[CPT-FGC] Re: Hi

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 10:50:13 +0200

So this SSFIV OS is stupidly good:
http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/

James Chen said he received word that it's training mode only, but some
people are saying they've done it in versus mode.

Basically it seems like proximity blocking either extends the command input
buffer by several frames, or it shortens a moves recovery.  So if you
buffer a move during the recovery of another and immediately hold downback,
the buffered move will only come out if the opponent whiffs a move a range
that activates proximity blocking.

I haven't tested it myself though.

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