Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 19 Dec 2014 15:50:01 +0200

You can see within the first 20 seconds what I mean about Set and Carcass
Raid.  Carcass Raid comes out at a weird angle.  Sol just jumps over it.
When Venom Sets, it takes so long that Sol just jumps over him.

On Fri, Dec 19, 2014 at 3:48 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> Nah his zoning isn't really that strong now.  What happens is after he
> does his Set you have to choose where to push the balls.  By that time the
> opponent has already moved.  And the angle of the vertical shot (Carcass
> Raid) is awkward so it's better for pressure than zoning.  The way to use
> Set properly for zoning is to RC which gives you more time to position the
> balls, but you can only use that a couple of times a match, and you're
> better off keeping your meter for defense.
>
> Check this set (Venom vs Sol):
> Venom can't keep Sol out, but he wins if he gets the corner game.  The
> Venom player never uses his super because meter is too important for
> defense.
>
> http://www.youtube.com/watch?v=NTNvP4C_7yU
>
>
> On Fri, Dec 19, 2014 at 3:33 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> I'm no expert on anything GG-related, but the Japanese Venom footage l've
>> seen leads me to believe that he's a very powerful zoner in addition to
>> having solid lock down. I'd like to play him at a later stage but l can
>> tell he's going to take a lot of work.
>> On 19 Dec 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>> Xrd feels slower to me.  Maybe it's an illusion.  It feels like they've
>>> added a bit of hitstop, and elements like time freeze, danger time and the
>>> extra animations before dust, supers and FRC make the game slightly
>>> slower.  It's kinda like going from SFII to SFIV, but not as blatant.
>>> Space control with projectiles is not something you're going to see a lot
>>> because of the lack of space-controlling chars.  The exception might be
>>> Bedman and Elphelt, but I don't know how they play.  Venom's zoning is more
>>> effective as corner lockdown tool.  I don't know what they changed about
>>> his ball placement but it feels harder to use to keep the opponent out.
>>> Except for Potemkin, who is a joke and doesn't belong in this game.  Maybe
>>> I'd change my mind if they didn't make him look like Alphonse Elric.
>>>
>>> On Fri, Dec 19, 2014 at 2:05 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>>
>>>> Cool
>>>>
>>>> Should be there at around 12 most likely
>>>>
>>>> ------------------------------
>>>> Date: Fri, 19 Dec 2014 11:56:02 +0200
>>>> Subject: RE: CTS community mail
>>>> From: ryan820509@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>>
>>>> It's at Jeeva's :)
>>>> On 19 Dec 2014 11:05, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>
>>>> Indeed I am
>>>>
>>>> Hopefully I will have some Elephant combos down before then lol
>>>>
>>>> Is it the normal thing at Jeevas or the new place that has been
>>>> discussed recently?
>>>>
>>>> ------------------------------
>>>> From: ashraf.barendse@xxxxxxxxx
>>>> Date: Fri, 19 Dec 2014 10:44:50 +0200
>>>> Subject: Re: CTS community mail
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> That looks awesome.
>>>> Are you making it to the session tomorrow?
>>>>
>>>> On Fri, Dec 19, 2014 at 10:33 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> Sofar it feels great.
>>>>
>>>> It feels very similiar to older GGs.
>>>> Only major difference would the Lack of FRCs.  It really ramped up the
>>>> execution difficulty depending on the character.
>>>>
>>>> Just needs some more characters...  but that will come eventually.
>>>>
>>>> Steve hooked me up with this beast.  It is amazing.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> ------------------------------
>>>> Date: Fri, 19 Dec 2014 10:15:39 +0200
>>>> Subject: Re: CTS community mail
>>>> From: sameegh@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> My impression from of the game so far is that the styling and
>>>> presentation is awesome. They've really done a job with using the Unreal
>>>> Engine for the game. The character intros ooze style.
>>>>
>>>> Gameplay wise, it's hard to really say too much at this point. The game
>>>> feels a bit slower than I expected it to be (which isn't a bad thing) but
>>>> feels mostly familiar. I can't think of anything radical that's been
>>>> changed not that I'm an expert with the series or anything. It's definitely
>>>> fun though, I think the more one digs into the game and starts
>>>> understanding how to play the more fun it'll become.
