[gameprogrammer] Re: Play FMV

  • From: "DARKGuy ." <dark.guy.2008@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 20 Sep 2007 08:52:28 -0400

Weren't you the one asking the same question in another email thread? I
don't know much about mailing lists, but I think it isn't polite to ask
something that's not with the topic going in the email thread and you should
start one with your question since it's 200% offtopic... learning c++ has
nothing to do with playing FMVs.

On 9/20/07, (r)£$ǖv@M$Ħ ¢(c) $........... <theamericansushi@xxxxxxxxx> wrote:
>
> so how do i start please?
>
> On 9/19/07, Andrei O. Victor <andrei.victor@xxxxxxxxxxxxxxxx> wrote:
> >
> >  I think the safer choice would be C++. Game Engines aren't really
> > all-in-one. You'll end up modifying the engine via C++.
> >
> > (r)£$ǖ"v@M$Ħ ¢(c) $........... wrote:
> >
> > i have a question....should i start of with c++ or game engines
> >
> > On 9/18/07, 程嘉 <chengjialeph@xxxxxxxxx > wrote:
> > >
> > > Hey, does anybody know how to get the DirectShow now? It's no longer
> > > included in DirectX, and it says I could find it in Windows SDK, for 
> > > which i
> > > can only find the one for Vista ( 
> > > http://www.microsoft.com/downloads/details.aspx?familyid=C2B1E300-F358-4523-B479-F53D234CDCCF&displaylang=en
> > > ) (Im working under XP), which I actually installed and failed...
> > >
> > > Could anybody point me a link for DirectShow or the actual windows
> > > sdk for xp which includes DirectShow? Thanks!
> > >
> > >
> > >  On 9/16/07, Husam Zakaria <hzcppff@xxxxxxxxx > wrote:
> > > >
> > > > if you want to use MS Visual C++ with ffmpeg you have to check this
> > > > link:
> > > >
> > > > http://ffmpeg.mplayerhq.hu/general.html#SEC12
> > > >
> > > >
> > > >  On 9/16/07, DARKGuy . <dark.guy.2008@xxxxxxxxx > wrote:
> > > > >
> > > > > Awesome. In my engine I *think* I have the code for getting a
> > > > > surface and translating it to an OpenGL texture in realtime... gotta 
> > > > > see how
> > > > > it turns out after reading the tutorial - thanks! :D
> > > > >
> > > > > On 9/15/07, Husam Zakaria <hzcppff@xxxxxxxxx > wrote:
> > > > > >
> > > > > > for ffmpeg, there is a good tutorial to use it with SDL on this
> > > > > > link http://www.dranger.com/ffmpeg/ffmpeg.html , it's a very
> > > > > > helpfull one, but if you want to render the video with OpenGL you 
> > > > > > have to do
> > > > > > more work on rendering the SDL_Surface to an OpenGL texture.
> > > > > >
> > > > > > However I see that smpeg is more easier, but you have a support
> > > > > > for only mpeg1 files (*.mpg ...), but with ffmpeg you can play any 
> > > > > > format I
> > > > > > guess
> > > > > >
> > > > > >
> > > > > > On 9/15/07, DARKGuy . <dark.guy.2008@xxxxxxxxx > wrote:
> > > > > > >
> > > > > > > What about ffmpeg?? I haven't been able to find anything
> > > > > > > helpful with SDL and OpenGL with it, only SMPEG and I don't like 
> > > > > > > its
> > > > > > > license, ffmpeg looks more free to me (I'm no lawyer, but ffmpeg 
> > > > > > > also looks
> > > > > > > more improved and way better than smpeg).
> > > > > > >
> > > > > > > On 9/14/07, Husam Zakaria <hzcppff@xxxxxxxxx > wrote:
> > > > > > > >
> > > > > > > > That's depend on what libraries you are using,
> > > > > > > > (DirectX, OpenGL, SDL, SDL with OpenGL ...)
> > > > > > > >
> > > > > > > > there are alot of libraries that you can use (DirectShow,
> > > > > > > > ffmpeg, theora, smpeg, OpenML ...)
> > > > > > > >
> > > > > > > > you can use smpeg library with SDL easly
> > > > > > > >
> > > > > > > >  On 9/11/07, 程嘉 <chengjialeph@xxxxxxxxx > wrote:
> > > > > > > > >
> > > > > > > > > Hi,
> > > > > > > > >
> > > > > > > > > I'm wondering what kind of package I will need for playing
> > > > > > > > > FMV (movies) in game?
> > > > > > > > >
> > > > > > > > > Thanks,
> > > > > > > > > Jia
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > >
> > > > >
> > > >
> > >
> >
> >
> > --
> > Reply,
> > (r)(((???£   Ŝǖ"v@ˉ˘MśĦ ¢  ???)))(c)
> >
> >
> > --
> > Andrei O. Victor
> > Game Programmer
> > http://www.andreivictor.net
> >
> >
>
>
> --
> Reply,
> (r)(((???£   Ŝǖ"v@ˉ˘MśĦ ¢  ???)))(c)
>

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