PSN+ is required for online play on ps4 for most games. (Some exceptions) From: alasdair.donaldson@xxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Thu, 12 Mar 2015 19:13:34 +0000 Are you serious? Did you really have nothing else to do with your time, so were reading the terms and conditions? MK9’s net code was okay. Played some games online and they were pretty good, even with foreign players. Found loads of players rage quitting though. From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Nicholas Robertson-Muir Sent: 12 March 2015 9:04 PM To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: DRE: CTS community mail Read something interesting on PSN under the purchase information. Network features require PSN+ On Thu, Mar 12, 2015 at 7:21 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: Yep. On Thu, Mar 12, 2015 at 4:49 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: Is Kano in? On Thu, Mar 12, 2015 at 4:39 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: Nightwolf is in the game. I won't spoil much more than that. On Thu, Mar 12, 2015 at 4:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Needs some demonic motherfucking Nightwolf in there somewhere... Date: Thu, 12 Mar 2015 16:35:11 +0200 Subject: Re: DRE: CTS community mail From: geosaurus8@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx speculation is demonic Jax. On Thu, Mar 12, 2015 at 4:27 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: Haha Johnny is such an a-hole Who the hell was he fighting in the netherrealm??!? On 12 Mar 2015 15:17, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: YES! @1.01 (Even though she's getting beaten up...at least she's in the game!) https://www.facebook.com/video.php?v=916544685043596 Sonya looks cool. On Thu, Mar 12, 2015 at 2:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: GG has other styles of safe-jump attacks using cross-ups. Against some chars you can do a x-up from an airdash and it will beat/avoid reversals because of how the hit and hurtboxes interact. Ino's VCL is good for this. On Thu, Mar 12, 2015 at 2:23 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: Indeed 6P is normally a characters anti-air normal. Usually with upper body invul etc. Except if you are Elphelt. Then its a overhead with no Invul. From: lindseyak@xxxxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx Subject: RE: DRE: CTS community mail Date: Thu, 12 Mar 2015 12:20:02 +0000 6P from sol is that gut punch that wall bounds. Date: Thu, 12 Mar 2015 14:16:59 +0200 Subject: Re: DRE: CTS community mail From: nicmuir@xxxxxxxxx To: cpt-fgc@xxxxxxxxxxxxx That trishila start-up is bad news, but yeah, I was thinking of using that as an attack to counter your neutral jump-in after I'm floored. I'll be honest, when I tried to get backdash from floor recovery, I didn't get it once. I'll try more matches, but when you did your Sol neatral jump, I got owned trying it. ..and forgive my ignorance, but what is this 6P everyone keeps on chatting about? Lumi pls. On 12 Mar 2015 13:25, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: 6P, is has a 11 frame start up and it loses to all safe jump ins meaty attacks/projectiles so it will get him killed on wake up. 6P/F+P is more of an anti-air and counter poke. Trishila, Invincible above the knees frames 1-39. 80% forced prorate and it's 25 frame start up, -6 on block doesn't help his cause. I'm not sure if it avoids meaty attacks, needs testing. I still maintain that his best option is backdash into pot-buster. On Thu, Mar 12, 2015 at 1:13 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: The information in this e-mail is confidential and may be legally privileged. It is intended solely for the addressee. Access to this e-mail by anyone else is unauthorized. 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