[haiku-development] Re: Potential trademark issue -- OpenGL

  • From: "Humdinger" <humdingerb@xxxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sat, 04 Feb 2012 17:50:52 +0100

Hi!

On Sat, 4 Feb 2012 07:58:28 -0800 Urias McCullough wrote:
> We could, of course, contact SGI/Khronos to get clarification. But
> honestly, I have to believe Mesa has already attempted this. Are
> there
> any statements anywhere on the Mesa site about their OpenGL
> compliance
> and attempts to obtain a license for the logo usage?

I think SGI's FAQ [1] answers these questions. In particular these
paragraphs:

> Do I still need a license for OpenGL?
>
> Yes. The source code for the sample implementation of the OpenGL API
> is
> being released under this [2] license. In addition, use of the OpenGL
> trademark requires a separate license from SGI. The license that
> applies
> to the source code release does not cover the use of the trademark,
> in
> other words, we are not releasing "OpenGL®".

And:

> How do I get a license to use the OpenGL trademark?
>
> Currently, only commercial licensees of OpenGL may use the trademark.
> We
> are working on a new license that applies specifically to open source
> implementations. We are expecting to announce this license in a few
> weeks
> time. We can't answer any questions about this until we're finished
> with
> the license, so please hold onto those questions until later.
>
> Once you have a license, your software needs to pass the
> OpenGL conformance
> tests before you are allowed to use the trademark. The conformance
> tests are
> included with the license.


So, looks like for the time being we'd be right to avoid mentioning
"OpenGL". It also explains Mesa3D little dance routine around not naming
you-know-what...

Regards,
Humdinger


[1] http://oss.sgi.com/projects/ogl-sample/faq.html
[2] http://oss.sgi.com/projects/FreeB

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