[pythian] Re: CODE - sorting, models, transparency

  • From: "kk" <krauspe@xxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Sun, 14 Jul 2002 18:48:27 +0200

> We must have mipmaps.  Once I realized why mipmaps are faster than
> without, I realized how stupid it is to ever not have mipmaps.  Yes it
> will look worse, but the idea is these will be far away and thus less
> noticable that they are munged.  Also, the lightmaps in Phase 1 were
> mipmapped, and that looked just fine.

but remember that mipmaps are also used if you look at the wall while beign
very near to the plane of the wall... simply at angles near to 0 and 180
degs. This is the problem. But this is easy to elliminate ... by using
smaller polygones.


-kk


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