make the sphere smaller then, the result should be the same :P have you tried that? On 11/16/05, Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote: > > Sorry, I spoke too soon - it doesn't work for me, but probably cos I'm > doing something wrong. > > I'm setting up the openGL with this: > glu.gluPerspective(45f, height_ratio, 0.1, 30f); > > Then I loop through all the objects, which all draw okay, and then the > sky:- > gl.glDisable(GL.GL_DEPTH_TEST); > glu.gluSphere(Canvas3D.quadratic, DIAMETER, 24, 24); > gl.glEnable(GL.GL_DEPTH_TEST); > > If I increase the 30f in the perspective command, it draws the sky. But > at the moment it doesn't, even with the disabling of the depth test. > BTW, I'm using Java and JOGL. Any help much appreciated! > > Thanks in advance, > > Steve. > > > Stephane Marchesin wrote: > > > Stephen wrote: > > > >> I'm having trouble working out what to do about how I implement a sky > >> in my OpenGL game. I originally surrounded the game world with a > >> massive sphere, and drew the image onto the inside, and it worked > >> well (especially when I rotated it). However, I've now set the > >> maximum view distance to be something more sensible, so OpenGL > >> doesn't try to draw everything in the distance. However, this > >> obviously means that the sky sphere now doesn't get drawn. How do > >> other games get round this? I can't think of another way that would > >> still produce a realistic looking sky. > >> > > > > glDisable(GL_DEPTH_TEST); > > render_sky(); > > glEnable(GL_DEPTH_TEST); > > > > Stephane > > > > > > > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > > > > > > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >