Awesome. In my engine I *think* I have the code for getting a surface and translating it to an OpenGL texture in realtime... gotta see how it turns out after reading the tutorial - thanks! :D On 9/15/07, Husam Zakaria <hzcppff@xxxxxxxxx> wrote: > > for ffmpeg, there is a good tutorial to use it with SDL on this link > http://www.dranger.com/ffmpeg/ffmpeg.html, it's a very helpfull one, but > if you want to render the video with OpenGL you have to do more work on > rendering the SDL_Surface to an OpenGL texture. > > However I see that smpeg is more easier, but you have a support for only > mpeg1 files (*.mpg ...), but with ffmpeg you can play any format I guess > > > On 9/15/07, DARKGuy . <dark.guy.2008@xxxxxxxxx> wrote: > > > > What about ffmpeg?? I haven't been able to find anything helpful with > > SDL and OpenGL with it, only SMPEG and I don't like its license, ffmpeg > > looks more free to me (I'm no lawyer, but ffmpeg also looks more improved > > and way better than smpeg). > > > > On 9/14/07, Husam Zakaria <hzcppff@xxxxxxxxx > wrote: > > > > > > That's depend on what libraries you are using, (DirectX, OpenGL, SDL, > > > SDL with OpenGL ...) > > > > > > there are alot of libraries that you can use (DirectShow, ffmpeg, > > > theora, smpeg, OpenML ...) > > > > > > you can use smpeg library with SDL easly > > > > > > On 9/11/07, 程嘉 <chengjialeph@xxxxxxxxx> wrote: > > > > > > > > Hi, > > > > > > > > I'm wondering what kind of package I will need for playing FMV > > > > (movies) in game? > > > > > > > > Thanks, > > > > Jia > > > > > > > > > > > > >