[gameprogrammer] Sky in OpenGL

I'm having trouble working out what to do about how I implement a sky in my OpenGL game. I originally surrounded the game world with a massive sphere, and drew the image onto the inside, and it worked well (especially when I rotated it). However, I've now set the maximum view distance to be something more sensible, so OpenGL doesn't try to draw everything in the distance. However, this obviously means that the sky sphere now doesn't get drawn. How do other games get round this? I can't think of another way that would still produce a realistic looking sky.

Thank in advance,

Steve





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