Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 12 Jan 2015 18:07:43 +0200

He won't listen.  He gets hit on wakeup 10 times out of 10 because he
doesn't block.  We tell him to block, he says "y mus i blok?  blokking is
for scrubs".  He then proceeds to lose 15 games in a row.

His reaction?

"kuk game".


On Mon, Jan 12, 2015 at 5:59 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> Paas do you have any pointers for LB's shit gameplay ?
> LoL
>
> On 12 January 2015 at 17:28, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>> Less sonic
>>
>> More GG
>>
>> Try to be less Free this Saturday LB
>>
>> ------------------------------
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Mon, 12 Jan 2015 15:13:59 +0000
>>
>>
>> https://www.youtube.com/watch?v=H7zR38_tLEk
>>
>>
>> Sonic all stars is way too much fun. you guys should get it
>>
>>
>> ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: CTS community mail
>> Date: Mon, 12 Jan 2015 13:48:31 +0000
>>
>> Indeed
>>
>> The damage is good.  And depending on the char she kan get 4 Charged
>> shotgun reps in + perfect grenade oki for +- 190dam(Sol).  50% meter.
>>
>> She can do the same for +- 160 dam(sol) off dust wallsplat + perfect oki
>> for no bar.
>>
>> Both of those are well over 200+ as long the opponent has about 20% on
>> their risc/guard gauge thingy
>>
>> Her wall damage is silly and it could be more if I could do the more
>> difficult loops
>> https://www.youtube.com/watch?v=sjY4l6ASmCk
>>
>>
>>
>> ------------------------------
>> Date: Mon, 12 Jan 2015 15:37:07 +0200
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Ok, facepalm averted.
>> Good to know the command grab is in stance only.
>>
>> Yeah, but you get such decent damage off a normal throw when you use
>> meter.  I see how much meter you get back from it too, really good.
>>
>> I manage to beat you with non-combo shit.  Like when I back up Tempkin's
>> attacks with his armor attack, or his mega fist.
>> The same works with Axl.  Like instead of doing his upward swipe of his
>> special, and instead doing the chain spin.
>> On 12 Jan 2015 12:46, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>
>> Those moves I described are only in shotgun stance.  I mostly just
>> spammed 2 of them( Shotgun till almost out of range and then forward punch
>> to get close again)
>> I didnt use the command grab allot but I should use it more.
>>
>> Command grab is just D when in shotgun stance.  Can get decent combos off
>> it for no meter in the corner.
>>
>> Then bomb throw that I spam is her normal throw.
>>
>> ------------------------------
>> Date: Mon, 12 Jan 2015 12:42:07 +0200
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Yah, noticed you whiffing on that dust attack when I blocked correctly...
>> meaning you lose the pressure because of the pushback.
>> Tempkin's dust is short, but Axl's extends further than it looks.
>>
>> ... woah...
>> Did you just say command grab?
>> What's her command grab? That bomb plant thing?  If it is, then I'm going
>> to have a serious faceplam moment.
>> What's the command for her command grab?
>> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>
>> You cant break throws.  If we both throw on the same frame we both get
>> HS(+ direction, or something else depending on os).
>>
>> When you are on blockstun afaik you are suppose to be immune to throws
>> for 5-6 frames after the blockstun ends.  So depending on how close I are
>> to you or when the blockstun occurred you should be able to throw me first.
>>
>> Wish I could help with the pressure stuff.
>>
>> For shotgun stance
>> The gun spam I think depends on what available normals you have.  The
>> reload animation is apparently 17 frames between shots...  but it doesnt
>> feel that long to me.  The shotgun shots are 3f and 1f(charged version).
>> From what I understand I am interruptible between spamming shotgun shots
>> on block.
>>
>> The big forward moving punch is +3 on block.  But 11frames slow so can be
>> interrupted.
>>
>> Jab is 3f and +1 on block.
>>
>> Command grab is 16frames
>>
>> Combat roll has some invul, seems to go through stuff but loses to
>> mashing.
>>
>> Not sure if that really helps :/
>>
>>
>> Also her standing dust has incredibly short range.  Im fairly sure that
>> if you FD any hit before it in a string it will wiff.  I am already forced
>> to always use it as 1st or 2nd hit cause pushback makes it wiff further
>> into blockstrings.
>> Its also -9 on block but can sometimes make it "safe" with a pineberry.
>> (And im right in your face).
>>
>>
>> ------------------------------
>> Date: Mon, 12 Jan 2015 12:01:53 +0200
>> Subject: RE: CTS community mail
>> From: nicmuir@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Lol.
>>
>> Yah. Dealing with Paas' bomb isn't the problem for me any more.  It's
>> that annoying low kick and that wall pressure with the gun.
>> Other than that, he's(she's) just got a really reliable punish, which is
>> that standing HSx5
>>
>> @Paas
>> It looks like when I'm in block animation I have a disadvantage for your
>> throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin.  I
>> suppose I'll just have to learn throw break timing. Unless throw break
>> requires using forward in the command, then it ain't going fo happen.
>> Mashing isn't the answer.
>> Still looking into how to beat that incredible corner pressure stuff.
>> I have an idea, going to test it tonight.
