[haiku] Re: Res: [ḧaiku] can anybody help me to compile blender

  • From: Mario Fetka <mario.fetka@xxxxxxxxx>
  • To: haiku@xxxxxxxxxxxxx
  • Date: Thu, 17 Sep 2009 08:41:50 +0200

On Thursday, 17. September 2009 08:24:18 Ryan Leavengood wrote:
> On Thu, Sep 17, 2009 at 2:11 AM, Izomiac <haikulist@xxxxxxxxxxxxxxxx> wrote:
> > IIRC, Blender uses an OpenGL based GUI, so that should help a bit.  OTOH,
> > it's still a complicated program, so even though the GUI doesn't have to
> > be rewritten, it'll still likely require quite a bit of work.
> 
> OK, that's interesting and smart of them. There will still need to be
> code written to create a Haiku BApplication object, and probably some
> BWindow objects to contain the OpenGL interface. But that should be
> much easier than having to port GTK or Qt or some of the other
> multi-platform GUI frameworks if it had used one of those instead.
> 
> Of course without knowing more about Blender it is hard to say what
> all will be needed. But it surely won't just be a matter of compiling.
> 
> And I'm not trying to be mean here, just realistic that based on his
> questions Skar Cat does not have the needed skills at the moment to
> get Blender working on Haiku.
> 

ok there is alredy a some code in blender
http://download.blender.org/source/chest/blender_2.03_tree/glut-beos/

thx
Mario

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