[56raf_firebirds] Re: Cina's graphics setting in BOX

  • From: 56RAF_phoenix <phoenix@xxxxxxxxxxxxxxxxxxxx>
  • To: 56raf_firebirds@xxxxxxxxxxxxx
  • Date: Sun, 8 Dec 2019 11:28:48 +0000

Cina - I tried the same "sharpen off" after you left on Friday. Though I'm not using any reshade tool.
Just like you, I was appalled at the blurred graphics of the cockpit and find it hard to believe that any game should need a "sharpen" option (though I was using 2x AA, could try without) to get a clear picture.
Again, just like you, it was like not wearing my glasses.

So, just now, I tried with AA off. The cockpit was still pretty blurred, but not as bad as with AA on. Though, of course, I had all the aliasing artefacts.

The lesson is that it's a Signal Processing game - removing aliasing produces blur everywhere (but maybe not much on 'plane edges, because the game "knows" those are away from other things like ground, clouds), sharpen (or indeed the extra "resolution" offered to VR users) removes some blur, but introduces its own artefacts (likely 'plane/cloud flickering, the "halo" around distant aircraft).

On that latter point, the one combination I haven't tried is viewing aircraft in flight against cloud with no AA and no sharpening.

56RAF_phoenix

On 06/12/2019 08:43, Marcin Wochnik wrote:

Hi Guys,
Just my small observation on the topic. Like you know I'm using Reshade for better color saturation in game and a sharping shader called AdaptiveSharpen (I'm not using ingame Sharpen feature). Last time I made some tests and disabled AdaptiveSharpen in Reshade (ingame Sharpen still unchecked) and the game was horrible. Blurred like I've never seen before. Blurry cockpit, landscape, everything. I felt like my vision defect (I'm shortsighted) has doubled. I put the shader back up again and all returned to normal.
I think there is something wrong with the game when you need to use sharpening tools to make ok for 20/20 eye sight. Or maybe there is something wrong with my rig or me. I'm going to ask my son to look at it. He's got 20/20 eyesight and can tell if the image is blurred with sharpen off.
Cina

niedz., 1 gru 2019 o 09:45 klem56 <dmarc-noreply@xxxxxxxxxxxxx <mailto:dmarc-noreply@xxxxxxxxxxxxx>> napisał(a):

    Well Guys I drained my piggy bank, took out a mortgage and bought
    a RTX 2080 Ti, mostly for better DCS performance and with an eye
    to VR in the future. It arrived yesterday (Saturday) and it went
    in and was working from the off (same driver as the GTX980). I
    tried it out off-line with the visibility mission I posted last week.

    In IL-2 BG I was disappointed to find no improvement.... until I
    went full Ultra and turned HDR on (HDR didn't seem to make
    difference with the 980). The first attachment is with HDR On, the
    second with it off. A clear difference in a/c spotting. The third
    attachment is my in-game settings and of course I am running
    Reshader a la Cina which I am not going to faff around with at the
    moment. I'll get to that and other in-game settings later although
    it may not make much difference as I'm convinced the faults lie in
    the game graphics.

    In DCS I am running four separate viewports (some people don't
    realise that the card is generating four different views, not
    carving up one large view). My fps in flight was around 25-30. It
    is now quite steady on 70. Each viewport is over 2 megapixels,
    total > 8mpixels. VR Valve Index only requires two 'viewports',
    separately generated images of 1440x1600 = 2.3mpixels each, 
    whereas my screens are 1920x1080 = 2.07mpixels and Index therefore
    has 10% more pixels on each 'viewport', so the 2080Ti should be
    able to run Index at a pretty high fps. Out of interest I tested
    two and three viewport views on my screens and the results came
    back as follows:
    4 viewports (current setup, total 7680x1080,
    8.3mpixels)............................... 70 fps
    3 viewports (forward view, no instruments, total 5760x1080,
    6.2mpixels)......100fps
    2 viewports (forward view on two screens, total 3840x1080,
    4.15mpixels).... 130fps

    VR Index is 2 viewports, total 2880x1600, 4.6mpixels. So, I guess
    VR (Valve Index) will fall somewhere between 100 and 130 as there
    are more pixels involved on each screen but surely must well
    exceed 100 fps ?? IMHO I would expect around 120fps.

