On 9/6/05, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: > > You can play with that using X and OpenGL. That is to say, there is > already a network binding and implementation of OpenGL running over a > network. You might also want to look at the history of PEX. Which was > designed as a 3D API that could be run over a network. Also, if you can > find anything on them, the Evans&Sutherland PS300 series of graphics > workstations all did 3D over a wire. It appears that someone is revisiting the topic: http://virtualgl.sourceforge.net/ Chris -- E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> http://www.newio.org/ AIM: nystromchris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html