Re: DRE: CTS community mail

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 18 Feb 2015 14:12:35 +0200

Um most people use normal throws and most characters don't have as many
throws as Paul.

On Wednesday, February 18, 2015, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

>  And that from the guy who can’t break throws. Will this actually make
> any difference? Who uses normal throws?
>
> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>
> I do use the normal throws with King, but I suppose I shouldn’t.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>] *On
> Behalf Of *Di Lhong
> *Sent:* 18 February 2015 12:08 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> <javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
> *Subject:* Re: DRE: CTS community mail
>
>
>
>
> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>
>
>
> I hope this isn't true...otherwise, it's going to make the game suck.
>
>
>
> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Lili's hair looks nice :)
>
>
>
> Tekken 7 Ling Xiaoyu vs Lili <https://www.youtube.com/watch?v=RoAeIOXYRHw>
>
>
>
> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>
>  Tekken 7 Nobi ( Dragu ) vs Steve
> <https://www.youtube.com/watch?v=mw-EYlDoeA4>
>
>
>
> Oh shit! Dragunov Sweep = Full combo now :D
>
>
>
> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>  lol u not ryt
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:53:53 +0000
>
>
>
> Why not? What are they going to do, sue some random FGC in CT? If they do
> send a cease and desist letter, it will be good publicity.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:48 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> im really excited about Saturday. SAP has some evil plans for us.
>
> main thing im concerned about is getting dat publicity out.
>
> im imaging an overlay with kamimodo and cts logo. with facebook kuk
> around. im guessing we not allowed to have Capcom characters in the logo?
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 07:10:56 +0000
>
> If you’re not using set bracers, then there are better options – at higher
> levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit a
> group and have reduced damage by 50%.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 9:01 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> ive seen players use that shrine bracer , so that when they do get a
> shrine then elites spawn. which is cool because it reduces your time to go
> search for elites.
>
> the only drawback is that the shrine bracers are ass.
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:50:23 +0000
>
> I’m guessing you mean for solo runs? Party play is a different thing.
>
>
>
> Tier list is something like this:
>
> 1.       DH
>
> 2.       Monk
>
> 3.       WD/Wiz
>
> 4.       Cru
>
> 5.       Barb
>
>
>
> The GR rankings are skewed by the old conduit farming (and outright
> cheating) players.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 8:47 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> I want to see if a similar build to the wizard's cm build pre ros patch is
> possible.
>
> that was the most OP build in all D3 eva.
>
> where is the wizard in terms of tiers among the classes? im guessing he is
> very poo poo tier.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:44:07 +0000
>
> Pull is better than stun.
>
>
>
> It essentially does both
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:35:28 +0000
>
> ya I saw that but I they haven't done stun as well. only dashing strike
> and palm whole day.
>
> I thought mirane is outdated now? do people still use it? coz out of all
> my gems that's probably the highest.
>
> anyways, I don't think I can get passed 30 grifts comfortably anymore.
>
> most of my gem levelling came from previous patch holy monk build. haven't
> come close to grfit 35 yet.
>
> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg
> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw.
>
>  ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 06:29:44 +0000
>
> CDR Perma serenity pull/palm monk is probably one of the strongest builds
> in the game.
>  ------------------------------
>
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:51:36 +0000
>
> im using taeguk with gogons swift.
>
> both are level 35.
>
> haven't tried a rift with new build yet. just been farming better rrog's.
>
> rings are nothing special, I use it for the cdr. that's why I need a
> better rrog. getting that balance just right with dmg and cdr is going to
> be a mission.
>
> ultimately what im going for is to be in permanent lighting epiphany and
> perma serenity. then use stun rune. therefore I can go into a fight , and
> stun everyone around me then the team can just pick them off one at a time.
> I haven't seen anyone attempt this build yet.
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:45:01 +0000
>
> That’s the major problem with barbs as well. I can get to a rift boss with
> 8 or 9 minutes remaining, but not kill him.
>
>
>
> What level rift are you running? Also what rings and gems (checking the
> character link takes too long with my dodgy vpn here).
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 February 2015 7:42 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: DRE: CTS community mail
>
>
>
> morning peeps,
>
> ugh I seem to be having a problem.
>
> im able to dispatch mobs quite easily due to fist of azteraq (exploding
> palm deal 80% more dmg)
>
> problem now im getting is single target dps. it takes too long to kill 1
> thing on its own. kuk game
>
>  ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: DRE: CTS community mail
> Date: Wed, 18 Feb 2015 05:10:24 +0000
>
> If you need tips on magical schoolgirls, Paas is your man.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Stephen Scheidel
> *Sent:* 17 February 2015 11:16 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: DRE: CTS community mail
>
>
>
> You're gonna have to ask Di about the chibi stuff he's good with that.
>
>
>
> I've always thought about a fg based on the paths of darkness books.
>
>
> ​
>
>
>
> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>
> *lol* That's frightfully ambitious :P
> My beat-em-up idea was actually inspired by a little known GBA game
> featuring Tiny Toons characters. The game is forgettable but the concept is
> great. It's a standard beat-em-up at it's core, but with one fundamental
> difference: Assist characters *lol*
> You select a partner from a list of available characters. Each character
> has a special ability that allows you to extend combos or deal with
> multiple enemies. I want to expand on that in a creative way.
> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to be
> exact.
>
> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>
> I want to make a side scrolling beat em up in the graphic style of Guilty
> Gear, the same graphic generating capability of No Man's Sky, the character
> edit functionality of a chinese mmo and the ability to be able to edit
> every character's movelist with all the attacks of the last 10years worth
> of fighting games.
> Oh, and I want it to be cross platform, and have the custom created
> characters to be dlc bosses in other peoples versions of the game.
> Can it do that?
>
> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>   If you want to make games, jump straight into Game Maker Studio.  The
> standard edition is free.
>
> https://www.yoyogames.com/studio
>
> You'll be making games and learning to program at the same time, without
> the hassle of learning the technical stuff.  Plus there's loads of
> tutorials.
>
> How to Make Flappy Bird | Game Maker Tutorial [WITH DOWNLOAD]
> <https://www.youtube.com/watch?v=Vdfs08TyH-U>
>
> And of course you can make much more complex stuff.
>
> http://sandbox.yoyogames.com/browse?sort=top-rated
>
>
>
> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>  I've just taken it up as a hobby for now *lol* I've had this idea for a
> game that I'd like to work on once I've improved my knowledge and
> proficiency somewhat, but that's still far off. Right now I'm comfortable
> just getting to grips with the basics.
>
>
>
> The lessons haven't covered looping or arrays yet but I suppose that
> bridge will be crossed eventually :P I've been learning about strings,
> boolean, if/else statements, variables, functions, etc. It's been an
> interesting journey thus far :)
>
>
>
> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx>
> wrote:
>
>  Awesome news on programming bro :] It's a pretty rewarding field if you
> stick with it. It can be hard to wrap your head around some of the initial
> concepts but like anything it tends to get easier with time.
>
>
>
> Have you done any form of looping yet? Or arrays? They're probably some of
> the trickier initial concepts if you're starting out.
>
>
>
> An example of a simple but effective exercise would be to try and write a
> function that takes an input and checks whether it's a palindrome, i.e
> whether it reads the same forward of backwards, i.e. bob or level.
> Sometimes just writing down instructions (pseudocode) as you mentioned is
> helpful in starting out with some form of answer.
>
>
>
>
>
>
>
>
>
>
>
> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <
>
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