>1) Eye-catching > We live in a world saturated with advertising and other messages. > If an ad doesn't grab our attention, it doesn't work at all. >2) News > The ad must show us something new. Otherwise its message will > be quickly forgotten. >3) Easy to understand > In the effort to achieve 1) and 2) the creators of ads often forget >that > ads must speak to mass audiences; they must have a common touch. >4) Add value to the product or sponsor > If, as in the case that Julie remembers, we recall the ad but not the > product or sponsor, the ad has failed as advertising. >5) Move the product > This is the holy grail. Most ads have far more modest effects: >increasing > awareness or product understanding or enhancing an image, for > example. > >The mythic resonances and clarity of communication that Paglia talks >about contribute to crossing several of these hurdles. They may grab >our attention, or show us something previously unseen that nonetheless >speaks to us powerfully. If the myths are pan-human (or at least >locally widespread), they may make ads easier to understand and ad >value to the product or sponsor that captures some of their aura. If >the myths are truly powerful, they may even spur purchase--Now that >would be a great ad. As a quite sophisticated and VERY uninterested ad watcher [I almost never watch them since I almost always tape shows and therefore FF throught the ads] I must confess to remembering ads, but NEVER knowing what the Hell they are selling. I don't care. I like the cinematography and the jokes, but the "THING" that they are selling is lost on me. I learn all the tunes, I learn all the dance moves, I know who is in them, but i have No clue who they are shilling. Today, ads don't work. They should bring back the obvious ones. At least those have a chance of making me remember what they are hawking. p ------------------------------------------------------------------ To change your Lit-Ideas settings (subscribe/unsub, vacation on/off, digest on/off), visit www.andreas.com/faq-lit-ideas.html