Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 16 Jan 2015 14:34:51 +0200

Here Richard.

No Bound = better in terms on no ridiculous wall bound combo (eg. Lars,
Nina). But we got the new "Tailspin" which is fair. Will take some time to
get used to the fact Bound is gone but it'll be fine.

Old Bound moves now spike opponent "facedown feet away" position...which is
a bit ridiculous at the wall...the oki option is too strong...

Lars is nerfed pretty bad. Less noob friendly. Which is good.

Hwoarang is nerfed badly too. Especially with the new mechanic Power Crush.

Power Crush (Power Crush = SF red focus) seems unbalanced at the moment.
The risk and reward is favouring the person with the highest health. It was
introduced to help players stuck in pressure situation like Hwoarang's
kicks, Nina's df+1 ss1 nonsense. But from what i saw at location test. It
helped solve only a bit of pressure issue...while what i saw is people with
full health bar spamming Power Crush moves until it kills the low hp
opponent...some power crush moves are safe...They need to fix this some
how. Make it Crush but punishable at least.

Rage Arts (SF Ultra) doesn't seem useful...more flashy and gimmicky...it'll
be REALLY hard to land it on high level play.

Overall, still too soon to judge the whole game as a whole. Going back to
1v1 is good. New characters doesn't seem too crazy. Only complaint would be
Lucky Chloe...she should have different color hair...cos she looks too
similar to Lili. Otherwise i'm looking forward to play
Katarina...(uf+4,4,4,4,4,4,4,4,4,4,4,4,4,4 lolz)

It would be ideal for T7 to do the reverse Rage system like SoulCalibur 5
where pokes do less damage if opponent's life is low or at "rage"...so they
need to do higher dmg moves which usually means it's somewhat less pressure
and more punishable (jabs or launch)...but Harada is too taken by SF
partnership...so he's stealing SF mechanics...

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