[pythian] Re: Release 2.0.6

  • From: "Mircea Teletin (Hotmail)" <thanatos_vs3@xxxxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Wed, 10 Jul 2002 11:10:58 +0300

Wow! Then I should realy get my eyes on
the code. ;-)


Mircea

----- Original Message -----
From: "kk" <krauspe@xxxxxxx>
To: <pythian@xxxxxxxxxxxxx>
Sent: Wednesday, July 10, 2002 10:27 AM
Subject: [pythian] Re: Release 2.0.6


>
> > Question: what about sound engine ?
> > Do we have a sound engine already?
>
> Done. You may enable it by setting the sound volume in pythianengine.ini
to
> e.g. 50 or 90 (%) or any number in range 0-100.
>
> > The theory is not just about the sound engine but
> > about a Events engine that includes scripting and
> > events triggering (like blasts, clicks, steps and things
> > like this) that make the sound realisticaly linked to
> > actions that realy happen in the 3D realm of the game.
>
> We have also a scripting engine which should work well. It worked for
phase
> 1 without any problems. We have triggers, sound sources... everything
should
> work in current engine as well.
>
> -kk
>

Other related posts: