[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 02:01:37 -0800

Paas let me know where I can help wrt soldering and whatever.
we can also discuss my ascension to the ranks of the master race.

On 18/11/2013, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
> F u khan, go halfys with salie, hl or lumi. They play bb
>
>> Date: Mon, 18 Nov 2013 01:52:35 -0800
>> Subject: [CPT-FGC] Re: Hi
>> From: gieroadsteve@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Not anymore dog, I gots bigger fish to fry.
>> thanks for the heads up though.
>>
>> On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
>> > @Steve
>> >
>> > You still interisted in that PS360+ PCB?
>> > I will probably be ordering it + my keyboard this week somewhere.
>> >
>> > From: lindseyak@xxxxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: [CPT-FGC] Re: Hi
>> > Date: Mon, 18 Nov 2013 09:00:45 +0000
>> >
>> >
>> >
>> >
>> > Meh, i dnt do science. Needs more bb
>> >
>> > Date: Mon, 18 Nov 2013 10:50:13 +0200
>> > Subject: [CPT-FGC] Re: Hi
>> > From: ilitirit@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > So this SSFIV OS is stupidly good:
>> > http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
>> >
>> >
>> > James Chen said he received word that it's training mode only, but some
>> > people are saying they've done it in versus mode.
>> >
>> > Basically it seems like proximity blocking either extends the command
>> > input
>> > buffer by several frames, or it shortens a moves recovery.  So if you
>> > buffer
>> > a move during the recovery of another and immediately hold downback,
>> > the
>> > buffered move will only come out if the opponent whiffs a move a range
>> > that
>> > activates proximity blocking.
>> >
>> >
>> > I haven't tested it myself though.
>> >
>> >
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