[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 5 Nov 2013 16:51:31 +0200

It's a problem in all fighting games where DP has priority of QCF.  They
said they'll fix it for Ryu at least in Ultra.  I don't know about the
other chars.

F->QCF results in

*forward, down, down-forward*, forward

The command interpreter recognizes the first 3 inputs as DP motion, and the
last 3 inputs as the fireball motion.  If you input the sequence within
both commands' leniency window, the interpreter executes the one with the
highest priority.



On Tue, Nov 5, 2013 at 4:40 PM, Wynand-Ben Viljoen
<paashaasggx@xxxxxxxxxxx>wrote:

> I just wish they would make
>
> f, qcf.  NOT be a DP.  (That's somewhat a problem in GG aswell actually)
>
> ------------------------------
> Date: Tue, 5 Nov 2013 16:10:54 +0200
>
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> DP motion is any forward, any down, any forward
>
> If you hold forward and tap down and release you get forward,
> down-forward, forward which qualifies as a DP.
>
> There are several commands where they made the DP motion stricter to
> prevent accidental overlaps. eg. Ibuki Penguin Kicks, T.Hawk Condor Spire.
> Then there are two that just don't make sense at all.  eg.  b, f, b + K
> with Fei Long gives a flame kick.  Gouken has the same issue, but they may
> have fixed it in AE2012.
>
>
>
> On Tue, Nov 5, 2013 at 3:49 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> Fuckit SF4 has allot of execution shortcuts...  just noticed that shit
> when quickly test running GG again on keyboard.
>
>
> GG actually requires you to do proper motions, where as SF just fills in
> the blanks or something.
>
>
> Its so easy to miss the down direction during a halfcircle in GG on
> keyboards.  Getting 4136 instead of 41236 if you don't release 4(back)
> before pressing 6(forward).
> SF it just comes out.  Never miss 'n halfcircle...
>
>
> Or Shoryu motion in SF
>
> Hold f (Never need to release it).
> Tap d
> Tap button.
> Shoryu comes out.
>
> Do that in GG and you get a normal standing attack.
>
>
> > Date: Tue, 5 Nov 2013 13:16:48 +0200
>
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > From: gieroadsteve@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
>
> >
> > black background with multicoloured fluorescent text ftl
> >
> > On 05/11/2013, euraima tobias <euraima@xxxxxxxxx> wrote:
> > > Lol Kazaa wow, how quickly times change.
> > > On 5 Nov 2013 12:24, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
> wrote:
> > >
> > >> lol... I remember them :D
> > >>
> > >> Cant believe that was already 15+ years ago.
> > >>
> > >>
> > >> 56k modem era. R7 weekend + Kazaa baby
> > >>
> > >> ------------------------------
> > >> Date: Tue, 5 Nov 2013 12:16:36 +0200
> > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > >> From: ilitirit@xxxxxxxxx
> > >> To: cpt-fgc@xxxxxxxxxxxxx
> > >>
> > >> It's hilarious how bad Web graphics and design was a decade or so ago
> > >>
> > >> http://www.microsoft.com/games/monster/default.htm
> > >>
> > >
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> >
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>
>
>

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