OK, for email programs etc. it is surely a great idea! I got the feeling you wanted to do arcade 3d-games (this is a game programmer mailing list after all ;) I agree theres nothing like doing it yourself, and having fun! good luck, /Olof On 9/6/05, Chris Nystrom <cnystrom@xxxxxxxxx> wrote: > On 9/6/05, Olof Bjarnason > <olof.bjarnason@xxxxxxxxx> wrote: > > You have rejected the idea of an interpreted / bytecode compiled > > language executing on the client instead of sending all low-level > > commands over the net? > > Yes. I figure everyone else is doing that. I envision a DOIP application, > except at a browser level instead of a desktop or thin client level. > > > The > > idea of communicating/animating over the net just does not appeal to > > me ... even in ten years when "everybody" has 100mbit network there > > will be lag .. > > So they say. I wanted to find out for myself. Nothing like coding it up for > yourself and see what it can do. So far I believe my results to be > encouraging. I go to the local wifi coffeee shop to test in the wild. > > Obviously a network app will not be as fast as a local app, but I wanted to > see what it could do. Maybe it can be good enough for most applications? > > For example the web does not perform as well as local applications, but I > believe web based e-mail programs are taking significant market share from > local e-mail programs, because (in this case) the advantages of a server > based architecture outwiegh the advantages of local programming. > > If a better programming and application environment were available for > Internet applications than the web, then perhaps this trend could be > broadened to other applications? So far I believe that the jury is still > out, since no good internet programming and application environment exists > such that I envision. > > Chris > > -- > E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx> > Business: http://www.shaklee.net/austin > Blog: http://conversazione.blogspot.com/ > AIM: nystromchris --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html