Thanks. Correction: raytraced water is frame-coherent, it's just not animated (i.e., doesn't fluctuate over time). I have to add an additional shader term to use a temporal component.
Ray Carl Lingard wrote:
Looking real nice! Carl ----- Original Message ----- From: "Ray Gardener" <rayg@xxxxxxxxxxxxxxxxxx> To: <leveller@xxxxxxxxxxxxx> Sent: Sunday, May 24, 2009 1:28 AM Subject: [leveller] Raytraced animation exampleThis link shows an example of both vector flightpath and raytracing. 720 frames, taking about 7 hours to render on a 1.8 Ghz single CPU machine.http://www.daylongraphics.com/products/landshaper_golf/gallery/flyover_rt.swfThe water waves were turned off because they make it a lot slower plus I believe the bump pattern is not frame coherent (would flicker when animated).Ray