[gameprogrammer] Sky in OpenGL
- From: Stephen <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 15 Nov 2005 21:24:49 +0000
I'm having trouble working out what to do about how I implement a sky in
my OpenGL game. I originally surrounded the game world with a massive
sphere, and drew the image onto the inside, and it worked well
(especially when I rotated it). However, I've now set the maximum view
distance to be something more sensible, so OpenGL doesn't try to draw
everything in the distance. However, this obviously means that the sky
sphere now doesn't get drawn. How do other games get round this? I
can't think of another way that would still produce a realistic looking sky.
Thank in advance,
Steve
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