Wow! Then I should realy get my eyes on the code. ;-) Mircea ----- Original Message ----- From: "kk" <krauspe@xxxxxxx> To: <pythian@xxxxxxxxxxxxx> Sent: Wednesday, July 10, 2002 10:27 AM Subject: [pythian] Re: Release 2.0.6 > > > Question: what about sound engine ? > > Do we have a sound engine already? > > Done. You may enable it by setting the sound volume in pythianengine.ini to > e.g. 50 or 90 (%) or any number in range 0-100. > > > The theory is not just about the sound engine but > > about a Events engine that includes scripting and > > events triggering (like blasts, clicks, steps and things > > like this) that make the sound realisticaly linked to > > actions that realy happen in the 3D realm of the game. > > We have also a scripting engine which should work well. It worked for phase > 1 without any problems. We have triggers, sound sources... everything should > work in current engine as well. > > -kk >