Apologies for the double post - but don't forget that SDL and OpenGL in combination will allows you access to any 3D acceleration on the machine - which can make 2D drawing better. So, SDL by itself is for 2D graphics, SDL + OpenGL can be used for 3D or is some cases fast 2D. On 4/20/07, Paul Smith <paul@xxxxxxxxxxxxxxxxxx> wrote:
SDL by itself does 2D. SDL is also a great way to use OpenGL without worrying about other aspects fo the program. SDL + OpenGL gives you fast convienient access to 3D. On 4/20/07, Ace <adeanom@xxxxxxxxx> wrote: > so do you mean that people use both SDL and OpenGL in one project? or > could SDL replace OpenGL in some cases? > > when do we should use SDL or OpenGL? > > right now I'm starting to learn using SDL, but from what my friend > told me that SDL could only be used for 2D. Is this statement wrong? > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Paul Smith Computer programmer paul@xxxxxxxxxxxxxxxxxx
-- Paul Smith Computer programmer paul@xxxxxxxxxxxxxxxxxx --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html