[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 01:52:35 -0800

Not anymore dog, I gots bigger fish to fry.
thanks for the heads up though.

On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> @Steve
>
> You still interisted in that PS360+ PCB?
> I will probably be ordering it + my keyboard this week somewhere.
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Hi
> Date: Mon, 18 Nov 2013 09:00:45 +0000
>
>
>
>
> Meh, i dnt do science. Needs more bb
>
> Date: Mon, 18 Nov 2013 10:50:13 +0200
> Subject: [CPT-FGC] Re: Hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> So this SSFIV OS is stupidly good:
> http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
>
>
> James Chen said he received word that it's training mode only, but some
> people are saying they've done it in versus mode.
>
> Basically it seems like proximity blocking either extends the command input
> buffer by several frames, or it shortens a moves recovery.  So if you buffer
> a move during the recovery of another and immediately hold downback, the
> buffered move will only come out if the opponent whiffs a move a range that
> activates proximity blocking.
>
>
> I haven't tested it myself though.
>
>
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