    Of course it won't stop me getting killed but at least now I have
    a better chance of seeing them coming =-O

    klem

    http://56punjabvirtualsquad.boards.net/

    ASUS ROG Strix Z390-F mobo
    i7 8086A @ 5.0 GHz with Corsair H115i watercooling
    Gigabyte 2080Ti GAMING OC 11Gb GPU
    32Gb DDR4 RAM
    500Gb and 256Gb SSD SATA III 6Gb/s + 2TB storage
    3 x 27" monitors @ 5760x1080 + 27" 1920x1080 in Tee format
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    TrackIR4 with TrackIR5 software
    Cockpits in LEA Extended Input on 10" iPad
    Windows 10 Home 64bit

    On 26/11/2019 11:05, Marcin Wochnik wrote:
    Hi Klem,
    I checked your mission again yesterday. Made sure I set the
    expert mode with alternate visibility unchecked. It was quite
    different. All the planes seemed to flicker. I could barely see
    the last 3 aircraft on 1 o'clock and the last one on my 10. But
    when I just touched my zoom in button all barely seeable contacts
    turned black and were easily visible. But that behavior of the
    planes is known and there are few posts on the forum describing it.
    If I were to spot the furthest contacts on my 10 o 1 in
    multiplayer I would be unable to do that to be honest. I would
    even struggle to see those 8 km away in the same lighting
    conditions. I will try to post a video from what I see from the
    cockpit.
    Cheers,
    Cina

    P.S. I recently unchecked 4K textures in BOX graphics settings
    (Dutch pointed that to me last time) and I must say that this
    eliminated stutter further. I only get them at mission start on
    the airfield and they never come back when I'm airborne. The
    image is crisp as before and I didn't notice any degradation of
    image sharpness. The side effect is that the skins of aircraft
    seem to pop up when you suddenly look around in a more pronounced
    way. But I can live with that and this is also well pointed out
    to developers in few posts on IL2 forum.

    pt., 22 lis 2019 o 06:55 klem56 <dmarc-noreply@xxxxxxxxxxxxx
    <mailto:dmarc-noreply@xxxxxxxxxxxxx>> napisał(a):

        Thanks Cina, meanwhile I am going to recheck my monitor
        settings to match popular reviews although I have done this
        before.

        klem
        On 21/11/2019 13:39, Marcin Wochnik wrote:
        Hi Klem,
        I will check that for you during the weekend. Hot period
        started at work.
        Cheers,
        Marcin


        śr., 20 lis 2019 o 14:21 klem56 <dmarc-noreply@xxxxxxxxxxxxx
        <mailto:dmarc-noreply@xxxxxxxxxxxxx>> napisał(a):

            Cina/Guys,

            I have set my graphics to exactly what Cina uses. It
            doesn't seem to
            help at all. I used the attached mission in which there
            are Spitfires
            from 3km to 10km at 1km intervals in front ranging from
            10 o'clock (3km)
            through to 1 o'clock (10km). I start the mission and
            leave it on
            autopilot. I look around immediately and the only one I
            can see is 3km
            away at about 9:30 o'clock. It is a very small dot just
            a few pixels
            (I've attached a jpg of it). If I zoom in I can just see
            the one at
            about 10:30, 4km away. btw Speed should be 200mph.

            In the attached screenshot I have circled the 3km a/c.
            Cina I'd be
            grateful if you could run the mission and send me a
            screenshot of what
            you see, especially in the 9 through 12 o'clock view.

            Thanks guys,

            klem

-- http://56punjabvirtualsquad.boards.net/

            ASUS ROG Strix Z390-F mobo
            i7 8086A @ 5.0 GHz with Corsair H115i watercooling
            EVGA GTX980 GPU 4Gb superclocked
            32Gb DDR4 RAM
            500Gb and 256Gb SSD SATA III 6Gb/s + 2TB storage
            3 x 27" monitors @ 5760x1080 + 27" 1920x1080 in Tee format
            TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base
            TrackIR4 with TrackIR5 software
            Cockpits in LEA Extended Input on 10" iPad
            Windows 10 Home 64bit




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