Re: DRE: CTS community mail

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 21 Jan 2015 15:31:05 +0200

lol. That's pretty interesting, I didn't realize the damage from that super
was so high. Getting hit wasn't fun. Well to be fair, it was my first time
seeing the move.



On Wed, Jan 21, 2015 at 3:09 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> I really think they should remove Hellfire and Danger Time from this game.
>
> In Hellfire your Supers do 20% more damage.  Guts scaling kicks in after
> 50% health.
>
> Consider the situation:
> You have 51% health left = 214.2
>
> Your opponent, Faust is knocked down and you're going for oki.  He does
> wake-up kancho (purple devil) which hits a character with standard
> proration for... 216 damage.  This will kill everyone besides Slayer,
> Bedman and Potemkin.  Not even Ultras in SFIV are this harsh.  Shoutouts to
> Lumi vs Zombie Hunta.
>
> Now consider the defenders options when you try to bait wake up super:
> 1) Throw - beats blocking and grounded, non-invincible meaties
> 2) Poke abare - puts you in a bad position
> 3) Super
>
> Blocking is only good for 1 of those options.  2 of the options put the
> attacker in a bad position.  This puts you in a situation where in many
> cases your best option is simply to avoid oki, which in turn slows the game
> down.
>
> They should remove this or reconsider its implementation.
>
>
> On Wed, Jan 21, 2015 at 2:24 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx> wrote:
>
>> Yeah, even when I was mashing on x without reading or watching, to get
>> through story mode for the points, it took over an hour.
>>
>> On Wed, Jan 21, 2015 at 1:20 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>> Whoever designed Xrd's story mode is a masochist.  That shit is like 3-4
>>> hours long.
>>>
>>
>>
>

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