Re: DRE: CTS community mail

  • From: Di Lhong <marongdin@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 24 May 2015 16:05:48 +0200

Thanks Salie.

In my personal opinion. Overhead Low mix up works in Tekken because
movement wasn't so restricted. You can also stay on the ground FOREVER.
You're not forced to wake up to even more mix up that leads to combo. Also
sidestepping also eliminates a lot of mix up. Also launchers are usually
punishable. Unless is damn slow with 0 crush property (there are exceptions
but it's rare to find a safe launcher).

This doesn't work for MKX because you're forced to wake up after a certain
amount of time. And having all mix up lead to combos that put you back in
the same situation is a pain (yes you sonya + cassie). At least with Sonya,
if you block her stuff...she gets punished pretty bad. Cassie? not as
much...also if someone master option select. Cassie will be unpunishable.
Because the only big punish you can get from her is her flip. If you master
option select and eliminate the yolo flip...you're stuck forever in her
normal block string and her 5frame jabs.





On Sun, May 24, 2015 at 3:52 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

I like the graphics. I like the comprehensive command list. Factions are
a nice idea but should actually lead to something worthwhile. Can't
comment on other features of the game (even story mode) because they don't
interest me enough to try it. Variations are an interesting idea but
history has shown that they are very hard to get right in terms of
balance. I don't see MK X breaking the mould there.

I guessed it can't be helped since everyone is doing it, but really, day 1
DLC characters need to go. The netcode is unnacceptable. I still don't
understand why NRS feels that frequent balance patches are a good thing.

The combos are hype until you've seen them the 3rd time. Things like
Hellfire Scorpion's BnB last longer than an Ultra in USFIV. I feel that
combo breakers are poorly implemented and (along with easy reversals and
armoured moves) serve to balance a badly designed aspect of the game.
Combo breakers can't be baited and punished like in GG/BB and KI.

Offense consists far too much of high/low/throw guess work, to the point
where I feel that when you're put into 50/50 situations that it's better to
just take the first hit and then breaker. By blocking you take chip damage
and there's no guarantee you'll guess right on the next few hits. If you
just take the first hit and breaker you'll only endure minimal damage.
This is surely a sign that something is wrong.

The neutral game is shallow. Zoning is too easily overcome. Footsies are
non-existent because of limited movement options. This leads to too little
variety in playstyles. Or rather, there is a dominant playstyle and
characters who rely on other strategies by design are not worth using.


On Sun, May 24, 2015 at 2:45 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Any inputs on the game itself?

the good
the bad
the differences from other 2D fighter?

i can only compare it to Tekken. So i'm doing that. But will have to rely
on you for the 2D stuff.

On Sun, May 24, 2015 at 2:37 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
wrote:

I can.

On 24 May 2015 at 14:17, richard moorcroft <greattekkenmaster@xxxxxxxxx>
wrote:

There is no sound,, can't hear anything
On May 24, 2015 2:06 PM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
wrote:

http://www.twitch.tv/navgamingtv/v/5346719

Go to 2:24:00 for shots fired at CTS

Bitch fool having a snicker at my dudes ?
Not a fuck.

On 24 May 2015 at 13:37, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

Thanks a mil bro :)
On 24 May 2015 13:34, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

Ok, we also managed to snatch some details on folks at the event.
I sold myself as Ryan's P.A. hehe.

I got the mail and cell number of Ronelle, the Ster Kinekor
entertainment rep.
She wants to create some sort of a database for the Cape Town FGC...
No, I'll rephrase, just to be clear... the Cape Town MKX players.
They have an idea to create a team of sorts to participate locally
and in JHB, but it's early days yet.

I spoke to one of the reps from Corex as well, Tiaan. He is just
looking to smack his brand around and willing to dish out merch for it,
or
at least that's the idea I got.

Then there's thid other dude, a fellow called Luca. I get an odd
vibe from him, like he smells of money, but it could be that DOTA life
he's
promoting. Lol.
Anywaaay, he has a setup in Centuary City packing a fibre
connection. Imagine a stream-ready studio for live gaming. He's
thinking
of hosting a series of "Wednesday night fights" for the CPT FGCommunity
as
well.

Regards
Ennohex (P.A. to Mr SAPhoenix)
Cape Town Showdown
On 24 May 2015 13:14, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

Oooohhhh
I forgot something really important.
Know your competitors, I fail at this too, but getting that detail
right adds a 10% bonus to the matches, because then peeps who know
each-other will hype for their player.

And for the love of all things holy, give those commentators
another screen with the bracket on.
Or a piece of paper... something... anything that can feed them
info.
Like, I dunno, being able to react to the stream monsters.
Or just interviews with spectators or players.
Then there wouldn't have been a need for the same repetitive
bullshit.
Interaction, information, entertainment.
On 24 May 2015 13:01, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

Good Stuff Di.

I think we missed a lot of the "humble beginnings" guys. Many of
the noobs had that same feeling I had about my gameplay when I was a
noob.
You know, that "I'm really godlike where I play" kind of attitude.
My 3-0
matches were against guys like this. I could see they were giving it
their
all but losing to some really basic stuff.

The "online heroes" in this game were axed quickley, and felt the
most salt. You can see some guys were really dialled in to their
online
strategies, and were upset that they didn't do better.

The X-box One crowd were moaning about controller differences, but
that's not whar was getting them killed. The screen differences was
the
issue, just ask Di.

I think the TO's did a ok job for the most part, but the sound not
being available for either the players or the stream itself is
something
that could have been ironed out.
I think the swiss system is ass, but it did allow folks to play
each-other a lot.
I can see how double elim would have sucked for the noobs in that
respect. That said, I dont see how an elimination type format would
have
"taken longer" is a valid excuse.

Standing for the games was kak... even for someone like me who
comes from an arcade life experience. Morever, if you're going to
stand,
make the screen head height. Ergonomics ffs.
Everybody was starting to get back issues.
The space between consoles was also an issue to me, and frankly,
fuck headsets. Give me sound from the screen. The venue sounded
soulless.

Morever, the room upstairs would have better suited to running the
finals, and was clumsy for spectators. Watching one match every now
and
then isn't going to cut it.
In all honesty, if I were running the show I most likely would
have run the entire tournament there.
On 23 May 2015 23:36, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

Hey everyone,

I'm trying to get into gaming journalism which caters for gamers.
Would it be possible if i can gather Intel from everyone's thoughts
and
feelings about the tournament in general and how the players did?
i'm sure
you guys have a better idea on the fundamentals. But no need to get
super
in-depth. Something that a casual gamer could understand. We can also
address what could be changed or improved. Like Swiss Rules. And why
Swiss
Rules is not the best for fighting games, etc.

I'm going to submit this to a journalist and hopefully get it
published. This way we can also expose the Fight Game Community in a
better
light. Because the journalist that i talked to is also a gamer and
he said
he would like to hear more from professional players.

I can cover on my gameplay but will have to rely on other
spectators on others because i didn't view everything. I manage to
view
some nice games from GB. He did really well with Kung Jin. Nic played
honorably and really well with Quan. But not sure about the rest.
Didn't
make enough rounds.

I'm also going to start a blog. So i can manage the blog for CTS
if you guys want.

Thanks everyone :)

On Sat, May 23, 2015 at 11:18 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:

This is pretty cool

https://www.youtube.com/watch?v=O4SvwtqsZ7Y







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