Hello Dominique, When I wrote that it was just simply an idea of how the js might work. But, I was not the one who implemented any of the js stuff, that was xander. But from what I've heard I think it is almost complete. Xander, care to add anything? Thanks! Jordan Wilberding > On Monday 08 July 2002 16:41, you wrote: > I looked again a bit into the js thing, but I did not come very far. > > Jordan wrote some time ago: > --- > 1. just write your own js function, > 2. give it a name, > 3. edit the key config file to use that command, > 4. and there you go! > ---- > > Is there a mechanism that loads/runs/evaluates scripts from a certain > directory at startup? > How do I have to manipulate the cfg file, in order to have keys calling js > functions? (a GUI for that would be great !!!) > > Script Console: > It would be cool being able to recall/reprint the last command (even if it > did not work) ... with crtl+arrowUp or something. > > Commands: > How can I have acces to all scene objects? couldn't find something like: > Scene.allObjects > or Scene.selecetAll > How can I get the name of an object - or how can i select an object by > name? > > greetings > dom