Re: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 19 Dec 2014 14:13:40 +0200

Xrd feels slower to me.  Maybe it's an illusion.  It feels like they've
added a bit of hitstop, and elements like time freeze, danger time and the
extra animations before dust, supers and FRC make the game slightly
slower.  It's kinda like going from SFII to SFIV, but not as blatant.
Space control with projectiles is not something you're going to see a lot
because of the lack of space-controlling chars.  The exception might be
Bedman and Elphelt, but I don't know how they play.  Venom's zoning is more
effective as corner lockdown tool.  I don't know what they changed about
his ball placement but it feels harder to use to keep the opponent out.
Except for Potemkin, who is a joke and doesn't belong in this game.  Maybe
I'd change my mind if they didn't make him look like Alphonse Elric.

On Fri, Dec 19, 2014 at 2:05 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
> Cool
>
> Should be there at around 12 most likely
>
> ------------------------------
> Date: Fri, 19 Dec 2014 11:56:02 +0200
> Subject: RE: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> It's at Jeeva's :)
> On 19 Dec 2014 11:05, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
> Indeed I am
>
> Hopefully I will have some Elephant combos down before then lol
>
> Is it the normal thing at Jeevas or the new place that has been discussed
> recently?
>
> ------------------------------
> From: ashraf.barendse@xxxxxxxxx
> Date: Fri, 19 Dec 2014 10:44:50 +0200
> Subject: Re: CTS community mail
> To: cpt-fgc@xxxxxxxxxxxxx
>
> That looks awesome.
> Are you making it to the session tomorrow?
>
> On Fri, Dec 19, 2014 at 10:33 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> Sofar it feels great.
>
> It feels very similiar to older GGs.
> Only major difference would the Lack of FRCs.  It really ramped up the
> execution difficulty depending on the character.
>
> Just needs some more characters...  but that will come eventually.
>
> Steve hooked me up with this beast.  It is amazing.
>
>
>
>
>
> ------------------------------
> Date: Fri, 19 Dec 2014 10:15:39 +0200
> Subject: Re: CTS community mail
> From: sameegh@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> My impression from of the game so far is that the styling and presentation
> is awesome. They've really done a job with using the Unreal Engine for the
> game. The character intros ooze style.
>
> Gameplay wise, it's hard to really say too much at this point. The game
> feels a bit slower than I expected it to be (which isn't a bad thing) but
> feels mostly familiar. I can't think of anything radical that's been
> changed not that I'm an expert with the series or anything. It's definitely
> fun though, I think the more one digs into the game and starts
> understanding how to play the more fun it'll become.
>
> Comparing the game to Blaz, I'd say that it feels like an older or more
> traditional fighting system than that of Blaz. Characters are as eccentric
> visually but not as eccentric as far as gameplay is concerned imo. It's
> subtle but I think a contributing factor has to do with the difference in
> control schemes between the games. In Blaz you have a dedicated button that
> speaks to what each character is really about. In guilty, you've got a
> punch, kick and two slash buttons which is the same for everyone and feels
> like an older take on the button configuration from a design perspective.
>
>
>
> On Fri, Dec 19, 2014 at 7:52 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> So how different is xrd from the last GG ?
> LB - don't answer.
>
> On Friday, December 19, 2014, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
>
> monks be the sheet yo,
>
> edging out dh's, thats cool
>
> Class Build Set Changes in Patch 2.1.2: Demon Hunter, Barbarbian, Monk -
> Diablo 3: Reaper of Souls <https://www.youtube.com/watch?v=6ebqXki7TFk>
>
> ------------------------------
> Date: Thu, 18 Dec 2014 19:27:07 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> It is done.
> On 18 Dec 2014 19:25, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> please deactivatre your system , i cant download
>
> ------------------------------
> Date: Thu, 18 Dec 2014 18:48:20 +0200
> Subject: Re: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> @LB...
> You are fail
>
> Shingo's stuff works.
> ...and there are 2 options for Real Bout Mary after install.  Mid screen
> go for combo into install, charge back, slider, clutch then super
> (down+C).  Works for both DM and SDM.  Corner option you can down+C, fwd+A,
> dp+B...clutch...super.
> Do I need to explain normal combos ending with down, down+B as well?
>
> On Thu, Dec 18, 2014 at 6:41 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> wait ,
>
> did ilitrit say he doesn't understand why Potemkin is in the game?
>
> O_o
>
> GET BODIED, il only use Potemkin to body you
>
> ------------------------------
> Date: Thu, 18 Dec 2014 18:27:45 +0200
>
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Yeah, my bad.
> My system was active after all.
> On 18 Dec 2014 17:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>
> okay nick , so can you deactivate please , ima be home soon and start my
> download.
>
> once im done , it will probably be 11 or so , then we can do full
> deactivation.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 15:26:39 +0000
>
> :O
>
> ------------------------------
> Date: Thu, 18 Dec 2014 17:24:48 +0200
> Subject: RE: CTS community mail
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Why dis face?
> On 18 Dec 2014 17:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
>
> :O
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 15:10:06 +0000
>
> @nick , are, you done with your xrd download?
>
> i need to still do mine, then when everyone is done downloading we can do
> the full deactivation
>
> ------------------------------
> Date: Thu, 18 Dec 2014 15:57:09 +0200
> Subject: Re: CTS community mail
