On Thursday, 17. September 2009 08:24:18 Ryan Leavengood wrote: > On Thu, Sep 17, 2009 at 2:11 AM, Izomiac <haikulist@xxxxxxxxxxxxxxxx> wrote: > > IIRC, Blender uses an OpenGL based GUI, so that should help a bit. OTOH, > > it's still a complicated program, so even though the GUI doesn't have to > > be rewritten, it'll still likely require quite a bit of work. > > OK, that's interesting and smart of them. There will still need to be > code written to create a Haiku BApplication object, and probably some > BWindow objects to contain the OpenGL interface. But that should be > much easier than having to port GTK or Qt or some of the other > multi-platform GUI frameworks if it had used one of those instead. > > Of course without knowing more about Blender it is hard to say what > all will be needed. But it surely won't just be a matter of compiling. > > And I'm not trying to be mean here, just realistic that based on his > questions Skar Cat does not have the needed skills at the moment to > get Blender working on Haiku. > ok there is alredy a some code in blender http://download.blender.org/source/chest/blender_2.03_tree/glut-beos/ thx Mario