven't tested it myself though.
>> >> >> >
>> >> >> >
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