I'm not sure what a good book to start out with is, but after you go through your first "learn directx game programming" type of book here's some nice books that really help with some advanced game programming topics: Game Programming Gems (the series) - there are a ton of great articles in these books about nearly every aspect of game programming. Worth their weight in gold as far as im concerned (: Real Time Collision Detection - the best book on collision detection i have ever seen. Every topic is well explained so that an average person can understand it pretty easily (you dont have to be a mathematician!) and comes with source code. Other random out there books... C++ Neural Networks & Fuzzy Logic - great book for learning about neural networks and fuzzy logic (AI type stuff but useful for lots of other things too) Applied Cryptography - great for learning about cryptography and how to protect your files and game communication with encryption. Fractal Vision - fractals are cool and you never know when they might be useful in a game. Great explanation (although somewhat dated now!) on fractals and how you can use them for games and simulation programming. On 7/16/07, Joe Lewis <kamakazekyd@xxxxxxxxxxx> wrote:
My name is Joe and I am new to gameprogrammer.com and I was wondering what books and referrences do you preffer for a 16 year old to start game design and programming? I am very interested in gaming and would like to learn how to bring my ideas to life, so any information would help. Thanks! _________________________________________________________________ http://newlivehotmail.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html