You can see within the first 20 seconds what I mean about Set and Carcass Raid. Carcass Raid comes out at a weird angle. Sol just jumps over it. When Venom Sets, it takes so long that Sol just jumps over him. On Fri, Dec 19, 2014 at 3:48 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > Nah his zoning isn't really that strong now. What happens is after he > does his Set you have to choose where to push the balls. By that time the > opponent has already moved. And the angle of the vertical shot (Carcass > Raid) is awkward so it's better for pressure than zoning. The way to use > Set properly for zoning is to RC which gives you more time to position the > balls, but you can only use that a couple of times a match, and you're > better off keeping your meter for defense. > > Check this set (Venom vs Sol): > Venom can't keep Sol out, but he wins if he gets the corner game. The > Venom player never uses his super because meter is too important for > defense. > > http://www.youtube.com/watch?v=NTNvP4C_7yU > > > On Fri, Dec 19, 2014 at 3:33 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> I'm no expert on anything GG-related, but the Japanese Venom footage l've >> seen leads me to believe that he's a very powerful zoner in addition to >> having solid lock down. I'd like to play him at a later stage but l can >> tell he's going to take a lot of work. >> On 19 Dec 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >>> Xrd feels slower to me. Maybe it's an illusion. It feels like they've >>> added a bit of hitstop, and elements like time freeze, danger time and the >>> extra animations before dust, supers and FRC make the game slightly >>> slower. It's kinda like going from SFII to SFIV, but not as blatant. >>> Space control with projectiles is not something you're going to see a lot >>> because of the lack of space-controlling chars. The exception might be >>> Bedman and Elphelt, but I don't know how they play. Venom's zoning is more >>> effective as corner lockdown tool. I don't know what they changed about >>> his ball placement but it feels harder to use to keep the opponent out. >>> Except for Potemkin, who is a joke and doesn't belong in this game. Maybe >>> I'd change my mind if they didn't make him look like Alphonse Elric. >>> >>> On Fri, Dec 19, 2014 at 2:05 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>>> >>>> Cool >>>> >>>> Should be there at around 12 most likely >>>> >>>> ------------------------------ >>>> Date: Fri, 19 Dec 2014 11:56:02 +0200 >>>> Subject: RE: CTS community mail >>>> From: ryan820509@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> >>>> It's at Jeeva's :) >>>> On 19 Dec 2014 11:05, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>>> >>>> Indeed I am >>>> >>>> Hopefully I will have some Elephant combos down before then lol >>>> >>>> Is it the normal thing at Jeevas or the new place that has been >>>> discussed recently? >>>> >>>> ------------------------------ >>>> From: ashraf.barendse@xxxxxxxxx >>>> Date: Fri, 19 Dec 2014 10:44:50 +0200 >>>> Subject: Re: CTS community mail >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> That looks awesome. >>>> Are you making it to the session tomorrow? >>>> >>>> On Fri, Dec 19, 2014 at 10:33 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> Sofar it feels great. >>>> >>>> It feels very similiar to older GGs. >>>> Only major difference would the Lack of FRCs. It really ramped up the >>>> execution difficulty depending on the character. >>>> >>>> Just needs some more characters... but that will come eventually. >>>> >>>> Steve hooked me up with this beast. It is amazing. >>>> >>>> >>>> >>>> >>>> >>>> ------------------------------ >>>> Date: Fri, 19 Dec 2014 10:15:39 +0200 >>>> Subject: Re: CTS community mail >>>> From: sameegh@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> My impression from of the game so far is that the styling and >>>> presentation is awesome. They've really done a job with using the Unreal >>>> Engine for the game. The character intros ooze style. >>>> >>>> Gameplay wise, it's hard to really say too much at this point. The game >>>> feels a bit slower than I expected it to be (which isn't a bad thing) but >>>> feels mostly familiar. I can't think of anything radical that's been >>>> changed not that I'm an expert with the series or anything. It's definitely >>>> fun though, I think the more one digs into the game and starts >>>> understanding how to play the more fun it'll become. >>>> >>>> Comparing the game to Blaz, I'd say that it feels like an older or more >>>> traditional fighting system than that of Blaz. Characters are as eccentric >>>> visually but not as eccentric as far as gameplay is