>> On 12 Jan 2015 11:39, "Donaldson, Alasdair" <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Saturday was nice. I actually got to do some combos. It’s hard to judge
>> my performance at home when Paas is killing me 30-0, and I’m dealing him
>> random chip damage.
>> I’ll keep at the game. It makes more sense to me than some of the other
>> 2d fighters that I’ve played, **cough** Mahvel **cough**…
>>
>> One of the problems that I have is that there so much to learn that’s
>> completely new to me – mainly the defensive side – with air blocking and
>> using faultless defence when I dash forward. All that will come eventually.
>> For now I just need to figure out my combos and what to do about that
>> damned pineberry bomb crap.
>>
>> On an unrelated note, I started playing Skrim on PC. It’s much prettier
>> than the PS3 version. Getting all the mods installed in the right order is
>> a mission. After the usual collection of basic improved skeleton, ragdoll
>> physics, improved blood and some basic background stuff, I decided to play
>> with some of the animations ones. I installed one that fixes the way women
>> walk in the game. It’s a bit scary to see old ladies walking like they’re
>> on a catwalk. Similarly the armour mod that, uh, gives women more space to
>> breathe also makes the old ladies a bit terrifying.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Nicholas Robertson-Muir
>> *Sent:* 12 January 2015 11:27 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: CTS community mail
>>
>> Dude, so impressed with your performance in GG.
>> Listen to Paas bru, you got a future in dis game.  Not so much in SF.
>>  On 12 Jan 2015 09:50, "Donaldson, Alasdair" <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  I thought LB had given up on xrd.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Ilitirit Sama
>> *Sent:* 12 January 2015 9:43 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: CTS community mail
>>
>>  Which IAD combos?  Her BnB combos aren't hard and she's not execution
>> heavy, but if you're talking about combos after her air dust (jump cancel
>> IAD) then you're mistaken - they're either harder or just as hard as
>> everyone else's.
>>
>>  On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  Morning peeps,
>>
>> you guys need to get on that sonic all star racing life. Game is way too
>> much fun.
>>
>>
>>    1. Decided to try out Millia and she belongs in marvel tbh. character
>>    is way too fast. Her IAD combos are not hard, Once you have that down, 
>> then
>>    her game revolves around getting that mixup into IAD combo. so much BS.
>>
>>
>>  ------------------------------
>>  Date: Sun, 11 Jan 2015 17:50:42 +0200
>> Subject: Re: CTS community mail
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Due to popular demand, l'll be running an Xrd tournament next Sat :)
>>  On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx>
>> wrote:
>>
>> The key is to distract your opponent by talking to him,, and when he
>> looks back to his screen Miguel's kills him haha
>>  On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>
>> Now you get it, highly unlikely.
>>  On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx>
>> wrote:
>>
>> Or Miguels F3+4. Its also instant kill,, its the one where he laughs
>>  On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
>>
>> It's like landing Jack 6's 1 hit kill unblock'able in tekken.
>>  On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx>
>> wrote:
>>
>>  Nah, you can only do it in training mode.
>>  You can't choose what items come out during a match.
>>  So this will never happen in an actual game.
>>
>>  On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft <
>> greattekkenmaster@xxxxxxxxx> wrote:
>>
>> Wow,, I have never seen something so powerful in a fighting game, too
>> OP,, if both players use it then the match is over
>>   On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>  https://www.youtube.com/watch?v=s3gTOHtdAw0
>>
>>  On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse <
>> ashraf.barendse@xxxxxxxxx> wrote:
>>
>>  I was messing around in training mode with Faust.
>>  Normally his item toss is random, but in training mode you can set it to
>> throw a specific item.
>>
>>  And he has the regular version of his item toss super that throws 4
>> items, and he also has a version where you do
>>  3 quarter circles then press the button, and he throws out 10 items and
>> it takes your whole meter.
>>
>>  So what i did, was set the item to the oil drum, do the super where he
>> throws 10 of them out, then set it on fire.
>>  It did over 400+ damage with a big ass explosion, killing the opponent,
>> slowing the game and unlocking a trophy.
>>
>>  Chances of it ever happening in a game are like 1 in a billion or
>> something.
>>
>>  On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>  Master Series poverty stream:
>> http://www.douyutv.com/vrkof97
>>
>>
>>
>>
>>
>>
>>
>>
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>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
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>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
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>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
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>

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