Water is now animated, there's a short example at the end of this clip: http://www.daylongraphics.com/products/landshaper_golf/gallery/flyover_rt_water.swf Ray Gardener wrote:
Thanks. Correction: raytraced water is frame-coherent, it's just not animated (i.e., doesn't fluctuate over time). I have to add an additional shader term to use a temporal component.