concerned imo. It's >>>> subtle but I think a contributing factor has to do with the difference in >>>> control schemes between the games. In Blaz you have a dedicated button that >>>> speaks to what each character is really about. In guilty, you've got a >>>> punch, kick and two slash buttons which is the same for everyone and feels >>>> like an older take on the button configuration from a design perspective. >>>> >>>> >>>> >>>> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel < >>>> gieroadsteve@xxxxxxxxx> wrote: >>>> >>>> So how different is xrd from the last GG ? >>>> LB - don't answer. >>>> >>>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>> wrote: >>>> >>>> >>>> monks be the sheet yo, >>>> >>>> edging out dh's, thats cool >>>> >>>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk >>>> - Diablo 3: Reaper of Souls >>>> <https://www.youtube.com/watch?v=6ebqXki7TFk> >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 19:27:07 +0200 >>>> Subject: RE: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> It is done. >>>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>> >>>> please deactivatre your system , i cant download >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 18:48:20 +0200 >>>> Subject: Re: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> @LB... >>>> You are fail >>>> >>>> Shingo's stuff works. >>>> ...and there are 2 options for Real Bout Mary after install. Mid >>>> screen go for combo into install, charge back, slider, clutch then super >>>> (down+C). Works for both DM and SDM. Corner option you can down+C, fwd+A, >>>> dp+B...clutch...super. >>>> Do I need to explain normal combos ending with down, down+B as well? >>>> >>>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx >>>> > wrote: >>>> >>>> wait , >>>> >>>> did ilitrit say he doesn't understand why Potemkin is in the game? >>>> >>>> O_o >>>> >>>> GET BODIED, il only use Potemkin to body you >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 18:27:45 +0200 >>>> >>>> Subject: RE: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Yeah, my bad. >>>> My system was active after all. >>>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>> >>>> okay nick , so can you deactivate please , ima be home soon and start >>>> my download. >>>> >>>> once im done , it will probably be 11 or so , then we can do full >>>> deactivation. >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 15:26:39 +0000 >>>> >>>> :O >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 17:24:48 +0200 >>>> Subject: RE: CTS community mail >>>> From: nicmuir@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Why dis face? >>>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: >>>> >>>> :O >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 15:10:06 +0000 >>>> >>>> @nick , are, you done with your xrd download? >>>> >>>> i need to still do mine, then when everyone is done downloading we can >>>> do the full deactivation >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 15:57:09 +0200 >>>> Subject: Re: CTS community mail >>>> From: ryan820509@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> *lol* >>>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>> >>>> Xrd FT5 Saturday. >>>> >>>> That is all. >>>> >>>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>> Imma 'bout to end your whole career right now... >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> I'm not smart. >>>> >>>> It's just that you've sunk down to my level, and now I'm beating you >>>> with experience. >>>> >>>> Lumi, please. Stop while you're behind. >>>> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote: >>>> >>>> Blah blah blah, I'm so smart. Nic please. >>>> >>>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >>>> wrote: >>>> >>>> I didn't check, it was an obvious rhetorical question. >>>> >>>> 2nd bait... inception. By now I am a master of baiting. >>>> >>>> Lumi please. All your base are belong to us. >>>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>> >>>> Nic please. >>>> >>>> The fact that you needed to check in the first place means you fail. >>>> Now you can go back to being ignored until I body you on Saturday :P >>>> >>>> >>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>> Lumi just fell for the bait into Ultra. >>>> >>>> I used you to check that my mails are being received. >>>> >>>> So Lumi, please. >>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: >>>> >>>> @Nic: >>>> Tsek, please. >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>> Are you guys getting my mails? >>>> @Ben >>>> You playing on PS4 >>>> >>>> @LB >>>> Your PS3 GGxrd active or not? >>>> >>>> @Lumi >>>> Lumi, please. >>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >>>> >>>> RCs are Super easy to perform. There is no timing involved. The >>>> slowdown mechanic is really annoying. >>>> >>>> You think the mission trials are easy? Wait till you try them out and >>>> realise how much their explanations suck. There is no start indicator. >>>> Stuff just happens and you see "Good" or "Missed". In one mission you're >>>> supposed to block Millia's dust. She either does a low blockstring, or >>>> dust. You have to react. Except that they don't tell you she does it >>>> twice in a row, and they don't tell you that it starts as soon as you press >>>> a button. So within 10 seconds you've failed 6 times without you even >>>> realizing it. >>>> >>>> Chipp seems to be top tier. Good luck blocking his barrage of mixups. >>>> Sol seems the same except his stuff feels much easier. Venom feels like >>>> his offense was nerfed so you have to play him like a straight-up zoner, >>>> except that his zoning isn't very strong, appears to be low tier which is a >>>> real shame (think Dhalsim in SFIV). Zato-1 looks good. Bedman fills the >>>> screen with shit and no one knows what's happening. Ky seems good. Didn't >>>> check out Faust. Millia was nerfed for sure from her previous iterations, >>>> but still viable. Hard to call on Axl. Seems weak but is probably a >>>> specialist character. Potemkin is a joke. I can't they put him in instead >>>> of Jam, Baiken or even that annoying prick Testament. >>>> >>>> Some of the execution stuff appears to be made harder? Teching from a >>>> dropped combo requires pianoing in order to have even a moderate degree of >>>> success. Reversals are basically a crapshoot because of all the different >>>> timings involved. >>>> >>>> >>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets < >>>> lindseyak@xxxxxxxxxxx> wrote: >>>> >>>> f u >>>> >>>> so therefore they are easier to perform if its not timing related. >>>> >>>> YRC for days WOOOOOOOOPPP >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 09:04:37 +0000 >>>> >>>> >>>> They are not FRCs lol >>>> >>>> No timing involved, YRC are not just frames. >>>> >>>> Just read my bloody mail lol, I explained how they work ffs >>>> >>>> >>>> There are purple RC as well that cost 50% and is essentially a "late" >>>> YRC that you do during a moves recovery. To prevent wiff punishment etc. >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:59:48 +0000 >>>> >>>> f u, >>>> >>>> yrc = frc, >>>> >>>> are they easier or harder? >>>> >>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of >>>> the 25% for yrc. >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:53:30 +0000 >>>> >>>> There are no FRCs >>>> >>>> There are yellow RCs that you do early in for moves that do not hit or >>>> are not block (Moves that wiff). >>>> >>>> So you can throw projectile then YRC and run after it for pressure and >>>> shit like that. >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:46:16 +0000 >>>> >>>> lol, how is frc'ing compared to the old games? >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:43:50 +0000 >>>> >>>> GIRLFRIEND! >>>> >>>> ------------------------------ >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:39:27 +0000 >>>> >>>> BANDET GRAINJA >>>> >>>> ------------------------------ >>>> From: paashaasggx@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: RE: CTS community mail >>>> Date: Thu, 18 Dec 2014 08:31:10 +0000 >>>> >>>> Screwed around a little in Xrd >>>> >>>> Ran through tutorial and some training mode. Ran through arcade. >>>> >>>> Will only be getting properly sunk into the thing once I have my >>>> "hitbox" back from steve >>>> >>>> ------------------------------ >>>> Date: Thu, 18 Dec 2014 03:53:22 +0200 >>>> Subject: Re: CTS community mail >>>> From: ilitirit@xxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Fucking Xrd... >>>> >>>> So I'm stuck on Sol's mission called "Accurate Inputs". >>>> >>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver. >>>> >>>> I get the combo like 1 out of every 20 to 30 tries. My inputs are >>>> super clean, but for the life of me I can't land the Bandit Revolver. >>>> Eventually I decide to Google if anyone else is having a problem with this >>>> combo. It turns out you're supposed to hold forward during the duration of >>>> the combo, only releasing for Bandit Revolver. >>>> >>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?! It's a >>>> momentum-based combo challenge. Accurate inputs will ensure the combo will >>>> fail every time -_- >>>> >>>> And when you clear the mission they have the audacity to tell you that >>>> if you find some of the challenges hard you should try adjusting your input >>>> timing. >>>> >>>> >