Hi Jan, > An incredibly useful feature that is lacking from most other IDEs. If this > could be achieved with a plugin, we might really do this. Is it possible yet, > somehow (with any link to an example which creates a panel? :D ) or will you > have to add that "onEditorCallTip" first? yes and yes. It should be possible with a plugin, but would require extending the current API. I'll see if I can put a prototype together in the next few days. > At least for our case, debugging is not a problem as it won't be possible > anyway - we're embedding LuaJIT and calling scripts from C++ while other C++ > threads (graphics, physics,..) are still active. I don't think such an > environment allows live Lua debugging. I can't say for sure without knowing more about your system, but you may be surprised ;). I'm using ZBS to debug wxlua/wxwidgets applications that have somewhat similar architecture and it's also been used to debug scripts running a variety of environments from Nginx/OpenResty scripts to debugging multi-threaded embedded apps. The way it works is that the Lua state is blocked by the debugger, but the rest of the application can continue without any issues; the debugger also provides a callback that can be used during that "waiting period" to give ticks back to your application (this is used in event driven GUI applications to avoid showing "busy" status). Paul.