[gameprogrammer] Re: New to gameprogrammer.com
- From: Madison McGaffin <greyhill@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 16 Jul 2007 19:49:43 -0400
On Mon, 2007-07-16 at 12:16 -0600, Scott Harper wrote:
> If what you want is 3D programming, the tutorials over at
> nehe.gamedev.net are superb. Though not for game programming, they
> will get you started quick into OpenGL.
> ...
> Beyond that, I think most any of the "(insert platform/API here) Game
> programming" books will give you the foundation of what you need to
> have in a game (menu, event loop, input, sound, logic loop, etc...).
> I personally dislike DirectX, so I recommend an OpenGL programming
> book; but I've also used Java Game Programming for Dummies (which is
> old, so...)
I can't help but second the vote for OpenGL. It's cross platform and
really well designed. The NeHe tutorials[1] are really useful.
Also, be sure to take a look at SDL[2] and some of its associated
libraries (i.e. SDL_net, SDL_image, etc.) as, like OpenGL, it'll make
porting your games to Linux/Mac a lot easier.
[1] http://nehe.gamedev.net/
[2] http://www.libsdl.org
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- » [gameprogrammer] Re: New to gameprogrammer.com
- [gameprogrammer] Re: New to gameprogrammer.com
- From: Scott Harper
- [gameprogrammer] New to gameprogrammer.com
- From: Joe Lewis
- [gameprogrammer] Re: New to gameprogrammer.com
- From: Scott Harper