> However, couldn't we just sort the models in back-to-front order and > draw them with alpha-write turned off? Would that resolve issues of > self-transparency or would it just looked really weird? I think maybe > it would just look weird, but I thought I'd mention it. we could just render them classic way with all solid geometry in a gl list and all transparent geometry in back to front order... all alpha settings should be normal. I have used this for rendering transparent map geometry in phase1... do you remember? > Don't go doing any work on this yet. I want to rewrite the model format > anyway to support multiple LODs. Maybe someone else could do it. As > soon as you are finished with the lightmaps we're going to start working > on the net implementation. there are some good papers about dynamic lod... I am not thinking about using DLOD models right in the engine but about using DLOD mechanism in converter tool. This tool should save all lods same way as mipmaps are saved. > BTW, do you need me to change the strip code to only generate planar > strips or have you done this already? I have already done it. Also multiplanar panel lists work now very well...hmm... they aren't processed as single bucket but each triangle generates a bucket. -kk