> Question: what about sound engine ? > Do we have a sound engine already? Done. You may enable it by setting the sound volume in pythianengine.ini to e.g. 50 or 90 (%) or any number in range 0-100. > The theory is not just about the sound engine but > about a Events engine that includes scripting and > events triggering (like blasts, clicks, steps and things > like this) that make the sound realisticaly linked to > actions that realy happen in the 3D realm of the game. We have also a scripting engine which should work well. It worked for phase 1 without any problems. We have triggers, sound sources... everything should work in current engine as well. -kk