>>>>
>>>> Comparing the game to Blaz, I'd say that it feels like an older or more
>>>> traditional fighting system than that of Blaz. Characters are as eccentric
>>>> visually but not as eccentric as far as gameplay is concerned imo. It's
>>>> subtle but I think a contributing factor has to do with the difference in
>>>> control schemes between the games. In Blaz you have a dedicated button that
>>>> speaks to what each character is really about. In guilty, you've got a
>>>> punch, kick and two slash buttons which is the same for everyone and feels
>>>> like an older take on the button configuration from a design perspective.
>>>>
>>>>
>>>>
>>>> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <
>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>
>>>> So how different is xrd from the last GG ?
>>>> LB - don't answer.
>>>>
>>>> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>
>>>> monks be the sheet yo,
>>>>
>>>> edging out dh's, thats cool
>>>>
>>>> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk
>>>> - Diablo 3: Reaper of Souls
>>>> <https://www.youtube.com/watch?v=6ebqXki7TFk>
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 19:27:07 +0200
>>>> Subject: RE: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> It is done.
>>>> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>> please deactivatre your system , i cant download
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 18:48:20 +0200
>>>> Subject: Re: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> @LB...
>>>> You are fail
>>>>
>>>> Shingo's stuff works.
>>>> ...and there are 2 options for Real Bout Mary after install.  Mid
>>>> screen go for combo into install, charge back, slider, clutch then super
>>>> (down+C).  Works for both DM and SDM.  Corner option you can down+C, fwd+A,
>>>> dp+B...clutch...super.
>>>> Do I need to explain normal combos ending with down, down+B as well?
>>>>
>>>> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>>>> > wrote:
>>>>
>>>> wait ,
>>>>
>>>> did ilitrit say he doesn't understand why Potemkin is in the game?
>>>>
>>>> O_o
>>>>
>>>> GET BODIED, il only use Potemkin to body you
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 18:27:45 +0200
>>>>
>>>> Subject: RE: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Yeah, my bad.
>>>> My system was active after all.
>>>> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>> okay nick , so can you deactivate please , ima be home soon and start
>>>> my download.
>>>>
>>>> once im done , it will probably be 11 or so , then we can do full
>>>> deactivation.
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 15:26:39 +0000
>>>>
>>>> :O
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 17:24:48 +0200
>>>> Subject: RE: CTS community mail
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Why dis face?
>>>> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>>>>
>>>> :O
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 15:10:06 +0000
>>>>
>>>> @nick , are, you done with your xrd download?
>>>>
>>>> i need to still do mine, then when everyone is done downloading we can
>>>> do the full deactivation
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 15:57:09 +0200
>>>> Subject: Re: CTS community mail
>>>> From: ryan820509@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> *lol*
>>>> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>
>>>> Xrd FT5 Saturday.
>>>>
>>>> That is all.
>>>>
>>>> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>> Imma 'bout to end your whole career right now...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> I'm not smart.
>>>>
>>>> It's just that you've sunk down to my level, and now I'm beating you
>>>> with experience.
>>>>
>>>> Lumi, please.  Stop while you're behind.
>>>> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>>>>
>>>> Blah blah blah, I'm so smart. Nic please.
>>>>
>>>> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> I didn't check, it was an obvious rhetorical question.
>>>>
>>>> 2nd bait... inception.  By now I am a master of baiting.
>>>>
>>>> Lumi please.  All your base are belong to us.
>>>> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>
>>>> Nic please.
>>>>
>>>> The fact that you needed to check in the first place means you fail.
>>>> Now you can go back to being ignored until I body you on Saturday :P
>>>>
>>>>
>>>> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>> Lumi just fell for the bait into Ultra.
>>>>
>>>> I used you to check that my mails are being received.
>>>>
>>>> So Lumi, please.
>>>> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>>>>
>>>> @Nic:
>>>> Tsek, please.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>> Are you guys getting my mails?
>>>> @Ben
>>>> You playing on PS4
>>>>
>>>> @LB
>>>> Your PS3 GGxrd active or not?
>>>>
>>>> @Lumi
>>>> Lumi, please.
>>>> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>>>
>>>> RCs are Super easy to perform.  There is no timing involved.  The
>>>> slowdown mechanic is really annoying.
