haha no problem, give it a try and see if it does what you need it too it's a wierd problem that even with depth test removed it doesn't show it. if that doesn't help let us know, all part of the puzzle :P On 11/15/05, Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote: > > D'oh! Thanks, I didn't know you could do that. > > Cheers, > > Steve. > > > > Stephane Marchesin wrote: > > > Stephen wrote: > > > >> I'm having trouble working out what to do about how I implement a sky > >> in my OpenGL game. I originally surrounded the game world with a > >> massive sphere, and drew the image onto the inside, and it worked > >> well (especially when I rotated it). However, I've now set the > >> maximum view distance to be something more sensible, so OpenGL > >> doesn't try to draw everything in the distance. However, this > >> obviously means that the sky sphere now doesn't get drawn. How do > >> other games get round this? I can't think of another way that would > >> still produce a realistic looking sky. > >> > > > > glDisable(GL_DEPTH_TEST); > > render_sky(); > > glEnable(GL_DEPTH_TEST); > > > > Stephane > > > > > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >