[gameprogrammer] Re: Sky in OpenGL
- From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 16 Nov 2005 00:41:18 -0800
haha no problem, give it a try and see if it does what you need it too
it's a wierd problem that even with depth test removed it doesn't show it.
if that doesn't help let us know, all part of the puzzle :P
On 11/15/05, Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
> D'oh! Thanks, I didn't know you could do that.
>
> Cheers,
>
> Steve.
>
>
>
> Stephane Marchesin wrote:
>
> > Stephen wrote:
> >
> >> I'm having trouble working out what to do about how I implement a sky
> >> in my OpenGL game. I originally surrounded the game world with a
> >> massive sphere, and drew the image onto the inside, and it worked
> >> well (especially when I rotated it). However, I've now set the
> >> maximum view distance to be something more sensible, so OpenGL
> >> doesn't try to draw everything in the distance. However, this
> >> obviously means that the sky sphere now doesn't get drawn. How do
> >> other games get round this? I can't think of another way that would
> >> still produce a realistic looking sky.
> >>
> >
> > glDisable(GL_DEPTH_TEST);
> > render_sky();
> > glEnable(GL_DEPTH_TEST);
> >
> > Stephane
> >
> >
> >
> >
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- References:
- [gameprogrammer] Sky in OpenGL
- From: Stephen
- [gameprogrammer] Re: Sky in OpenGL
- From: Stephane Marchesin
- [gameprogrammer] Re: Sky in OpenGL
- From: Stephen
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