He won't listen. He gets hit on wakeup 10 times out of 10 because he doesn't block. We tell him to block, he says "y mus i blok? blokking is for scrubs". He then proceeds to lose 15 games in a row. His reaction? "kuk game". On Mon, Jan 12, 2015 at 5:59 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > Paas do you have any pointers for LB's shit gameplay ? > LoL > > On 12 January 2015 at 17:28, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > >> Less sonic >> >> More GG >> >> Try to be less Free this Saturday LB >> >> ------------------------------ >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Mon, 12 Jan 2015 15:13:59 +0000 >> >> >> https://www.youtube.com/watch?v=H7zR38_tLEk >> >> >> Sonic all stars is way too much fun. you guys should get it >> >> >> ------------------------------ >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: CTS community mail >> Date: Mon, 12 Jan 2015 13:48:31 +0000 >> >> Indeed >> >> The damage is good. And depending on the char she kan get 4 Charged >> shotgun reps in + perfect grenade oki for +- 190dam(Sol). 50% meter. >> >> She can do the same for +- 160 dam(sol) off dust wallsplat + perfect oki >> for no bar. >> >> Both of those are well over 200+ as long the opponent has about 20% on >> their risc/guard gauge thingy >> >> Her wall damage is silly and it could be more if I could do the more >> difficult loops >> https://www.youtube.com/watch?v=sjY4l6ASmCk >> >> >> >> ------------------------------ >> Date: Mon, 12 Jan 2015 15:37:07 +0200 >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Ok, facepalm averted. >> Good to know the command grab is in stance only. >> >> Yeah, but you get such decent damage off a normal throw when you use >> meter. I see how much meter you get back from it too, really good. >> >> I manage to beat you with non-combo shit. Like when I back up Tempkin's >> attacks with his armor attack, or his mega fist. >> The same works with Axl. Like instead of doing his upward swipe of his >> special, and instead doing the chain spin. >> On 12 Jan 2015 12:46, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >> >> Those moves I described are only in shotgun stance. I mostly just >> spammed 2 of them( Shotgun till almost out of range and then forward punch >> to get close again) >> I didnt use the command grab allot but I should use it more. >> >> Command grab is just D when in shotgun stance. Can get decent combos off >> it for no meter in the corner. >> >> Then bomb throw that I spam is her normal throw. >> >> ------------------------------ >> Date: Mon, 12 Jan 2015 12:42:07 +0200 >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Yah, noticed you whiffing on that dust attack when I blocked correctly... >> meaning you lose the pressure because of the pushback. >> Tempkin's dust is short, but Axl's extends further than it looks. >> >> ... woah... >> Did you just say command grab? >> What's her command grab? That bomb plant thing? If it is, then I'm going >> to have a serious faceplam moment. >> What's the command for her command grab? >> On 12 Jan 2015 12:35, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >> >> You cant break throws. If we both throw on the same frame we both get >> HS(+ direction, or something else depending on os). >> >> When you are on blockstun afaik you are suppose to be immune to throws >> for 5-6 frames after the blockstun ends. So depending on how close I are >> to you or when the blockstun occurred you should be able to throw me first. >> >> Wish I could help with the pressure stuff. >> >> For shotgun stance >> The gun spam I think depends on what available normals you have. The >> reload animation is apparently 17 frames between shots... but it doesnt >> feel that long to me. The shotgun shots are 3f and 1f(charged version). >> From what I understand I am interruptible between spamming shotgun shots >> on block. >> >> The big forward moving punch is +3 on block. But 11frames slow so can be >> interrupted. >> >> Jab is 3f and +1 on block. >> >> Command grab is 16frames >> >> Combat roll has some invul, seems to go through stuff but loses to >> mashing. >> >> Not sure if that really helps :/ >> >> >> Also her standing dust has incredibly short range. Im fairly sure that >> if you FD any hit before it in a string it will wiff. I am already forced >> to always use it as 1st or 2nd hit cause pushback makes it wiff further >> into blockstrings. >> Its also -9 on block but can sometimes make it "safe" with a pineberry. >> (And im right in your face). >> >> >> ------------------------------ >> Date: Mon, 12 Jan 2015 12:01:53 +0200 >> Subject: RE: CTS community mail >> From: nicmuir@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Lol. >> >> Yah. Dealing with Paas' bomb isn't the problem for me any more. It's >> that annoying low kick and that wall pressure with the gun. >> Other than that, he's(she's) just got a really reliable punish, which is >> that standing HSx5 >> >> @Paas >> It looks like when I'm in block animation I have a disadvantage for your >> throw with Axl, 9 outta 10 times you beat me. Not so with Tempkin. I >> suppose I'll just have to learn throw break timing. Unless throw break >> requires using forward in the command, then it ain't going fo happen. >> Mashing isn't the answer. >> Still looking into how to beat that incredible corner pressure stuff. >> I have an idea, going to test it tonight. >> On 12 Jan 2015 11:39, "Donaldson, Alasdair" < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Saturday was nice. I actually got to do some combos. It’s hard to judge >> my performance at home when Paas is killing me 30-0, and I’m dealing him >> random chip damage. >> I’ll keep at the game. It makes more sense to me than some of the other >> 2d fighters that I’ve played, **cough** Mahvel **cough**… >> >> One of the problems that I have is that there so much to learn that’s >> completely new to me – mainly the defensive side – with air blocking and >> using faultless defence when I dash forward. All that will come eventually. >> For now I just need to figure out my combos and what to do about that >> damned pineberry bomb crap. >> >> On an unrelated note, I started playing Skrim on PC. It’s much prettier >> than the PS3 version. Getting all the mods installed in the right order is >> a mission. After the usual collection of basic improved skeleton, ragdoll >> physics, improved blood and some basic background stuff, I decided to play >> with some of the animations ones. I installed one that fixes the way women >> walk in the game. It’s a bit scary to see old ladies walking like they’re >> on a catwalk. Similarly the armour mod that, uh, gives women more space to >> breathe also makes the old ladies a bit terrifying. >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Nicholas Robertson-Muir >> *Sent:* 12 January 2015 11:27 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: CTS community mail >> >> Dude, so impressed with your performance in GG. >> Listen to Paas bru, you got a future in dis game. Not so much in SF. >> On 12 Jan 2015 09:50, "Donaldson, Alasdair" < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> I thought LB had given up on xrd. >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Ilitirit Sama >> *Sent:* 12 January 2015 9:43 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: CTS community mail >> >> Which IAD combos? Her BnB combos aren't hard and she's not execution >> heavy, but if you're talking about combos after her air dust (jump cancel >> IAD) then you're mistaken - they're either harder or just as hard as >> everyone else's. >> >> On Mon, Jan 12, 2015 at 7:30 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> Morning peeps, >> >> you guys need to get on that sonic all star racing life. Game is way too >> much fun. >> >> >> 1. Decided to try out Millia and she belongs in marvel tbh. character >> is way too fast. Her IAD combos are not hard, Once you have that down, >> then >> her game revolves around getting that mixup into IAD combo. so much BS. >> >> >> ------------------------------ >> Date: Sun, 11 Jan 2015 17:50:42 +0200 >> Subject: Re: CTS community mail >> From: ryan820509@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Due to popular demand, l'll be running an Xrd tournament next Sat :) >> On 11 Jan 2015 17:42, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> >> wrote: >> >> The key is to distract your opponent by talking to him,, and when he >> looks back to his screen Miguel's kills him haha >> On Jan 11, 2015 5:21 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >> >> Now you get it, highly unlikely. >> On 11 Jan 2015 17:19, "richard moorcroft" <greattekkenmaster@xxxxxxxxx> >> wrote: >> >> Or Miguels F3+4. Its also instant kill,, its the one where he laughs >> On Jan 11, 2015 5:16 PM, "Manase Zote" <bmlzote@xxxxxxxxx> wrote: >> >> It's like landing Jack 6's 1 hit kill unblock'able in tekken. >> On 11 Jan 2015 17:14, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx> >> wrote: >> >> Nah, you can only do it in training mode. >> You can't choose what items come out during a match. >> So this will never happen in an actual game. >> >> On Sun, Jan 11, 2015 at 5:11 PM, richard moorcroft < >> greattekkenmaster@xxxxxxxxx> wrote: >> >> Wow,, I have never seen something so powerful in a fighting game, too >> OP,, if both players use it then the match is over >> On Jan 11, 2015 4:55 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >> https://www.youtube.com/watch?v=s3gTOHtdAw0 >> >> On Sun, Jan 11, 2015 at 2:11 PM, Ashraf Barendse < >> ashraf.barendse@xxxxxxxxx> wrote: >> >> I was messing around in training mode with Faust. >> Normally his item toss is random, but in training mode you can set it to >> throw a specific item. >> >> And he has the regular version of his item toss super that throws 4 >> items, and he also has a version where you do >> 3 quarter circles then press the button, and he throws out 10 items and >> it takes your whole meter. >> >> So what i did, was set the item to the oil drum, do the super where he >> throws 10 of them out, then set it on fire. >> It did over 400+ damage with a big ass explosion, killing the opponent, >> slowing the game and unlocking a trophy. >> >> Chances of it ever happening in a game are like 1 in a billion or >> something. >> >> On Sun, Jan 11, 2015 at 12:08 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >> Master Series poverty stream: >> http://www.douyutv.com/vrkof97 >> >> >> >> >> >> >> >> >> ------------------------------ >> The information in this e-mail is confidential and may be legally >> privileged. 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