@Steve You still interisted in that PS360+ PCB? I will probably be ordering it + my keyboard this week somewhere. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: [CPT-FGC] Re: Hi Date: Mon, 18 Nov 2013 09:00:45 +0000 Meh, i dnt do science. Needs more bb Date: Mon, 18 Nov 2013 10:50:13 +0200 Subject: [CPT-FGC] Re: Hi From: ilitirit@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx So this SSFIV OS is stupidly good: http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/ James Chen said he received word that it's training mode only, but some people are saying they've done it in versus mode. Basically it seems like proximity blocking either extends the command input buffer by several frames, or it shortens a moves recovery. So if you buffer a move during the recovery of another and immediately hold downback, the buffered move will only come out if the opponent whiffs a move a range that activates proximity blocking. I haven't tested it myself though.