[pythian] Re: It's broken again

  • From: Darryl Long <pythianproject@xxxxxxx>
  • To: pythian@xxxxxxxxxxxxx
  • Date: Tue, 09 Jul 2002 19:51:58 -0700

I haven't a clue what the problem is with the skeletons.  I did a very 
close comparison between this code and the old code and if there is 
anything different, it must be very subtle.  I saw that you mostly 
copied and pasted, so it makes a typo unlikely.  Is it possible that the 
loading order or timing is significant to Cal3D?  Perhaps the models are 
getting loaded before OpenGL is initialized or something bizarre like 
that.  Whatever it is, it's a misplaced pointer somewhere in Cal3D, but 
chances are we're passing it to them.

>can we please try and keep
>regressionsto a minimum. thanks -mike 
>  
>
Damn.  There goes my evil plan to force us back to Phase 1 and make us 
start Phase 2 all over again.  That's it.  I quit.

Darryl


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