[gameprogrammer] Re: Defining Function Keys
- From: Daniel Greeson <thecrow815@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Mon, 27 Feb 2006 07:23:31 -0800 (PST)
sorry to be so vague with the details. We have a terminal program that we use
and now we are upgrading dumb terminals to thin clients. I find some VT100
terminal software called Tera TermPro the only problem is defining the keys so
that it will run with our program. For Example I want to define
F2 to be .lb2 [enter]
Tera TermPro is programmed in C++ so what I was looking is for like a applett
that can plugin and be ran to define the keys. The way they have it setup in
Tera TermPro is that you can define user keys but it just enters as a string
whereas [enter] would appear like written and not actually be a return. Anybody
have any ideas on where to go from here?
Chris Nystrom <cnystrom@xxxxxxxxx> wrote: On 2/24/06, Daniel Greeson wrote:
> Hey everyone,
>
> I was wondering if anyone could help me on something pretty simple. I
> need to get a c++ program that just lets you define function keys, arrow
> keys, and page up page down keys. Just need a quick solution and any ideas
> would be helpful.
What do you mean "define"? I believe this answer is going to depend
alot on what environment and libraries you are using.
Chris
--
E-Mail: Chris Nystrom
http://www.newio.org/
AIM: nystromchris
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