Re: DRE: CTS community mail

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Mar 2015 11:06:18 +0200

*LOL*
It's the hardest thing to do for me.
I always forget to the right thing, I guess I'm not man enough.

On Fri, Mar 13, 2015 at 10:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

> Consciously making decisions are overrated
>
> ------------------------------
> Date: Fri, 13 Mar 2015 09:13:17 +0200
> Subject: Re: DRE: CTS community mail
> From: sameegh@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> That's a good approach, I try not to premeditate on what I'm going to do
> as well.
>
> #Freestyle
>
> On Fri, Mar 13, 2015 at 8:27 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> im so hype for tomorrow, even though I haven't played it in a week.
>
> I feel that the level of execution with millie is low so the only thing to
> learn about her is to maximise randomness and not fall into doing the same
> setups.
>
> I need to let my mind go when fyting and the rest will follow.
>
> ------------------------------
> Date: Fri, 13 Mar 2015 07:48:21 +0200
> Subject: RE: DRE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> I was contemplating a purchase.
> Give me a  break.
> On 12 Mar 2015 21:13, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> wrote:
>
>  Are you serious? Did you really have nothing else to do with your time,
> so were reading the terms and conditions?
>
> MK9’s net code was okay. Played some games online and they were pretty
> good, even with foreign players. Found loads of players rage quitting
> though.
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Nicholas Robertson-Muir
> *Sent:* 12 March 2015 9:04 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>  Read something interesting on PSN under the purchase information.
>  Network features require PSN+
>
>
>  On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Yep.
>
>  On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
>  Is Kano in?
>
>
>  On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Nightwolf is in the game. I won't spoil much more than that.
>
>  On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Needs some demonic motherfucking Nightwolf in there somewhere...
>  ------------------------------
>  Date: Thu, 12 Mar 2015 16:35:11 +0200
> Subject: Re: DRE: CTS community mail
> From: geosaurus8@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>  speculation is demonic Jax.
>
>  On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Haha
> Johnny is such an a-hole
> Who the hell was he fighting in the netherrealm??!?
>   On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>
>  YES! @1.01 (Even though she's getting beaten up...at least she's in the
> game!)
>
> https://www.facebook.com/video.php?v=916544685043596
>
>  Sonya looks cool.
>
>  On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
>  GG has other styles of safe-jump attacks using cross-ups.  Against some
> chars you can do a x-up from an airdash and it will beat/avoid reversals
> because of how the hit and hurtboxes interact.  Ino's VCL is good for this.
>
>  On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Indeed 6P is normally a characters anti-air normal.  Usually with upper
> body invul etc.
>
>  Except if you are Elphelt.  Then its a overhead with no Invul.
>  ------------------------------
>  From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Thu, 12 Mar 2015 12:20:02 +0000
>
>  6P from sol is that gut punch that wall bounds.
>
>  ------------------------------
>  Date: Thu, 12 Mar 2015 14:16:59 +0200
> Subject: Re: DRE: CTS community mail
>  From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> That trishila start-up is bad news, but yeah, I was thinking of using that
> as an attack to counter your neutral jump-in after I'm floored.
> I'll be honest, when I tried to get backdash from floor recovery, I didn't
> get it once.  I'll try more matches, but when you did your Sol neatral
> jump, I got owned trying it.
> ..and forgive my ignorance, but what is this 6P everyone keeps on chatting
> about?
> Lumi pls.
>    On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>
>   6P, is has a 11 frame start up and it loses to all safe jump ins meaty
> attacks/projectiles so it will get him killed on wake up.
>  6P/F+P is more of an anti-air and counter poke.
>
>  Trishila,
>  Invincible above the knees frames 1-39. 80% forced prorate and it's 25
> frame start up, -6 on block doesn't help his cause.
>  I'm not sure if it avoids meaty attacks, needs testing.
>  I still maintain that his best option is backdash into pot-buster.
>
>   On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
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