Eh? Odd advert. From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Ilitirit Sama Sent: 07 February 2014 4:16 PM To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: [CPT-FGC] Re: Hi Someone published a Doge ad in the Guardian http://i.imgur.com/o1qNQjg.jpg On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote: B+4 On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: Because you're suppose to become better and better? lolz Yeah, for new players it's almost impossible to teach them tekken...needs a bloody miracle...because if you look at players who have 0 i idea what the game is...most of the time they're doing 2 things...dick punch and crouching kick...because the idea of df and db doesn't register...forget about ws...someone who has basic knowledge of fames will be doing dick punch, crouching kick, F+jab F+kick F+1,2 jabs...because forward means attack by logic...but that's not the case in tekken all the time...sure forward moves are used more aggressively...but B moves can be just as effective as an aggressive move...but usually they serve the purpose of defensive moves eg. Feng's b+4 Eddy's b+1,4 etc. On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote: Making hard combos your staple? Why bother? Hmm, actually I hadn't thought about the combo difficulty for new players. It just seems really easy for the average Tekken player. From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Di Lhong Sent: 07 February 2014 1:06 PM To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: Re: [CPT-FGC] Re: Hi Yeah but making hard combos your staple is another story. Means even if you accidentally launch them, you don't go to you half wit combos...eg. landing a df+2 on an airborne opponent...or Stance cancelling TA like Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with practice ANY combos become easy. And it took my forever to do Jaycee's 3~b~f thing...not 5min. If you think it takes only 5 min to do a combo...do Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right way...not many people notice this) or even his f+443 jab ff+2 at least 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to land her qcf+2,1 at the end for some odd reason. I'm talking about combos for new players...if you have 0 knowledge of the game...90% of the people won't even know how to pull off a df+1 or a WS move...i've tried teaching new people the game and i find it much easier to teach them 2d games than tekken... But yes TTT2 combos are easy because of TA. It's because Harada want the game to appeal to new players. Imagine TA doesn't have that weird slow motion bound thing going...you'll never hit a combo...And even with "easy" combos...i still see people dropping combos or doing it wrong (eg. too many hits) Things are pretty piss easy when you do things in practice mode and practicing combos...but landing a launcher is another story when most launchers are unsafe (or very bad on block leading you to play defensively) On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote: Combos are piss easy in Tekken. Sure, there might be some hard ones that can add an extra 2 or 3 points of damage, but most characters can pull off 50% damage combos (with TA) that will take you all of 5 minutes to learn. From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of sameegh jardine Sent: 07 February 2014 10:53 AM To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: Re: [CPT-FGC] Re: Hi It's easier to get the basics of a 2D fighter down, but mastering something like SF, Mahvel or KOF is no easy feat. I find wavedashing easier than plinkdashing as an example. Similarly, I find staple bnbs easier in TTT than I do in 2D fighters. On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: 2d learning curve is faster than 3d. when you don't have to worry about SS...it's pretty easy...there are a lot of tekken players who can play 2d games...but not many 2d game players who can play tekken. because if you don't ss in tekken or 3d games...you will die. When namco dumb downed the game/cut characters for T4...the lost ALL the hardcore players ...so that was clearly not the way to go. Actually it's the other way round. Tekken is losing casual players but hardcore players are still playing and enjoying the game. Because with Tag partners, they get to experiment with other characters. Once they mastered the characters they play, they just partner their mains with other stuff to have fun. More hardcore players are appearing in the korean scene. The korean players who were popular in BR but isn't present now are either grown up and has to work now or they're in the army hahaha BR some of them just stop playing because they didn't enjoy it as much. Also they love the tagging mechanic because they mastered that long time ago in TTT1. On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: and its still failed. 3d is old news. 2.5d to 2d is the way to go. ________________________________ From: paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: RE: [CPT-FGC] Re: Hi Date: Fri, 7 Feb 2014 08:33:23 +0000 Hopefully the use Tekken vs SF to test the waters a bit with possible changes But yea, they need to dumb the game down somehow. SC5 needs to be popular lol They did a amazing job with that game imo. Think its the right balance, not too many characters, not too many moves etc. Much easier than tekken to get into. ________________________________ From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: RE: [CPT-FGC] Re: Hi Date: Fri, 7 Feb 2014 08:26:24 +0000 You really think the complete failure of a game (TTT2 is dead in the West) is simply the result of nerfing one character? I have no idea what Namco could do to save the Tekken series. They're losing the hardcore players and the game's learning curve means that you're not getting enough new players in either. Maybe they just need to reboot the series and make some massive changes. The last time they did something like that was T4, and while I loved the game, it wasn't exactly loved either. From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Di Lhong Sent: 07 February 2014 9:57 AM To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: Re: [CPT-FGC] Re: Hi Also in BR...tier list was stupid...if you're low tier vs a top tier bob...it's really hard to win...while TTT2 is more balanced out. T6BR evo is all about d+1 bob...spammable move all day...take that out? they all quit tekken and bitch about how the new TTT2 isn't as fun hahaha On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote: Well, when it's best out of 5 format for top 8, it becomes a major snorefest. On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx<mailto:numotd@xxxxxxxxx>> wrote: Tekken not as fun to watch? false. lolz On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote: Looking good. It's sad that Tekken isn't there this year, especially since last year was so hype with Bronson running through everyone. TTT2 just isn't actually that exciting to watch. Glad Injustice is still there. KI too. Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you were looking around for one, right? From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of lindsey kiviets Sent: 07 February 2014 6:28 AM To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Subject: RE: [CPT-FGC] Re: Hi http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/ i agree with most of the line up however , to be fair , KI shouldnt be there. its still early days and i doubt they'l be releasing extra 4 characters befo evo. LOL @ sfxt. BB is gna be sooo HYPE. Official EVO 2014 game line up * Ultra Street Fighter 4 * Ultimate Marvel vs. Capcom 3 * Injustice: Gods Among Us * King of Fighters 13 * Killer Instinct * Blazblue Chrono Phantasma * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo must approve first. Discussions currently taking place) Additional notes: * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit. With this year being the game's 20th anniversary, the EVO team didn't want to risk having a new version of Tekken be released, while an outdated version is on the game line up, so the franchise was omitted this year. * Instead of having designated Road to EVO events, major tournaments with a certain amount of entrants will qualify for seeding points. Tournament organizers of majors events will have to submit results to the EVO team. Mr. Wizard mentioned that the system is still being worked out. These results will only apply for games on the EVO line up. * This year is the 20th anniversary of Super Street Fighter 2 Turbo. Tournament of Legends will be back this year, and EVO will also be holding the 3v3, single elimination tournament, X-Mania US, the national Super Turbo event from Japan. * Exhibition matches aren't currently scheduled, but will be fit into the line up if they can get set up. Combo videos will return if the community makes them. * If Kokonoe were to stay the way she is now in Blazblue Chrono Phantasma, she would be banned at EVO. She will be allowed however, as a patch to balance her is incoming. * Developer panels will be returning this year. * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO doesn't have double the entrants as last year. Other games getting 3 out of 5 in top 8 will be dependent on how each game plays out. * Bring Your Own Console will be back this year, and there will be designated areas for players who want to run side tournaments. ________________________________ Date: Fri, 7 Feb 2014 02:30:34 +0200 Subject: Re: [CPT-FGC] Re: Hi From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> It's like Capcom and SFIV. They own the IP, Dimps developed it. On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: Xrd! ________________________________ Date: Thu, 6 Feb 2014 22:05:32 +0200 Subject: Re: [CPT-FGC] Re: Hi From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> KI is shit anyway. On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: Handing out an Ip means you let go of the reigns. Good luck catching the horse again. On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: no , DH are just the developers of the game. MS asked them to make a fg . they were doing a goodjob and MS didnt like that. sigh, now i never get to play it. its probably all downhill from here. ________________________________ Date: Thu, 6 Feb 2014 21:16:42 +0200 Subject: RE: [CPT-FGC] Re: Hi From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Rare owned Killer Instinct, MicroScrotums owned Rare. Double Helix now owns Killer Instinct. Amazon now owns Double Helix. Sounds like a planned Coup. On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: MS owns killer instinct. its not coming on ps anytime soon ________________________________ Date: Thu, 6 Feb 2014 20:38:29 +0200 Subject: Re: [CPT-FGC] Re: Hi From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> Yeh, I was as surprised as my opponent. No scrap that, he had the look of someone whose soul had been stolen by Shang Tsung. Cool guy, would've been neet if he spoke more. But then, compared to most, I spout verbal diarrhea like Rufus - That's a close 2nd to GB. I called the whole Killer Instinct "buy out" when the studio was born. Not sell on more than just 1 platform? That's akin to game programming suicide. I expect to see the game coming to all platforms. The great Enno has predixiated. On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx<mailto:orichih@xxxxxxxxx>> wrote: > > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness! > ________________________________ The information in this e-mail is confidential and may be legally privileged. It is intended solely for the addressee. Access to this e-mail by anyone else is unauthorized. If you have received this communication in error, please address with the subject heading "Received in error," send to the original sender, then delete the e-mail and destroy any copies of it. If you are not the intended recipient, any disclosure, copying, distribution or any action taken or omitted to be taken in reliance on it, is prohibited and may be unlawful. Any opinions or advice contained in this e-mail are subject to the terms and conditions expressed in the governing KPMG client engagement letter. 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