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> *lol*
> On 18 Dec 2014 15:52, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
> Xrd FT5 Saturday.
>
> That is all.
>
> On Thu, Dec 18, 2014 at 2:58 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Imma 'bout to end your whole career right now...
>
>
>
>
>
>
>
> I'm not smart.
>
> It's just that you've sunk down to my level, and now I'm beating you with
> experience.
>
> Lumi, please.  Stop while you're behind.
> On 18 Dec 2014 14:45, "Sameegh Jardine" <sameegh@xxxxxxxxx> wrote:
>
> Blah blah blah, I'm so smart. Nic please.
>
> On 18 Dec 2014, at 2:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
>
> I didn't check, it was an obvious rhetorical question.
>
> 2nd bait... inception.  By now I am a master of baiting.
>
> Lumi please.  All your base are belong to us.
> On 18 Dec 2014 14:06, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
> Nic please.
>
> The fact that you needed to check in the first place means you fail. Now
> you can go back to being ignored until I body you on Saturday :P
>
>
> On Thu, Dec 18, 2014 at 1:20 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Lumi just fell for the bait into Ultra.
>
> I used you to check that my mails are being received.
>
> So Lumi, please.
> On 18 Dec 2014 13:12, "sameegh jardine" <sameegh@xxxxxxxxx> wrote:
>
> @Nic:
> Tsek, please.
>
>
>
>
>
> On Thu, Dec 18, 2014 at 1:04 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Are you guys getting my mails?
> @Ben
> You playing on PS4
>
> @LB
> Your PS3 GGxrd active or not?
>
> @Lumi
> Lumi, please.
> On 18 Dec 2014 12:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
> RCs are Super easy to perform.  There is no timing involved.  The slowdown
> mechanic is really annoying.
>
> You think the mission trials are easy?  Wait till you try them out and
> realise how much their explanations suck.  There is no start indicator.
> Stuff just happens and you see "Good" or "Missed".  In one mission you're
> supposed to block Millia's dust.  She either does a low blockstring, or
> dust.  You have to react.  Except that they don't tell you she does it
> twice in a row, and they don't tell you that it starts as soon as you press
> a button.  So within 10 seconds you've failed 6 times without you even
> realizing it.
>
> Chipp seems to be top tier.  Good luck blocking his barrage of mixups.
> Sol seems the same except his stuff feels much easier.  Venom feels like
> his offense was nerfed so you have to play him like a straight-up zoner,
> except that his zoning isn't very strong, appears to be low tier which is a
> real shame (think Dhalsim in SFIV).  Zato-1 looks good.  Bedman fills the
> screen with shit and no one knows what's happening.  Ky seems good.  Didn't
> check out Faust.  Millia was nerfed for sure from her previous iterations,
> but still viable.  Hard to call on Axl.  Seems weak but is probably a
> specialist character.  Potemkin is a joke.  I can't they put him in instead
> of Jam, Baiken or even that annoying prick Testament.
>
> Some of the execution stuff appears to be made harder?  Teching from a
> dropped combo requires pianoing in order to have even a moderate degree of
> success.  Reversals are basically a crapshoot because of all the different
> timings involved.
>
>
> On Thu, Dec 18, 2014 at 11:06 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> f u
>
> so therefore they are easier to perform if its not timing related.
>
> YRC for days WOOOOOOOOPPP
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 09:04:37 +0000
>
>
> They are not FRCs lol
>
> No timing involved, YRC are not just frames.
>
> Just read my bloody mail lol, I explained how they work ffs
>
>
> There are purple RC as well that cost 50% and is essentially a "late" YRC
> that you do during a moves recovery.  To prevent wiff punishment etc.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:59:48 +0000
>
> f u,
>
> yrc = frc,
>
> are they easier or harder?
>
> if you do a yrc wrong you get a prc, which eats 50% meter instead of the
> 25% for yrc.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:53:30 +0000
>
> There are no FRCs
>
> There are yellow RCs that you do early in for moves that do not hit or are
> not block (Moves that wiff).
>
> So you can throw projectile then YRC and run after it for pressure and
> shit like that.
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:46:16 +0000
>
> lol, how is frc'ing compared to the old games?
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:43:50 +0000
>
> GIRLFRIEND!
>
> ------------------------------
> From: lindseyak@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:39:27 +0000
>
> BANDET GRAINJA
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: CTS community mail
> Date: Thu, 18 Dec 2014 08:31:10 +0000
>
> Screwed around a little in Xrd
>
> Ran through tutorial and some training mode.  Ran through arcade.
>
> Will only be getting properly sunk into the thing once I have my "hitbox"
> back from steve
>
> ------------------------------
> Date: Thu, 18 Dec 2014 03:53:22 +0200
> Subject: Re: CTS community mail
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Fucking Xrd...
>
> So I'm stuck on Sol's mission called "Accurate Inputs".
>
> Dash, 2P(2nd hit) 5K 5S 2D xx Bandit Revolver.
>
> I get the combo like 1 out of every 20 to 30 tries.  My inputs are super
> clean, but for the life of me I can't land the Bandit Revolver.  Eventually
> I decide to Google if anyone else is having a problem with this combo.  It
> turns out you're supposed to hold forward during the duration of the combo,
> only releasing for Bandit Revolver.
>
> WTF DOES THIS HAVE TO DO WITH ACCURATE INPUTS!?!?!  It's a momentum-based
> combo challenge.  Accurate inputs will ensure the combo will fail every
> time -_-
>
> And when you clear the mission they have the audacity to tell you that if
> you find some of the challenges hard you should try adjusting your input
> timing.
>
>

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