>>>>
>>>> You think the mission trials are easy?  Wait till you try them out and
>>>> realise how much their explanations suck.  There is no start indicator.
>>>> Stuff just happens and you see "Good" or "Missed".  In one mission you're
>>>> supposed to block Millia's dust.  She either does a low blockstring, or
>>>> dust.  You have to react.  Except that they don't tell you she does it
>>>> twice in a row, and they don't tell you that it starts as soon as you press
>>>> a button.  So within 10 seconds you've failed 6 times without you even
>>>> realizing it.
>>>>
>>>> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
>>>> Sol seems the same except his stuff feels much easier.  Venom feels like
>>>> his offense was nerfed so you have to play him like a straight-up zoner,
>>>> except that his zoning isn't very strong, appears to be low tier which is a
>>>> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
>>>> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
>>>> check out Faust.  Millia was nerfed for sure from her previous iterations,
>>>> but still viable.  Hard to call on Axl.  Seems weak but is probably a
>>>> specialist character.  Potemkin is a joke.  I can't they put him in instead
>>>> of Jam, Baiken or even that annoying prick Testament.
>>>>
>>>> Some of the execution stuff appears to be made harder?  Teching from a
>>>> dropped combo requires pianoing in order to have even a moderate degree of
>>>> success.  Reversals are basically a crapshoot because of all the different
>>>> timings involved.
>>>>
>>>>
>>>> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <
>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>> f u
>>>>
>>>> so therefore they are easier to perform if its not timing related.
>>>>
>>>> YRC for days WOOOOOOOOPPP
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 09:04:37 +0000
>>>>
>>>>
>>>> They are not FRCs lol
>>>>
>>>> No timing involved, YRC are not just frames.
>>>>
>>>> Just read my bloody mail lol, I explained how they work ffs
>>>>
>>>>
>>>> There are purple RC as well that cost 50% and is essentially a "late"
>>>> YRC that you do during a moves recovery.  To prevent wiff punishment etc.
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:59:48 +0000
>>>>
>>>> f u,
>>>>
>>>> yrc = frc,
>>>>
>>>> are they easier or harder?
>>>>
>>>> if you do a yrc wrong you get a prc, which eats 50% meter instead of
>>>> the 25% for yrc.
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:53:30 +0000
>>>>
>>>> There are no FRCs
>>>>
>>>> There are yellow RCs that you do early in for moves that do not hit or
>>>> are not block (Moves that wiff).
>>>>
>>>> So you can throw projectile then YRC and run after it for pressure and
>>>> shit like that.
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:46:16 +0000
>>>>
>>>> lol, how is frc'ing compared to the old games?
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:43:50 +0000
>>>>
>>>> GIRLFRIEND!
>>>>
>>>> ------------------------------
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:39:27 +0000
>>>>
>>>> BANDET GRAINJA
>>>>
>>>> ------------------------------
>>>> From: paashaasggx@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: CTS community mail
>>>> Date: Thu, 18 Dec 2014 08:31:10 +0000
>>>>
>>>> Screwed around a little in Xrd
>>>>
>>>> Ran through tutorial and some training mode.  Ran through arcade.
>>>>
>>>> Will only be getting properly sunk into the thing once I have my
>>>> "hitbox" back from steve
>>>>
>>>> ------------------------------
>>>> Date: Thu, 18 Dec 2014 03:53:22 +0200
>>>> Subject: Re: CTS community mail
>>>> From: ilitirit@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Fucking Xrd...
>>>>
>>>> So I'm stuck on Sol's mission called "Accurate Inputs".
>>>>
>>>> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>>>>
>>>> I get the combo like 1 out of every 20 to 30 tries.  My inputs are
>>>> super clean, but for the life of me I can't land the Bandit Revolver.
>>>> Eventually I decide to Google if anyone else is having a problem with this
>>>> combo.  It turns out you're supposed to hold forward during the duration of
>>>> the combo, only releasing for Bandit Revolver.
>>>>
>>>> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a
>>>> momentum-based combo challenge.  Accurate inputs will ensure the combo will
>>>> fail every time -_-
>>>>
>>>> And when you clear the mission they have the audacity to tell you that
>>>> if you find some of the challenges hard you should try adjusting your input
>>>> timing.
>>>>
>>>>
>

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