[gameprogrammer] Re: Play FMV

if you want to use MS Visual C++ with ffmpeg you have to check this link:

http://ffmpeg.mplayerhq.hu/general.html#SEC12


On 9/16/07, DARKGuy . <dark.guy.2008@xxxxxxxxx> wrote:
>
> Awesome. In my engine I *think* I have the code for getting a surface and
> translating it to an OpenGL texture in realtime... gotta see how it turns
> out after reading the tutorial - thanks! :D
>
> On 9/15/07, Husam Zakaria <hzcppff@xxxxxxxxx> wrote:
> >
> > for ffmpeg, there is a good tutorial to use it with SDL on this link 
> > http://www.dranger.com/ffmpeg/ffmpeg.html
> > , it's a very helpfull one, but if you want to render the video with
> > OpenGL you have to do more work on rendering the SDL_Surface to an OpenGL
> > texture.
> >
> > However I see that smpeg is more easier, but you have a support for only
> > mpeg1 files (*.mpg ...), but with ffmpeg you can play any format I guess
> >
> >
> > On 9/15/07, DARKGuy . <dark.guy.2008@xxxxxxxxx > wrote:
> > >
> > > What about ffmpeg?? I haven't been able to find anything helpful with
> > > SDL and OpenGL with it, only SMPEG and I don't like its license, ffmpeg
> > > looks more free to me (I'm no lawyer, but ffmpeg also looks more improved
> > > and way better than smpeg).
> > >
> > > On 9/14/07, Husam Zakaria <hzcppff@xxxxxxxxx > wrote:
> > > >
> > > > That's depend on what libraries you are using, (DirectX, OpenGL,
> > > > SDL, SDL with OpenGL ...)
> > > >
> > > > there are alot of libraries that you can use (DirectShow, ffmpeg,
> > > > theora, smpeg, OpenML ...)
> > > >
> > > > you can use smpeg library with SDL easly
> > > >
> > > >  On 9/11/07, 程嘉 <chengjialeph@xxxxxxxxx> wrote:
> > > > >
> > > > > Hi,
> > > > >
> > > > > I'm wondering what kind of package I will need for playing FMV
> > > > > (movies) in game?
> > > > >
> > > > > Thanks,
> > > > > Jia
> > > > >
> > > >
> > > >
> > >
> >
>

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